Christoffer Carlsvard

Christoffer Carlsvard

@foffe.bsky.social

Technical Game and Level Designer. Previously Climax Studios, worked on Exodus. ๐Ÿ‘จโ€๐Ÿš€Developing a short puzzle game about a lost astronaut. ๐Ÿ“Malmรถ

711 followers373 following127 posts

Christoffer Carlsvard reposted

Some people attract good vibes. Others attract flies. ๐Ÿชฐ Guess which one I am. Where The Light Stays - WIP #WhereTheLightStays #IndieGame #PixelArt #gamedev #videogame

Christoffer Carlsvard reposted

Somebody's having a little too much fun with the locals. ๐Ÿฆ— Just a tiny distraction along the way. Where The Light Stays - Links in bio #WhereTheLightStays #IndieGame #PixelArt #gamedev #videogame

Christoffer Carlsvard reposted

After 1.5 years of pouring my heart into my very first game, I'm so excited to finally announce that... Drawquarium is coming to Steam on November 13! ๐Ÿฅน Draw your own fish, bring them to life, and create your little underwater world, even as a live wallpaper! Like+RT = โ™ฅ๏ธ #IndieGames #Cozygames

Christoffer Carlsvard reposted

Yesterday we brought the spirit of the beautiful game to life at the Cost of Living Classic, where New Yorkers came together for an afternoon of free soccer and friendly rivalries.

Christoffer Carlsvard reposted

A bit of audio for the crumbling mechanic, learned how to filter out a bunch of the smaller collisions using concurrency settings ๐Ÿ”Š #gamedev #indiedev

Christoffer Carlsvard@foffe.bsky.social

More baby keystones, mooooore! ๐ŸงŠ #voxel #gamedev #indiedev

Christoffer Carlsvard reposted

I do gamedev for fun. I like figuring out how to code and drawing the silly art by hand. I like how I can dive into my thought process and understand the changes I make. I hope some of you still will still be into this stuff when I finally release it๐Ÿฉต store.steampowered.com/app/2516650/

store.steampowered.comThe M/S Cornelia II Incident on SteamOn a small, snowy skerry somewhere in the Nordic Archipelago a man wakes up with no memory of who he is, where he is or why he is there. A point-and-click mystery where atmosphere and unusual puzzles ...

I'm so tired. The past months have been so demotivating working on a game in Unreal. What's even the point of this? The most interesting things happen under constraints. I wholeheartedly despise genAI and the direction Epic is taking.

Cale Michael@xjustified.bsky.social

This shit just writes itself at this point. Just the name "Epic AI MegaJam" is a joke that best describes what is going on with these companies.

Christoffer Carlsvard reposted

Christoffer Carlsvard reposted

Trying out some new types of cube vegetation, which gets slightly bended by simulated wind to make the world feel a little bit less static. #indiegame #gamedev

Christoffer Carlsvard reposted

Boundary system in action for moving objects, with open and closing gates per segments to create paths forward. ๐Ÿ‘จโ€๐Ÿš€๐Ÿšถโ€โ™‚๏ธ

Christoffer Carlsvard@foffe.bsky.social

Spent the last weeks working on ledge detection and wall sliding when colliding with world boundaries. Navigating tighter spaces with held objects feels a lot better now. #indiegame #gamedev

Christoffer Carlsvard reposted

Currently just fixing small things. The goal is to have something playable by the end of the year. But, it's good to knock out some small and annoying things while I don't have too much time to work on it.

Christoffer Carlsvard reposted

HARDSHIP FUND UPDATE - Applications close on Oct 6 so we can triage existing applications - We've disbursed funds to over 100 applicants! - If you've applied Sep 24 or later, check your inbox for next steps! For questions, please reach out to treasurer@uvw-cwa.org uvw-cwa.org/hardship-fun...

uvw-cwa.orgGame Worker Hardship FundWho is eligible to apply for this fund?This fund is for game workers in the US and Canada impacted by record layoffs & other hardships in the games industry within the timeframe of January 2024 to the...

Christoffer Carlsvard reposted

Trying out a little digital TCG style card rendering for another project I've been working on. Having some fun with shaders, been really enjoying working with this! Next up gonna try to push the parallax more and see how it feels. #godot #godotengine #indiedev #gamedev

Christoffer Carlsvard reposted

Hello again! This week is for the Pastoral Cycle from the Multi-Genre Music Pack. These 6 orchestral, adaptive pieces are all tempo locked and depict a 4-part day/night cycle with combat and rain additions. This is "Dusk", enjoy sunset! Please โค๏ธโœ’๏ธ๐Ÿ”„๐Ÿ”” #indiegamedev #indiedeveloper #indiedev #VGM

Christoffer Carlsvard reposted

We wanted each sibling you have to find, to have some special trait or personality. For Belle, we did some nice idle posing and made an extra shiny coat. It's all the honey. Making her look like a L'Oreal advert. #adorableadventures #indiegame #cozygame

Christoffer Carlsvard reposted

Yesss, we are finally back on it, public Playtests will follow soon, and if you cant wait, join the discord and you can play right away!

Making a model of the SSV Phocinae for Project North! A submarine game I've been developing with @voronoi-studios.bsky.social We will be running a demo at #HeroFestBern where you can try the game out and pick up some stickers. Here's a link to the steam page: store.steampowered.com/app/3972150/...

Christoffer Carlsvard reposted

After a long wait I finally got a new tablet to help out with the art. Some art from day 1. A few teething issues encounter with some hover drawing, that seemed to be nib sticking issue. Think it's been resolved and pretty happy with it now. #art #gamedev #digitialArt #XPPen

Christoffer Carlsvard reposted

Tiger No. 30 - Mossy Guardian If youโ€™re lucky, you might catch a glimpse of one of these in a mossy glade. They are extremely quiet and shy, and will not move if perceived by another creature. This leads to many people thinking they are statues. #digitalart #cuteart #illustration

Christoffer Carlsvard reposted

That major feature is done ๐ŸŽ‰ Now, trains have transport capacities (freight or passenger), same for the train stations (all of this affects revenue). Next and final feature before releasing this major demo update: fuel costs based on distance traveled #indiegamedev #indiedev #solodev #trains

Elanis@elanis.eu

WIP on Logistik ๐Ÿ‘€ New feature in progress: the amount of passengers/freight in the train station, and better auto-placement of name/metadatas. (Don't look at the minimap, there was a slightly small but fun bug ๐Ÿ˜‚) #indiegamedev #indiedev #solodev #trains

Christoffer Carlsvard reposted

YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! ๐Ÿง๐ŸŸ๐Ÿ”จ๐Ÿ™๐ŸงŠ๐Ÿšฟ๐Ÿชต #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Mathy math. ๐Ÿง๐Ÿ“๐Ÿ“ˆ #GodotEngine #gamedev #indiedev

Christoffer Carlsvard reposted

Having hit a wall in a few other tasks I decided to refocus on some simple visual stuff. Mainly making the vehicle more amusingly chunky. Which in turn lead to adding attachment animations and visual cues for when an attachment is near. Also moving wheels and suspension! #UE5 #indiedev #gamedev

Christoffer Carlsvard reposted

The view port for a little walk. Really feeling like this is coming together and I keep thinking im "done" but I keep thinking of more stuff to add. Im thinking of making some additional particles / iridescent fog bits. Really got to get around to finishing up the shimmer effect tutorial too!

Christoffer Carlsvard reposted

Did more combat work today. Made Progress, I think.... Then ended the day with this little scene. Call it a palette cleanser. #gamedev #indiedev #indiegame