Two new interesting graphics papers. Gaussian Light Transport: patrick-attimont.com/projects/gau... Diffusion Restore: arxiv.org/abs/2605.08916
Ben Beilharz
Ben Beilharz
@engramm.ing
Cognitive Science PhD student working on (inverse) light transport for sensing, planning & acting @tsawallis.bsky.social's Perception Lab. AI for science. I like my models uncertain. he/him
297 followers529 following252 posts
Ben Beilharz reposted
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models: Steam Frame 256GB Steam Frame 1TB Sign up now and learn more on @steampowered.com : store.steampowered.com/hardware/ste...
DLSS5 technical report is available: research.nvidia.com/labs/adlr/fi...
Ben Beilharz reposted
Exactly what we NOT needed. Another open platform acquired by big tech. blogs.nvidia.com/blog/nvidia-...
Ben Beilharz reposted
It's really hard to beat this for a practical, worked example of how modern CPU/memory architectures affect performance. It describes the issues with (and corresponding solutions for) a simple matrix transpose: gudok.xyz/transpose/.
Ben Beilharz reposted
I finally get why people call this conference a family. @ecvp.bsky.social #ecvp
Hey @ecvp.bsky.social thanks for joining the material perception session. I have uploaded my slides to my website: engramm.ing/journal/rese... Also, if you want to reuse any assets from the talk, please write me a DM so I can give you the edit password for the files. #ecvp2026 1/2
If you are interested in MRD, I am editing a blog post (will probably be updated a couple of times): engramm.ing/journal/rese... This will more casually outline the challenges and ideas of the metamer work. I am happy for people to chime in and discuss these things. 2/2
Good morning @ecvp.bsky.social. Sadly, the conference is already nearing its end, but @lschmittwilken.bsky.social still has something nice for you! So now you have a date: 10:30 in the Active Vision and Visual Salience session (Bayview Suite). Have a great day everyone! :) #ecvp2026
TU Darmstadt's Perception Lab is at #ECVP2026 in force. We hope you can make it to see our work! @engramm.ing @lreining.bsky.social @lschmittwilken.bsky.social
G'day @ecvp.bsky.social, it's time for another treat: Lina will present her poster on "Causality perception under visual uncertainty" at W1AM2. In the afternoon, I will be giving my first in-person talk in the Material Perception session about differentiable rendering in vision science. #ECVP2026
TU Darmstadt's Perception Lab is at #ECVP2026 in force. We hope you can make it to see our work! @engramm.ing @lreining.bsky.social @lschmittwilken.bsky.social
Hey @ecvp.bsky.social we got twice the fun for you today (order of visit recommended): T5AM6 Swantje will talk about Dead Leaves stimuli with which you can model natural image statistics. T5AM1 @lreining.bsky.social will talk about how to segment these dead leaves, testing NNs for optimality.
TU Darmstadt's Perception Lab is at #ECVP2026 in force. We hope you can make it to see our work! @engramm.ing @lreining.bsky.social @lschmittwilken.bsky.social
goooooood mornin‘ @ecvp.bsky.social! If you are an early bird and you like to see something and talk about multi focal display, or just want to know how to easily implement your experiments on one, go ahead and pay Tarek a visit at M3AM1 :) #ecvp26
TU Darmstadt's Perception Lab is at #ECVP2026 in force. We hope you can make it to see our work! @engramm.ing @lreining.bsky.social @lschmittwilken.bsky.social
Ben Beilharz reposted
TU Darmstadt's Perception Lab is at #ECVP2026 in force. We hope you can make it to see our work! @engramm.ing @lreining.bsky.social @lschmittwilken.bsky.social
Ben Beilharz reposted
Ben Beilharz reposted
Excited this is finally out! I am happy to have built this together with Rabea Turon, @tsawallis.bsky.social and all the others!🎉
New preprint! Have you ever wanted to measure psychometric functions in high-dimensional stimulus spaces, but realised that this is infeasible? We present and validate a technique to adaptively estimate psychometric functions for stimulus spaces up to 50 dimensions. www.biorxiv.org/content/10.6...
I am moving over to codeberg.org in the coming days. Maybe you should do the same. I'll mirror to GitHub for the time being.
Happy to announce that MRD got accepted by the Journal of Vision (marks the first submission of my phd). Thanks to all editors and reviewers making the paper better over time. If you don't want to wait for the official JoV version, I updated the preprint & repo with the latest code and results.
Sorry for the wait (been to China for 4 weeks between the years), but I finally managed to update the pre-print with more results and the code is now also available on: github.com/ag-perceptio... If you run into issues, let me know.
We got rogue AI before GTA6. Three 0-days in a weekend. Where's my blackwall? www.youtube.com/watch?v=q2KC...
Ben Beilharz reposted
SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.
It is fucking horrendous what happened today at the Berlin Pride Parade. Kinda sucks that hate progresses quicker than tolerance and acceptance. Currently only German news: www.tagesschau.de/inland/gesel... TL;DR some sicko drove into a group of people after the demonstration. 1 dead person.
We actually get to witness Nvidia open sourcing their Neural Appearance Models in this lifetime. Thanks for finally dropping the guesswork reimplementing all of that. github.com/NVlabs/neura... Their new SIGGRAPH is also out: research.nvidia.com/labs/rtr/pub...
You can author the materials in a couple of different ways: Either you take preexisting measured BSDFs from Merl and RGL, analytical models from Mitsuba, or BYO @shader-slang.bsky.social shaders being loaded via SlangPy. There is very rudimentary support for @materialx.bsky.social at the moment. 3/5
Just seeing that @guerrilla.bsky.social has a new tab in their nav bar pointing to the Decima engine: www.guerrilla-games.com/decima I don't want to hypothesise, but if that means that the engine is being released at one point, we could see serious competition on the market for UE, Unity and Godot.
Alan's (@demofox.bsky.social) blog post is what could solve a lot of anxiety for new graphics people: blog.demofox.org/2026/07/01/w...
* Laurent's Neural Texture Compression using Hypernetworks: diglib.eg.org/items/0229b2... * Sergio's Neural Render Proxies for Interactive and Differentiable Lighting: studios.disneyresearch.com/2026/07/01/n... 4/5
* Mirco's Optimized and Aligned Anisotropic Monte Carlo Sampling Patterns: diglib.eg.org/items/3ba69a... * My personal favourite (and best paper awarded): Elie's Volumetric Inverse Rendering via Neural Radiative Transfer diglib.eg.org/items/dcda7e... 5/5
* Fengshi's Illumination-Aware Spatial Subdivision for Path Guiding: diglib.eg.org/items/44e861... * Jorge's One-more-vertex Next-Event Estimation with Hierarchical Geometry Sampling: diglib.eg.org/items/941558... 2/5
* Song's Conditional Product NEE for Gaussian Process Implicit Surfaces: diglib.eg.org/items/732105... * Liliana's Keynote about Avian colouration: egsr2026.inria.fr/keynotes/#alba * Louis' A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering: diglib.eg.org/items/add38f... 3/5
Ben Beilharz reposted
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
Ben Beilharz reposted
Ben Beilharz reposted