DinoCrys
DinoCrys
@dinocrys.bsky.social
Ex-senior IT specialist (PHP, C#, sysadmin, devops, offsec), now full-time indie gamedev (please help). Motorcycle rider, board & video game addict. Using mostly Godot with GDScript. Hosting Core Mechanics Challenge game jam on itch.io.
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"Match 3" is one of the themes you can vote for #core-mechanics-challenge #gamejam Not sure what to do! But will try to craft better optional features so that participants would work and change the code! (if it wins)
I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
New #core-mechanics-challenge #gamejam is up (and was for some time). But now the voting round 1 has started! Vote for the theme you would like to see and against the ones you don't like! itch.io/jam/core-mec...
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📦 We've got a new version of the itch app for you today! You can now manage collections directly in app. Also Steam Shortcuts feature has been enhanced, with Proton support for Windows games on Linux. Check it out: itch.io/updates/itch...
The EFF warns that Google's developer verification creates "a pathway to censorship." Developers in restrictive countries, anonymous open-source contributors, and privacy tool maintainers are among those most affected. @keepandroidopen.bsky.social keepandroidopen.org
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I think it is time! Time to close that annoying Groups and Signals panels! Sorry to those who wire signal via editor and do is_in_group checks. Noticed that I stopped using signals panel almost immediately after starting #godot. And groups used only for Save/Load systems. #gamedev The game is right!
Decided to ask Claude Code to make an addon for Hex grid for #godot. Needed to snap objects and also to see object inputs/outputs (like conveyor). I'm surprised! It all works! No idea how broken the code is inside (yet ..), but it is definitely helpful. Especially that it won't be exported. #gamedev
I'm on the verge to fully switch to full ECS using #godot. It just makes so much sense! Architecture does not have or need any workarounds, ducktyping etc. Cognitive load feels minimal like it should be! Right now will have ECS-hybrid: ECS with signals and minimal queries (once to cache). 😱 #gamedev
Definitely gona try in next #core-mechanics-challenge Planning to have it around Halloween time. Submitting to multiple #gamejam s is allowed. Could use mechanics theme from this one and general theme from some other #jam
Jam hosts now have access to "Submission requirements" to control what pages are eligible for submission, including blocking pages that disclose the use of generative AI, blocking paid games, blocking preexisting games, and more.
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Tired of your addons polluting your project view when you just wanna see your own stuff? I made an addon (haha) that gives you a little button in the FileSystem tab to toggle the addon folder. One addon to hide them all. Grab it here: codeberg.org/MajorMcDoom/...
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This week, PlayStation announced that it had pulled out of publishing Hideo Kojima's next game, Physint. But the company didn't give a reason. So I made some calls. Here's why PlayStation bailed and why Xbox snapped Kojima right up: www.bloomberg.com/news/article...
My #gamedev of co-op space base builder game continues. Day 6 by what AI has set up to me. But I already have about 1 week of a backlog probably 😱 Also my no-so-ECS becoming more ECS'y. Weird 😅 Need to check out GECS and have some "inspiration" 😅🦖 github.com/csprance/gecs #godot
Always wanted to use some, but always forgot and was bit scared! 100% will try now! All my godot components nodes and systems will be shiny! 🎉
Can 100% recommend. Icons are high quality, aesthetically pleasing, consistent, extensive. Great UX in the form of a browser (either built-in Godot dock or web-based). My massive scene tree is now more readable. 🥳
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#core-mechanics-challenge 2026 Summer #gamejam results are in! 🏆 🥇 Tower Defense: Their Path — AramCZ 🥈 The Feline Line — Maithemonkey Two great tower defense takes this round. Thanks to everyone who built, played, and voted! (source code still can be there to learn 😉) itch.io/jam/core-mec...
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#godot does not have support for Hex grid, or I did not find one built in 😭 Wrote my own with help from Claude and @redblobgames.com hexagon guide: www.redblobgames.com/grids/hexago... Now I know how they work! 🎉🦖 Space station will be made out of these. #gamedev
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#core-mechanics-challenge #gamejam theme is decided: TOWER DEFENSE! 🏰 Place towers, defeat waves, don't let enemies reach the end. Full rules on the jam page. itch.io/jam/core-mec... Jam will last for about 10+ days (can be extended a bit)! Join NOW!
Less than 4 hours till the #gamejam starts! Themes all are short and easy! You still can vote for your favorite one! (or the one that you want to see the code for developed by others and yourself 😈 ) Did some fix to the voting page! #core-mechanics-challenge itch.io/jam/core-mec...