Doce 💫 reposted
Doce 💫
Doce 💫
@doceazedo.com
🦄 Unicorn dev, hobbyist DJ & full-time nerd 🏳️🌈🏳️⚧️ he/they • Have fun 🤠👉 https://doce.sh
225 followers347 following175 posts
anyways ...i added a sidebar to my website!! and a few other new things you can find out about on my latest blog post :) ⤷ doce.sh/blog/changel...
Sprinkles, my GPU particle system & editor has reached v0.3! 🍩💕 it includes #bevy 0.19 support, WASM support, and visibility AABBs ;) ⤷ full changelog: github.com/doceazedo/sp...
Doce 💫 reposted
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Doce 💫 reposted
Doce 💫 reposted
Doce 💫 reposted
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Doce 💫 reposted
Doce 💫 reposted
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Doce 💫 reposted
Doce 💫 reposted
IGN just premiered the exclusive announcement trailer for our game! My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal. youtu.be/wu3RVvxqfG4?...
Doce 💫 reposted
Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
Doce 💫 reposted
What is the best way to encode a road network as data? sandboxspirit.com/blog/data-st...
Doce 💫 reposted
Doce 💫 reposted
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! 🍩💕 it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! ⤷ full changelog: github.com/doceazedo/sp...
got my first PR merged into #bevy!! 🥳💕 github.com/bevyengine/b...
Doce 💫 reposted
For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
Doce 💫 reposted
Took sprinkled 3d particle editor for a spin. 2 hours well spent github.com/doceazedo/sp... #gamedev #vfx #particles
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
(sound effects are from ZapSplat & added on post) GitHub: github.com/doceazedo/sp... crates.io: crates.io/crates/bevy_... docs.rs: docs.rs/bevy_sprinkl...
Doce 💫 reposted
Doce 💫 reposted