hare_ware

hare_ware

@hareware.xyz

24 | 🇯🇲 🇺🇸 | 3D Artist & Dev | Animals on two feet are pretty cool. | AR/VR/XR & Libre-software Enthusiast

907 followers1.5K following1.5K posts

bsky.app/profile/astr... what if max was as tall as fynn but not actually so the like the average maybe, (max + fynn)/2. This needs more math, you know who likes math? Moon gorillas. This situation could use a moon gorilla, maybe one with a big hardlight shield and glasses. That kind of gorilla woul

Hati@astralhati.bsky.social

Ultra Doggo is Out - for FREE! Inspired by the robot doggo from Furality Ultra🎮

bsky.app/profile/astr... what if max was as tall as fynn but not actually so the like the average maybe, (max + fynn)/2. This needs more math, you know who likes math? Moon gorillas. This situation could use a moon gorilla, maybe one with a big hardlight shield and glasses. That kind of gorilla woul

Hati@astralhati.bsky.social

Ultra Doggo is Out - for FREE! Inspired by the robot doggo from Furality Ultra🎮

I found this video I don't think I posted ever, but it's from #furality2026 This was from before embargo lifted on the dealers den, I wanted to show people the floating lift things, the not so secret bounds escape, and where my booth is, but I forgor.

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I meant to follow up with this right away but I think the PDS I'm no went down or something, but, only sometime next year AMD and Nvidia users will get this too, so this is a little ways out. Maybe a even bit longer after until we see a stable Blender release with it.

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Yes we rewriting whole SlimeVR server to improve interface, and fix math, also to make more reliable architecture. Yes, we doing it by hand, no ai. In this economy. Ai can burn, we wont sell our values for minor momental improvement in dev speed with huge tradeoff on quality. ₍ᐢ.ˬ.ᐢ₎♡~

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VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLi... #VRCLV #VRChat #Gamedev #Unity #Shader #VR

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Closes tomorrow, Tue Oct 13: VRChat's AI feedback survey runs 7 days from its Oct 6 launch, with no exact closing time given. Generated assets and whole worlds are still on the table. Put your line in before it shuts. vrch.at/forum-ai-fee... #VRChat

This is honestly breaking my brain a little. Like, no setting up mirror probes? No baking lighting? it just looks like that??? OH and refraction and lensing literally Just Works

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Experimental #OpenXR support just got merged and will be available in the next release. It makes using #Overte in #VR on #Linux much easier and more compatible with #opensource runtimes such as #Monado and #WiVRn. Thanks to Lubosz and Ada for contributing this amazing feature! #foss

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Just try it. I don't care how many people you've heard say you had a friend who knew someone who tried it and had a bad time. Make your own opinion. I did. Many years ago. I went where my friends didn't. I had a great time. Still do when I jump in. Then they came. Now we all have a good time.

Resonite@resonite.com

Thank you all for THREE YEARS OF RESONITE! On this day in 2023, we opened our doors to a flood of users excited to connect, play, and create in VR. Over the last 1095 days, we've seen some incredible things and met incredible people. Here's looking forward to more! #resonite #socialvr #VR #gamedev

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How worlds are handled in #VRChat has largely gone unchanged since the release of labs back in 2019. I've created a canny highlighting a number of requests I believe would massively improve the system for creators and users alike. Please check it out! feedback.vrchat.com/feature-requ...

feedback.vrchat.comWorlds are long overdue an uplift | Feature Requests | VRChatThe Problem In spite of making up the core foundation the platform, worlds have been left behind for quite a long time now, and are long overdue for needing an

hare_ware reposted

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SlyFest Artstation Dump Post in the works Here's a sneak peak from my Figma Big pleasure working with @theslythief.bsky.social and Swa on these sections Not featured here was a script for making the platforms in Ominous Oils bob up and down

Viewport mode runs a lot faster but the noise in this made bitrate go through the roof. 720MB video out of 1 minute, this reencode was originally 220MB! This is a really crappy splat, the first one I've taken of anything (probably the best too lowkey) but you can still make out reflections in stuff

#BasisLoadTest Basis had another load test the other day and I was getting a solid 60FPS on Linux in a Quest 3 with the Steam Hardware Survey most popular GPU.. with 200+ real people in the instance all hanging out and talking!

Also slightly silly but you can turn on RTX and volumetric fog in Basis. I doesn't really play nice with the shaders in this world, but uhhh RTX in VR? Yes please!

I'm genuinely surprised that I've never seen a selfie cam user flick someone off. They've made the feature way more discoverable, so I think that will change very soon.

All Terrain Vehicle

hare_ware@hareware.xyz

I really wish we had good TAA upscaling and deferred rendering for VR outside of Blender. This looks so crisp and clear compared to VRChat/Unity BIRP... #gamedev