OgreLore Roguelike

OgreLore Roguelike

@ogrelore.bsky.social

An old-school roguelike with swords, sorcery, and scope creep

107 followers74 following156 posts

OgreLore Roguelike reposted

what if we kissed in the OgreLore fluid dynamics test chamber? 👉👈 #roguelike #indiedev #gamedev #procgen #pcg #roleplaying #osr #rpg

OgreLore Roguelike reposted

OgreLore Roguelike reposted

It is hard to believe that Dwarf Fortress is now 20 years old.🎉 🎉 We have been busy cooking up a bunch of stuff to help celebrate! ⛏️ Thread: ✏️

OgreLore Roguelike reposted

Happy to be the official host of #TurnBasedThursday this week! Are you a game dev? It's time to get on board, show us your screens and pitch your game! Remember to: Add the #TurnBasedThursday hashtag, Tag other Devs, Like ❤️ Retweet 🔃 and Wishlist ✅

Work on OgreLore continues! I've been working on spells and effects. I wouldn't call OgreLore's setting "grimdark" or anything, but there *is* an amulet that gives you infinite blood.

OgreLore Roguelike reposted

Switching gears to do some more pixel art today. That's right, this game has little bunny people in it. This one has a little walking stick. #gamedev #indiegame #roguelike #pixelart

OgreLore Roguelike reposted

Dividing the dungeon up into territories (gray is neutral) for different monster factions to inhabit. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

OgreLore Roguelike reposted

In my great and magnanimous wisdom, I have decided that this game would be better if you could light everything on fire. #ogrelore #roguelike #indiedev #gamedev #osr

OgreLore Roguelike reposted

Here's another sample of the territory division algorithm's output - this time on the fungus cave biome. You can see how versatile it is. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

Here's another sample of the territory division algorithm's output - this time on the fungus cave biome. You can see how versatile it is. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

OgreLore Roguelike reposted

I increased the light level for the glowing fungi, and it's done a lot to make the fungus garden look nicer. Next up: torches in the dungeon areas. #procgen #pcg #roguelike #indiedev #gamedev #rpg #pixelart

OgreLore Roguelike reposted

Secondly, monsters will be able to modify their territory, and in doing so it will be possible to layer multiple stages of history on top of each other. You may see wooden barricades from the dungeon's current occupants, stone carvings from its previous ones, etc #roguelike #indiedev #procgen #pcg

OgreLore Roguelike@ogrelore.bsky.social

The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon. #roguelike #indiedev #gamedev #procgen #pcg

OgreLore Roguelike reposted

The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon. #roguelike #indiedev #gamedev #procgen #pcg

OgreLore Roguelike@ogrelore.bsky.social

I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions. The red rectangle on the left corresponds to the in-game screenshot on the right. #roguelike #indiedev #gamedev #procgen #pcg

OgreLore Roguelike reposted

I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions. The red rectangle on the left corresponds to the in-game screenshot on the right. #roguelike #indiedev #gamedev #procgen #pcg

Secondly, monsters will be able to modify their territory, and in doing so it will be possible to layer multiple stages of history on top of each other. You may see wooden barricades from the dungeon's current occupants, stone carvings from its previous ones, etc #roguelike #indiedev #procgen #pcg

OgreLore Roguelike@ogrelore.bsky.social

The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon. #roguelike #indiedev #gamedev #procgen #pcg

The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon. #roguelike #indiedev #gamedev #procgen #pcg

OgreLore Roguelike@ogrelore.bsky.social

I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions. The red rectangle on the left corresponds to the in-game screenshot on the right. #roguelike #indiedev #gamedev #procgen #pcg

I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions. The red rectangle on the left corresponds to the in-game screenshot on the right. #roguelike #indiedev #gamedev #procgen #pcg

This is maybe more broad than most of the advice in this thread, but I want to push back against the "make small games" advice that gets thrown at new devs. Make the game that's interesting to you, but do it in a controlled, prototype-driven way.

Cat Manning@catacalypto.bsky.social

would love to see a thread of small practical pieces of advice developers just starting out or unfamiliar with a genre might not know! I’ll start: if you’re using a tag-based system, don’t just give everything an individual tag—look for thematic groups where similar events can lead to same outcome

Switching gears to do some more pixel art today. That's right, this game has little bunny people in it. This one has a little walking stick. #gamedev #indiegame #roguelike #pixelart

OgreLore Roguelike reposted

In tandem with the lighting overhauls, I'm also putting together a tactical overlay that lets you see lighting and vision cone information that affects stealth gameplay. This part is very much a WIP. #indiegame #gamedev #roguelike #pcg #procgen #rpg #ASCII

OgreLore Roguelike@ogrelore.bsky.social

*ALERT*: Hypogean taiga now bathed in wan light! Part two of my lighting pass. #indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart

OgreLore Roguelike reposted

Torch placement so far - the ascii for the torches looks not-so-great at the moment, though. I mainly wanted to show off the statue placement in this room. The dungeon decoration algorithm placed these statues in rows facing each other. Sorry there's blood and slime everywhere. #indiegame #gamedev

Torch placement so far - the ascii for the torches looks not-so-great at the moment, though. I mainly wanted to show off the statue placement in this room. The dungeon decoration algorithm placed these statues in rows facing each other. Sorry there's blood and slime everywhere. #indiegame #gamedev

In tandem with the lighting overhauls, I'm also putting together a tactical overlay that lets you see lighting and vision cone information that affects stealth gameplay. This part is very much a WIP. #indiegame #gamedev #roguelike #pcg #procgen #rpg #ASCII

OgreLore Roguelike@ogrelore.bsky.social

*ALERT*: Hypogean taiga now bathed in wan light! Part two of my lighting pass. #indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart

I increased the light level for the glowing fungi, and it's done a lot to make the fungus garden look nicer. Next up: torches in the dungeon areas. #procgen #pcg #roguelike #indiedev #gamedev #rpg #pixelart

OgreLore Roguelike reposted

Just a minor update to the way FOV and map memory are displayed, but I think it makes the game much more legible #roguelike #indiedev #gamedev #solodev