Mark Johns reposted
Mark Johns
Mark Johns
@doomlaser.bsky.social
Founder of Doomlaser. Building games, tools, & systems ■▧▲▴◂▵◥◉◈☶♫ https://doomlaser.com /// http://doomlaser.itch.io
513 followers287 following321 posts
Mark Johns reposted
out now on early access! store.steampowered.com/app/952100/B...
Mark Johns reposted
Mark Johns reposted
Put a bit of work into our early indie game wave metroidvania, Space Barnacle. For technical reasons, it used to launch in a tiny window. No longer. Crisp new full screen on boot, otherwise its the classic version! get: doomaser.itch.io/spacebarnacle #indiedev #metroidvania #gamedev
Put a bit of work into our early indie game wave metroidvania, Space Barnacle. For technical reasons, it used to launch in a tiny window. No longer. Crisp new full screen on boot, otherwise its the classic version! get: doomaser.itch.io/spacebarnacle #indiedev #metroidvania #gamedev
Mark Johns reposted
I'm very happy to announce that I am an artist on @subvert.fm , a co-op music platform that just launched! I have published my latest release exclusively on the platform, a #soundtrack to @doomlaser.bsky.social 's #indiegame #fps GUN FLESH - check it out at www.subvert.fm/null-band/gu...
Mark Johns reposted
Mark Johns reposted
Mark Johns reposted
Mark Johns reposted
Mark Johns reposted
Made an introduction & career retrospective video for a conference. I think it turned out pretty well If you're wondering who I am, what I've worked on, & what I think of the future of AI API tech—from both the US & China's frontier labs: watch! youtu.be/gDvfKxK81XU #gamedev #indiedev #indiegames
Mark Johns reposted
Made an introduction & career retrospective video for a conference. I think it turned out pretty well If you're wondering who I am, what I've worked on, & what I think of the future of AI API tech—from both the US & China's frontier labs: watch! youtu.be/gDvfKxK81XU #gamedev #indiedev #indiegames
Mark Johns reposted
In this fun video, I talk about Tap Tap Revenge, which was written by a small team including Jonatan 'cactus' Söderström, Kevin Coulton, @gte.bsky.social Steve Jobs played the game at a keynote. We did videos for Daft Punk, Justice, Coldplay, etc www.youtube.com/watch?v=A1_9... #indiegame #gamedev
Mark Johns reposted
huh. I have a Grokipedia page: grokipedia.com/page/Mark_Jo... I wonder if it was 100% AI-written? There must be some human oversight, right? I do not have a Wikipedia page yet #gamedev #indiedev #AI #LLM
Mark Johns reposted
In 2011-2012, my studio, along with @adamatomic.bsky.social, @pietepiet.com & @dannybstyle.bsky.social, built the iPhone game for the first Hunger Games movie, launching alongside the film on March 23, 2012 10 million players within days www.youtube.com/watch?v=MHIU... #gamedev #indiedev #indiegame
In 2011-2012, my studio, along with @adamatomic.bsky.social, @pietepiet.com & @dannybstyle.bsky.social, built the iPhone game for the first Hunger Games movie, launching alongside the film on March 23, 2012 10 million players within days www.youtube.com/watch?v=MHIU... #gamedev #indiedev #indiegame
Mark Johns reposted
Mark Johns reposted
🔧 FREE demo of Ratcheteer DX on Steam today! Check out this Link to a golden era of video games and Awaken your nostalgic memories of top-down action-adventuring. Full game is out March 5 on Switch, PC, and Mac. (Your demo save will transfer to the full Steam release.) ⬇️ s.team/a/3908650
Mark Johns reposted
Replying to @tubazef.com
While researching this I found out there's a 1997 WAD that actually uses that limit for something. In MAP19 of Hell Revealed, you start in a room with a bunch of PE who can't attack bc the map already has 21 LS, but once you get the item on the room, all of the LS are killed and they start attacking
Mark Johns reposted
Mark Johns reposted
Mark Johns reposted
goosebumps: attack of the mutant, screenshot, pc (1997) www.mobygames.com/game/13193/g...
Mark Johns reposted
This is a video that Kevin & I made for cactus in 2008, during production of Tap Tap Dance, part of the Tap Tap Revenge series. We needed to show him how the game worked & what we were building for Daft Punk & Justice. We got an Editor's Choice 9/10 from @ign.com #gamedev #indiedev #RetroGaming
I'll finish the thread off with a few more misc shots of 2008 Tapulous people, including CEO @bartdecrem.bsky.social It was a ton of work, but very fun, and I'm proud of what we shipped to the public together on the 2008-2010 iOS App Store Thanks for reading #iOSGaming #MobileGaming #GameHistory
One more Tapulous Palo Alto HQ shot. With Nate True, Guy English (gte.bsky.social@gte.bsky.social) and me: the three core developers of the Tap Tap Revenge iOS game engines at that time😜 Photo taken by a first generation iPhone. #GameHistory #iOSGaming #IndieDev
This is a video that Kevin & I made for cactus in 2008, during production of Tap Tap Dance, part of the Tap Tap Revenge series. We needed to show him how the game worked & what we were building for Daft Punk & Justice. We got an Editor's Choice 9/10 from @ign.com #gamedev #indiedev #RetroGaming
This is a video that Kevin & I made for cactus in 2008, during production of Tap Tap Dance, part of the Tap Tap Revenge series. We needed to show him how the game worked & what we were building for Daft Punk & Justice. We got an Editor's Choice 9/10 from @ign.com #gamedev #indiedev #RetroGaming
After the App Store launched in 2008, Apple put up that poster, and everyone in my old team had to walk past it on their way back from lunch. My friend at Apple, an artist on the team, told me that the whole team read this interview I gave to promote Tap Tap Dance: web.archive.org/web/20090105...
This is a video that Kevin & I made for cactus in 2008, during production of Tap Tap Dance, part of the Tap Tap Revenge series. We needed to show him how the game worked & what we were building for Daft Punk & Justice. We got an Editor's Choice 9/10 from @ign.com #gamedev #indiedev #RetroGaming
This is a video that Kevin & I made for cactus in 2008, during production of Tap Tap Dance, part of the Tap Tap Revenge series. We needed to show him how the game worked & what we were building for Daft Punk & Justice. We got an Editor's Choice 9/10 from @ign.com #gamedev #indiedev #RetroGaming
This is a video that Kevin & I made for cactus in 2008, during production of Tap Tap Dance, part of the Tap Tap Revenge series. We needed to show him how the game worked & what we were building for Daft Punk & Justice. We got an Editor's Choice 9/10 from @ign.com #gamedev #indiedev #RetroGaming
To everyone who left Twitter for Bluesky, the X "algorithm" is totally broken now. Even Grok agrees. You made a good choice. 👀 fxtwitter.com/Doomlaser/st... #TwitterMigration #eXodus #OpX The signal is quite dead over there. Focusing more here now. #GameDev #IndieDev