Fias

Fias

@fias-dev.bsky.social

Hi! ๐Ÿ˜ธ๐Ÿ‘‹ I'm a solo indie game developer. ๐ŸŽฎ๐Ÿ‘จโ€๐Ÿ’ป Made a game about mining cheese! ๐Ÿง€โ›๏ธ Open Source: Godot, Blender, Linux. ๐Ÿ”“๐Ÿ’ป No AI. ๐Ÿšซ๐Ÿค– He/him. ๐ŸŒˆโœจ

245 followers729 following72 posts

Enemies are now pinatas filled with damage numbers as tradition demands! The rocket launcher is no longer a decoration and lets you blow things up! #gamedev #screenshotsaturday #indiegame #godot

Electronic Arts could be the worst thing that happened to gaming. They introduced loot boxes to PC gaming starting the trend of live service Skinner boxes that cynically A/B test our spending. They won the "Worst Company in America" award. Twice!

Aftermath@aftermath.site

Electronic Arts closing BioWare, laying off hundreds: aftermath.site/electronic-art...

They closed so many studios that defined genres and the medium! -Bullfrog (Dungeon Keeper) -Westwood (Command and Conquer) -Origin (Ultima series) -Black Box (Need for Speed) -Maxis (The Sims) -Visceral (Dead Space) ...and now BioWare

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Last I'll post about this, but Elon Musk disagrees with me. This means I am onto something, and I feel more valid in my opinion than ever.

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Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support ๐Ÿ’–

@drazil-dev.bsky.social, released a demo for his indie horror game where you explore a (maybe) abandoned complex using only sonar. Not having object permanency really elevates the tension! Wishlist at store.steampowered.com/app/5333270/... and give him a follow! #gamedev #indiegame #godot

store.steampowered.comSilent Trench on SteamSilent Trench is a singleplayer horror game set in a dark facility deep in an oceanic trench. Pinging with your visor for snapshots is the only way to see, but it may also get you seen.

Been working on some prototype turret aiming features. The gun will become less accurate if you drive or shoot, but you have a laser pointer that should help you land the shot! #gamedev #screenshotsaturday #indiegame #godot

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This game legit has a really great atmosphere. If you want to enjoy a short but sweet spooky game, go check it out! It's also free! ;3

Fias@fias-dev.bsky.social

It was amazing to watch @lemonfluff.bsky.social play "How to Mine for Cheese" on their Twitch channel yesterday. I took some notes and released an update to the game fixing some issues and adding some improvements. fias-dev.itch.io/how-to-mine-...

The enemies now react to getting shot by exploding! I also managed to get a version of tank-enemy collision working, so naturally ramming damage is now a thing! #gamedev #screenshotsaturday #indiegame #godot

Forgot to add Alt Text: The player drives a green tank shooting yellow bullets which hit black capsule shaped enemies. The enemies explodes into pieces on hit. The player then drives the tank into a group of enemies pushing them aside. A couple enemies are shot while others are rammed and explode.

Lots of work on collision handling this week. Things are a bit tricky when your character is a rotating rectangle. But I might have gotten it to a state where the tank bounces off of stuff correctly. Next we bounce some enemies off of the tank! #gamedev #screenshotsaturday #indiegame #godot

There is simply nothing to understand when dealing with an irrational monument to stakeholder greed that is the game industry. There is no economics beyond padding out the quarter.

IGN@ign.com

Double Fine founder Tim Schafer says he no longer โ€œunderstands the economicsโ€ of game development following Xboxโ€™s mass layoffs and industry-wide studio closures. https://bit.ly/4AsdPwu

Halucidate verb To confidently explain something that is wrong or does not exist. Example: The CEO is wet because his AI halucidated him on how everyone is jumping off a bridge.

I'm getting better at picking up text that was written by AI. Especially Claude. I wonder if someday this becomes a common skill and my dyslexia turns into an advantage by making my less-than-perfect text look more human and stand out.

Learning from what we do to Flock cameras, the evil tech billionaires equipped their spy drones with countermeasures. Name: Snitch Role: Surveillance and pacification Enemy Type: Swarmer Threat Level: Pitiful. Don't bring a blade to a tank battle. #gamedev #screenshotsaturday #indiegame #godot

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Is it possible this whole A.I. Doomsday scenario that people in the industry keep warning about is them trying to save face while abandoning further development of A.I. as the bubble bursts? Especially since Trump's government *refuses* to regulate in a way that would limit future development.

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FURRY GAMEDEVS! Need a voice actor for your game? Whether it's a visual novel or an action game, I can help you handle the voice acting if that's something you want in your game! Look me up~ <3

๐ŸŽƒ Timber, But Spooky~ ๐ŸŽƒ@timberpuppers.bsky.social

I am a fulltime voice actor! Check out my character demo! I'm a versatile fellah who can play all kinds of roles in your animation, video game, audioplay, etc! Get in touch and we can chat about it!

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Daniel is sharing his starter pack of game devs that don't use AI, so I figured rather than just repost it, I would quote post it with my three no AI game dev starter packs. go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ

Daniel J. Menezes@danjohnston.uk

Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y

I recently had to implement doors in my game. This is 100% accurate. And just the tip of the iceberg.

Raj Patel@rajio.bsky.social

Gamedev can have a little door discourse as a treat

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Made something for the Haunted PS1 Summer Camp jam: fenchel.itch.io/false-summit Old-school Resident Evil-like, pre-rendered backgrounds, tank controls, slight misunderstanding of the theme, and some missing polish (itโ€™s a jam game after all). #gamedev #godot

Got Asset Forge to make some prototyping assets. Playing around with a game idea where queer people in tanks fight tech oligarchs and their AI armies to dethrone capitalism. "Respect people's pronouns or I'll turn your pronouns into has/been" - says the femboy twink gunner.

I think I'm almost done with the cheese game! Here is a new trailer with as little spoilers as I'm comfortable sharing. For those of you who saw the bunker in the play test - you can get inside now! #gamedev #screenshotsaturday #indiegame #godot

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Still messing around with pre-rendered backgrounds. I try to make a tiny traditional Resident Evil-like for the Haunted PS1 Summer Camp Jam. #godot #gamedev

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Added some parallax to my pre-rendered thing!! Still having some depth map-related issues though. If anybody has experience with this stuff, I would love to talk about it :D #gamedev #godot

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Fell into the old-school JRPG rabbit hole and decided to to learn how to make a game with pre-rendered backgrounds. Some stuff still gives me a headache but i am pretty happy with my progress so far. #gamedev #godot

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many people (including myself) leave a lot of tabs open. imo it is in part because we are missing an interface paradigm akin to the dog-eared book or physically situating research materials on your desk in known locations. tabs are the thing which most closely resembles that.

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Got a bit obsessed with Nights into Dreams a while back, so I wanted to see if I could make something with a similar sense of flying. #gamedev #godot

You can't live on cheese alone! Here's a quick peek at the hydroponics wing of the Precursor bunker that you might discover during your mining expedition in How to Mine for Cheese! โ›๏ธ๐Ÿง€ #gamedev #indiegame #godot