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Adam Vitale
Adam Vitale
@drseda.bsky.social
(Taking a break from bsky, email me if you need me). I'm Seda in most places on the web. I am the Editor-in-Chief RPG Site. RPG gearhead. Scientist by day. He/him. Contact: adam@rpgsite.net
952 followers502 following2.3K posts
Adam Vitale reposted
The simple answer is to bookmark some sites that have hand & human-crafted, in-depth guides. Lengthy, sometimes singular user-respecting pages that evoke the hardcover guidebooks & greatest gamefaqs txts of the past, not 300 word bullshit targeted at google trends. For a start; @rpgsite.net
"These tools have made it very easy for bad actors to crowd out good information..." AI fan wikis riddled with errors are muddying the waters of an already contested part of games culture www.eurogamer.net/ai-fan-wikis...
SaGa-heads already know this, but even though RS3R *looks* just like RS2R, it's structurally very different. More of an open world, no inheritance systems, & even more open-ended in what direction you proceed through the story. It really encapsulates the spontaneous 'create your own SaGa' tagline.
New screenshots for Romancing SaGa 3: Destinies United showcase recruitable characters, abilities, & more: https://www.rpgsite.net/news/21630-romancing-saga-3-destinies-united-screens-2
In the meantime, we have a reader survey currently open -> bsky.app/profile/rpgs...
As we near the end of our 20th year, we're thinking about the future. Help us to figure out what RPG Site should be doing by filling in our Reader Survey! Take a quick minute, tell us what you want from us: https://forms.gle/mtDBDWfoRcxypGEH9
Adam Vitale reposted
It's another episode of the Tetracast, RPG Site's weekly podcast! In this episode, we review Final Fantasy Resonance & Stupid Never Dies, and we discuss EA's shuttering of BioWare: https://www.rpgsite.net/podcast/21621-tetr465-tuned-up-tweaked-up
Here's our full walkthrough (and other pages) on Final Fantasy Resonance. Hope you find it useful!
Picking up Final Fantasy Resonance? We have a 100% bullet-point walkthrough and other guide pages available for those looking for some assistance in this new adventure: https://www.rpgsite.net/games/2841-final-fantasy-resonance/guides
Adam Vitale reposted
Picking up Final Fantasy Resonance? We have a 100% bullet-point walkthrough and other guide pages available for those looking for some assistance in this new adventure: https://www.rpgsite.net/games/2841-final-fantasy-resonance/guides
Adam Vitale reposted
(If you're already playing FF Resonance due to unlocking early for your region's timezone, our guides at RPG Site are already up - including a 100% walkthrough)) @drseda.bsky.social @neomassicot.bsky.social & I worked on them! We hope you enjoy & find it helpful! www.rpgsite.net/games/2841-f...
My over-simplified take is that players who gravitate towards mechanics/systems will enjoy Final Fantasy Resonance more than those who gravitate towards narrative. For a more comprehensive overview, here's Hayes' review ->
Final Fantasy Resonance sports one of the best turn-based combat systems seen in years, bolstered by lovable characters and a genuinely stunning presentation. But it's slightly held back from full greatness by a lackluster story and odd pacing. Our review: www.rpgsite.net/review/21594...
Adam Vitale reposted
I got to review Final Fantasy Resonance - and ultimately great little RPG that builds a fascinating foundation for the future. One of the best turn-based combat systems in years. But it lacks the thematic core that make the best Final Fantasy games timeless.
Final Fantasy Resonance sports one of the best turn-based combat systems seen in years, bolstered by lovable characters and a genuinely stunning presentation. But it's slightly held back from full greatness by a lackluster story and odd pacing. Our review: www.rpgsite.net/review/21594...
One thing I feel like pointing out is that this indie RPG, as well as its predecessor, were supported through government funding such as German Games Fund Germany and multiple federal ministries. Just an example of how real policies can tangibly affect dev. Indie games don't just come from nowhere.
Deck13 and Just2D have announced Drova II - Torn Lands, a sequel to Drova: Forsaken Kin. It is set to release in 2027 for consoles and PC: https://www.rpgsite.net/news/21577-drova-ii-torn-lands-announced-for-pc-consoles-set-to-release-in-2027
If you are wondering why we are not covering your demo, consider that the sheer number of them is overwhelming.
Next Fest is back, with a new and improved UI for all your browsing needs! From now until October 26th, check out thousands (literally) of demos for games of all types - from frantic cooking typers to frozen railway games, there's something for everyone. store.steampowered.com/sale/nextfest
Adam Vitale reposted
It's another episode of the Tetracast, RPG Site's weekly podcast! We review Tales of Eternia Remastered & Castlevania: Belmont's Curse, and we discuss the new Expansion Pass to Fire Emblem: Fortune's Weave, and more: https://www.rpgsite.net/podcast/21587-tetracast-464-whats-is-new-again
Adam Vitale reposted
I had less time to put this together compared to some other walkthroughs I've done, but hopefully this is helpful to those checking out the remaster. Will be polished up a bit in the coming days.
Playing Tales of Eternia Remastered? We have a step-by-step bullet-point walkthrough to help you get all items, monsters, Titles, and achievements: https://www.rpgsite.net/guide/21580-tales-eternia-remastered-walkthrough-100-items-monsters-titles-all-achievements-step-by-step-guide
Not sure how much interest there is in this but I'll have a walkthrough posted later today or tomorrow. One thing I realized playing through Tales of Eternia is that it in not very well documented lol.
Tales of Eternia Remastered gives an overlooked entry in the franchise a new lease on life with a comprehensive and thoughtful re-release: https://www.rpgsite.net/feature/21563-tales-eternia-remastered-review
This is less a review of Tales of Eternia and more of a commendation to Bandai Namco's stewardship of its franchise catalog in giving an overlooked entry a second chance it deserves.
Tales of Eternia Remastered gives an overlooked entry in the franchise a new lease on life with a comprehensive and thoughtful re-release: https://www.rpgsite.net/feature/21563-tales-eternia-remastered-review
Adam Vitale reposted
It's another episode of the Tetracast, RPG Site's weekly podcast! In this episode, we review Dragon's Dogma 2: Dark Arisen, take a look at new Kingdom Hearts ports, highlight TGS previews, and more: https://www.rpgsite.net/podcast/21547-tetracast-463-its-okto-be-little-bit-weird
Adam Vitale reposted
As we get into the end of our 20th year, we're thinking about the future. Help us to figure out what RPG Site should be doing by filling in our Reader Survey! Take a quick minute, tell us what you want from us: https://forms.gle/5QQK9QDYCnx2U3a49
Adam Vitale reposted
Dark Arisen is more Dragon’s Dogma (mostly in a good way). But i also think the frigid wastes of Norgan are my favorite area in the game. A steong reminder of how good this game is at making you grapple with the sheer environment www.cgmagonline.com/review/game/...
Adam Vitale reposted
Dragon's Dogma 2: Dark Arisen expands Capcom's epic RPG with thrilling new content, though changes to the game over the last two years do mean it's not quite as brutally memorable as it once was. Our review: https://www.respec.net/review/247-dragons-dogma-2-dark-arisen-review
I found Dragon's Dogma 2: Dark Arisen to feel a little bit plain, especially compared to something like Bitterblack Isle in the original. Even so, it was fun to jump back into the game two years later to power up my guys and tackle a new region. Here's James' review ->
Dragon's Dogma 2: Dark Arisen is a very good expansion, even if James wishes it adhered more to what he loved about the original game. Our review: https://www.rpgsite.net/review/21529-dragons-dogma-2-dark-arisen-review
I remember when 2 million was a high water mark.
A great, 6 million pageview month for @rpgsite.net in September. Really proud of the team, and in October we will continue to make hay while the sun shines until November when some game we don't really cover obliterates the schedule and leaves us nothing to cover (some cool features planned though!)
I posted the first version of our 2027 RPG release date list, continuing a project I've done for years. It's a lot of work to put these together, but fun to see at a glance what we are looking forward to next year. And of course, please reach out of you notice any mistakes or omissions~
There are still a few months & plenty of games left in 2026, but we are always looking ahead. We've published the first version of our 2027 RPG calendar. As always, we'll keep this updated through the coming months: https://www.rpgsite.net/feature/18869-the-rpgs-2027-every-rpg-their-release-dates
Adam Vitale reposted
There are still a few months & plenty of games left in 2026, but we are always looking ahead. We've published the first version of our 2027 RPG calendar. As always, we'll keep this updated through the coming months: https://www.rpgsite.net/feature/18869-the-rpgs-2027-every-rpg-their-release-dates
Adam Vitale reposted
"One of the challenges with Metaphor was that the length of each battle could vary quite a bit" - We talk with composer Shoji Meguro on Metaphor: ReFantazio's orchestra tour, crafting the battle theme, working w/ Katsura Hashino, & more: https://www.rpgsite.net/interview/21466-metaphor-shoji-meguro