Hit Save!

Hit Save!

@hitsave.org

Hit Save is a nonprofit dedicated to video game preservation, with specific focuses on fostering community involvement and championing the stories of small developers. Visit us at www.hitsave.org Join our Discord: https://discord.gg/TCKT6uA

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Hit Save! reposted

Mass Effect was my ultimate white whale, my all-time dream project. For the last couple years I'd been in discussion w/ BioWare & EA to take on the project & as part of that I wrote close to 20 minutes of music to explore where the franchise can go next, may as well share it!

Hit Save! reposted

Part of my literal job is to fly out to physical game studios to rescue and recover historical materials that might be endangered and put them in a permanent archive. @gamehistoryorg.bsky.social is a 501(c)3 publicly funded to do that, my DMs are open, and I'm free for the next couple weeks...

Late sharing this, but what’s a month after a few decades of waiting? Thanks to the efforts of @niema.net we’ve finally got a way to decode the Nintendo GameCube .VID codec! More info to come soon, plus an interview with Niema about his work! Thanks so much for all the help!

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Hit Save! reposted

That’s not just a good title slide for a presentation, this absolute legend just delivered an entire presentation rhymed exactly like a Dr Seuss book. Anyone know any illustrators who can draw in the Seuss style? This deserves to be illustrated and printed. Well done, Ethan!

Play History@playhistory.bsky.social

Time For the talk!!

Shoutout to documentarian and Hit Save collaborator @gamedocs.bsky.social for the deep dive into Brøderbund and highlighting how valuable it is for researchers to be able to access historical records and artifacts. Kudos to the Strong Museum for maintaining such incredible collections! #SaveTheGames

Hit Save! reposted

Thank you Phil, not only for a great talk but for the added reassurance that prioritization of your time and getting things “good enough” is ok! Perfection can be the enemy of progress, and we all have a lot of things to balance! Also that Pokémon card is top notch 🏆

Phil Salvador@philsalv.bsky.social

I'm up next!

Hit Save! reposted

I'll be presenting at Save the Games on Thursday! Come hear me talk about our triage strategy for processing assets for our digital archive

Andrew Borman@borman.bsky.social

Save the Games. July 29 and 30. Rochester, NY. Worried about our all-digital future? Want to know how researchers interact with game history? What the challenges that game studios are facing? All that and more, just weeks away. www.museumofplay.org/save-the-gam...

Hit Save! reposted

Replying to @gamehistoryorg.bsky.social

On the Video Game History Hour podcast: to celebrate our new E3 collections, we sat down with long-time E3 organizer Carolyn Rauch and IDSA founder Doug Lowenstein for a rare joint interview about the origins of E3. Hear the story of E3 from the people who started it!

gamehistory.orgEpisode 160: Founding E3 | Video Game History FoundationPhil Salvador hosts a special episode of the Video Game History Hour featuring Carolyn Rauch and Doug Lowenstein to discuss the origins and evolution of the Electronic Entertainment Expo (E3). As the ...

Come for the E3 collections, stay for the Conker's Quest footage 🌰🐿️ youtu.be/9VeLhqbXNf4?...

youtu.beRevisit E3 Like You've Never Seen it BeforeYouTube video by The Video Game History Foundation
Video Game History Foundation@gamehistoryorg.bsky.social

New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/

This is huge. Awesome work @frankcifaldi.bsky.social @philsalv.bsky.social and the rest of the VGHF team!

Video Game History Foundation@gamehistoryorg.bsky.social

New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/

Hit Save! reposted

*36th birthday (released in 1990) But yeah, Solstice rules! One of those childhood "enigma games" that I took the time to finally learn and play through more recently (with hand-drawn maps). Cool to see in-development footage! Also, amazing Japanese box art by Naoyuki Katoh:

Hit Save!@hitsave.org

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

Shadax if the Solstice devs had more courage (and fewer palette restrictions?) The dude leveled STR and INT, why hide it? 😂

Natalie Alana Ashton@natalan.bsky.social

Solstice is one of my earliest video game memories, and has an unrivalled expectation/reality disparity between the box art and the character sprite

36th anniversary, not 26th! Clearly we’re still in denial regarding the passage of time, and may remain so for awhile 😅. Also while we’re here, it seems the Player’s Pak was free with shipping from the magazine ad, no game purchase required!

Hit Save!@hitsave.org

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

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Here's another cool peek behind the scenes for all the chiptune enthusiasts and digital music/sound designers out there: a peek into the process of composing the soundtrack for an NES game!

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

View full thread

Here's another cool peek behind the scenes for all the chiptune enthusiasts and digital music/sound designers out there: a peek into the process of composing the soundtrack for an NES game!

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

Sony Imagesoft was savvy though, they also provided an option for customers to have an additional copy of the Player's Pak mailed to a friend for just the cost of shipping! Clever marketing idea, but how many people do you think got the Player's Pak that way? $3.50 in 1990 spent like $10 does today!

Hit Save! reposted

There is my life before Bastion and after Bastion, which made its debut on Xbox Live Arcade 20 July 2011. Without it, Supergiant Games doesn't exist. I recorded the game's 3000ish lines of VO here in Darren Korb's bedroom over the course of about 14 months. Happy 15 to our scrappy little video game.

The 2026 World Cup Finals are upon us, and we've got an extra special release to commemorate the event: The Making of Football Manager 2005, a preorder bonus disc containing early game previews and an interview with Sports Interactive's @milessi.bsky.social that were lost to time...until today!

In addition to behind the scenes and interview content, the disc also contained screenshots, desktop wallpaper, and even a Windows screensaver...and better still, the screensaver still works! Ok sure, it's more of a glorified flash banner advertisement, but hey, it was free!

Hit Save! reposted

Keitai Archive has uploaded its collection of i-mode ringtones to the Internet Archive, which include a few ringtones officially distributed by #Nintendo! These were likely lost to time until now. There are also a lot of great fanmade ringtone arrangements of game/anime songs.

Here's an example of why this is important. Capturing video through Dolphin or a capture card is possible, but comes with a host of hurdles to navigate like color inaccuracy, frame rate mismatches, and audio desync. Decoding the file directly bypasses all of that, and with improved quality as well!

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Let's push in further to see an even clearer example. Look at the difference in color depth and lack of pixelation between 1 (hardware) and 3 (native), and the much sharper focus between 2 (Dolphin) and 3 (native). The difference is substantial!

Furthermore, some GCN discs held video files that were never meant to be accessible! For instance, this segment of the Rebirth animation hidden in the demo build of Star Fox Adventures on the July 2002 Gamecube US kiosk disc! Native .VID decoding will make it easier to search for stuff like this!

Hit Save! reposted

It's been one of those weeks where I am so freakin proud of the team at VGHF. We're doing a lot with our resources, it's having a major impact on the field, and we're feeling the momentum of that success