Doce 💫

Doce 💫

@doceazedo.com

🦄 Unicorn dev, hobbyist DJ & full-time nerd 🏳️‍🌈🏳️‍⚧️ he/they • Have fun 🤠👉 https://doce.sh

225 followers347 following175 posts

i fuck a lot with this kind of policy

Matteo Gabriele@matteogabriele.npmx.social

This is my take on AI contribution policy: it is not a layer of your workflow I need to know about, and you need to be engaged enough to fool me.

Doce 💫 reposted

There are two ways to resolve the cognitive dissonance of being on Twitter while also caring about all the awful shit happening because of Twitter 1. Leave Twitter 2. Stop caring Profoundly disappointing how many people I like seem to have chosen the latter

vroid saved my ass lolllll 🔥

Doce 💫@doceazedo.com

been a while since i last posted about my game, so here's a wip of the 3D model for the protagonist 😼 #gamedev #blender

been a while since i last posted about my game, so here's a wip of the 3D model for the protagonist 😼 #gamedev #blender

updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma

Doce 💫@doceazedo.com

i feel like something is missing for the inventory UI but I can’t quite put my finger on what…

made some loot VFX variations! 💫✨ still got to add some spawn & pickup animations as well... #gamedev #indiedev #bevy #screenshotsaturday

Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! 🍩💕 it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! ⤷ full changelog: github.com/doceazedo/sp...

re-implemented hit impacts, now with some wobble :p enemies simply react to the damage direction, while the player have extra logic for frontal hits & for the arms to stay (kinda) in place #gamedev #indiedev #bevy

the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) 😬

made a cool split effect for the health bar 😼 ...also added some aim assist! #gamedev #indiedev #bevy #rustlang #screenshotsaturday

if you're wondering how i made this... the UI node is actually larger than the texture. then a frag shader checks which side of a 15° line the pixel is, and then samples the original texture from the displaced position. there is also a quick flash at the start and a fade out at the end

yes i just stole fl studio's automation clip (behavior AND looks) for my curve editor what are you gonna do about it ??

if the steam frame doesn’t launch by the time i’m in europe i’m cooked 💔🥀

Aftermath@aftermath.site

The Steam Machine has been delayed because stupid little babies can't stop using AI to write their emails: aftermath.site/steam-machine-...

Doce 💫 reposted

It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev