I made the decision to make my own SFX from scratch and build my own audio infrastructure for my game. I didn't know what I was in for. After almost 2 months though, it's starting to come together. I totally understand why people resort to freesounds.org and fmod. #indiedev #gamedev #godot
The other robot
The other robot
@emitc2h.bsky.social
He/him https://youtube.com/@tendexlineprojects
180 followers276 following599 posts
I really want to boost this. Aidan Jr. is coming along so nicely! youtu.be/aeR8kn6OTqE?...
The other robot reposted
Yeah sorry folks, that one was too good to be true. I was 50/50 on this, mostly due to the fact that it would have been genuinely weird for bot armies to be concentrated in a single data center. Load balancing makes everything distributed, and internet traffic routing is extremely complicated.
And here's part 2! In this one, I focus on how to use a custom SkeletonModifier3D to procedurally map a mesh onto a Curve3D. youtu.be/Ls_B0_XiS7w #godot #gamedev #indiedev
Here's a video breaking down the shader I made for this effect. Topics include the tangent space, vertex color, UV maps, etc. I also explain my Blender-Godot workflow since creating an effect like this required me to iterate between the two. #godot #gamedev #indiedev youtu.be/lJs4P3QzMGs
That was a cool read. Might look up Superluminal.
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
It’s maddening to see people in such positions of power take this stuff seriously instead of laughing it off. Senator Patty Murray also reacted this way today. Please touch grass. Go talk to Cal Newport or something. Cal Newport is grass.
It's time to sound the alarm - louder - on reining in Artificial Intelligence. It's becoming more clear the threat AI poses to humanity, so I'm calling for immediate action from the industry and Washington.
Cal’s AI reality check tomorrow is going to be a doozy, with the Navier-Stokes stuff and now this. Check it out. Here’s his latest one on “AI civilizations” youtu.be/jxM35ij5VGg
Uhhgghhh come on, this is embarrassing! bsky.app/profile/abdu...
AI development is moving faster than our ability to assure its safety. It’s time to hit pause until we can assure it won’t…destroy us.
It’s maddening to see people in such positions of power take this stuff seriously instead of laughing it off. Senator Patty Murray also reacted this way today. Please touch grass. Go talk to Cal Newport or something. Cal Newport is grass.
It's time to sound the alarm - louder - on reining in Artificial Intelligence. It's becoming more clear the threat AI poses to humanity, so I'm calling for immediate action from the industry and Washington.
Here's a video breaking down the shader I made for this effect. Topics include the tangent space, vertex color, UV maps, etc. I also explain my Blender-Godot workflow since creating an effect like this required me to iterate between the two. #godot #gamedev #indiedev youtu.be/lJs4P3QzMGs
Taking this plasma filament effect to the next level. Turns out it was pretty limiting to have only two bones to control the mesh, so now I have a whole bone chain with a custom SkeletonModifer3D that maps the bones to a Curve3D. #Godot #gamedev #indiedev
New devlog! youtu.be/lZy152TD-DA Come for the hot take on test-driven development in video games, stay for the crazy progress I've made on my foundational tech and VFX in the past few months! #godot #gamedev #indiedev
I made a few songs earlier this year to get my creative juices flowing for an eventual soundtrack to my game. Come chill to the sound of Polarity while watching a timelapse of me setting up a ragdoll in Blender + Godot. #godot #blender #gamedev #indiedev #garageband youtu.be/6SO07R6iNSg
I've generalized the plasma filaments to make lightning too. It's basically the same shader with different colors and some added noise, and different lifetimes. #godot #gamedev #indiedev
Taking this plasma filament effect to the next level. Turns out it was pretty limiting to have only two bones to control the mesh, so now I have a whole bone chain with a custom SkeletonModifer3D that maps the bones to a Curve3D. #Godot #gamedev #indiedev
This is a bit of a wake up call for me. I’ve made the decision to make my code public and my assets private before agentic coding tools were a thing. I still want to help whoever might want to learn with/from me. But yeah, I’ll probably encrypt my code and assets when shipping.
This has nothing to do with open source or knowledge sharing. This has everything to do with consent, greed, and exploitation. Idealized fantasies do not help when the survival of a medium and its creators is threatened by forceful extraction of labor and mass-replication.
The other robot reposted
Replying to @majormcdoom.bsky.social
This has nothing to do with open source or knowledge sharing. This has everything to do with consent, greed, and exploitation. Idealized fantasies do not help when the survival of a medium and its creators is threatened by forceful extraction of labor and mass-replication.
Here's the plasma effect in the game! I wanted the Scouts to attempt to revive each other when downed. The mechanic is not ready for primetime, but you can already see the benefits of the procedural nature of the plasma VFX. #Godot #gamedev #indiedev
Taking this plasma filament effect to the next level. Turns out it was pretty limiting to have only two bones to control the mesh, so now I have a whole bone chain with a custom SkeletonModifer3D that maps the bones to a Curve3D. #Godot #gamedev #indiedev
Taking this plasma filament effect to the next level. Turns out it was pretty limiting to have only two bones to control the mesh, so now I have a whole bone chain with a custom SkeletonModifer3D that maps the bones to a Curve3D. #Godot #gamedev #indiedev
I got inspired by a plasma ball to create this fun little VFX. Took me a couple of days to get the shader right, but otherwise, it's a simple mesh with one bone at each end. #godot #Indiedev #gamedev
If you want to see me struggle to make this game and partake in what I'm learning, here's my youtube channel. It's mostly targeted at other Godot developers: www.youtube.com/@TendexLineP...
Here's my latest video! I do a deep dive into collision layers and mask in the context of figuring out collision issues I'm having in my latest enemy. #godot #gamedev youtu.be/WW8s9zzkj6E
The other robot reposted
New video! I was struggling with Godot’s Node3D’s look_at function, so I turned my debugging session into a mini-documentary. #godot #gamedev youtu.be/bGrtBq1mOMU
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Second video in the behavior series is out! I had no idea there was enough to say about control interfaces to talk about them for about an hour! #gamedev #godot youtu.be/qvE_ck3FMQY