Jason Imms
Jason Imms
@jasonimms.bsky.social
Lead Product Manager at Razer | Founder and board member of Tas Game Makers | Former Freeplay board member | Recovering games journalist | peoplemaking.games/@jasonimms | He/Him
785 followers535 following1.7K posts
Every time I see one of those ads for “The Book,” my brain remakes this video but with the sentiment “THEY INVENTED THE ENCYCLOPAEDIA AGAIN BUT MADE IT STUPID” youtube.com/shorts/448Tw...
PlayNow is such a vital event for Australian game makers, pre-selected face-time with publisher scouts? Astonishing. Huge props to the Vicscreen team for their efforts, and to the Vic government for keeping it open to developers from all corners of the country. www.abc.net.au/news/2026-10...
Jason Imms reposted
Jason Imms reposted
Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
Jason Imms reposted
Jason Imms reposted
While I don't have my own piece in CONTINUE Issue 1, I am there in spirit quoted by the ever wonderful @jickle.net, decrying the death of longform value on the internet. So happy to have received my copy, huge congrats to all contributors, and of course @serrels.bsky.social and @jacksonwryan.com ❤️
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Replying to @joewintergreen.com
Like one time I was at valve and they told me about a chandelier Gabe had made that was just literally a collection of his swords hanging from cables above the main stairwell, chandelier of Damocles. something that if it fell on you you'd not just be killed, but slain. they made him take it down
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Remember when I asked if "Australia Did It: End-of-the-World Railway Defense Business" would be superior a title to "Australia Did It" & y'all agreed & I said I'd go talk to the publisher about it? Oh, before I forget: launching November 10th! Please do wishlist :) www.youtube.com/watch?v=pBFl...
My dear friend @hey.paris was celebrated at the Australian Game Development Awards this year, and has written a stunningly beautiful piece to commemorate the moment. Goodbye Argos, you will be missed and never forgotten. Congratulations Paris, your career has helped so many find a home in games.
Last week, I received one of the most prestigious awards in my field. There were about a million people I wanted to thank, and I would have loved to tell you all about the Tassie game dev scene that I've seen grow over the last 20 years. But my mind was elsewhere 💔 yarnspinner.dev/blog/adam-la...
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every single team I have talked to that actually measures their velocity/productivity has come to this same conclusion. Every team that has never measured productivity and just asks their devs if they think they are going faster disagrees with this. CEOs love teams that never verify shit I guess.
Harvard just dropped a study AI productivity in software engineering and it found the average increase in productivity from using Claude code is.....zero and for exactly the reasons you'd think fion.ac/jellyfish.pdf
Jason Imms reposted
Jason Imms reposted
Jason Imms reposted
Replying to @benbritten.bsky.social
*automation used to be: symbolic decision making (ie old-school AI). People these days just bolt on an LLM to do their testing, but LLMs are not deterministic so you have to check their work. Symbolic is repeatable. 99% of what people are automating with LLMs can be done with a script for pennies.
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This is good summary of why AI is bad at QA: paulbrodner.dev/2026/can-ai-... I am a HUGE fan of automated* testing, but we always used to joke that automation can do Quantity Assurance, but for Quality Assurance you need humans. LLMs do not change that, they make it more important if anything.
Jason Imms reposted
Jason Imms reposted
Replying to @edmondtran.bsky.social
Here’s the rub: We cater to many readers, but as an indie, non-commercial publication, it’s that small portion of paid subscribers that keeps us afloat and allows us to pursue the kind of stories that earned these accolades. Please consider backing us if you believe in a better games media!
Jason Imms reposted
Replying to @jasonimms.bsky.social
Nowadays I would say: National Film and Sound Archive would love that stuff! (for aussie made games at least) I am generally presuming that there are similar archival projects in other countries that would be into this stuff (even the cheap plastic crap, maybe especially the cheap plastic crap!)
When I was a journalist, you would get inundated with promotional stuff. Sometimes it was amazing, most of the time it was cheap plastic garbage that is awkwardly sized and takes up huge amounts of space. You’re allowed to get rid of unsolicited things you don’t want.
Only 100 functioning Silent Hill: Townfall CRTVs were made, sent out to different influencers before the games release, and someone's already selling theirs for over $300 😬 It's a cute toy, but savage to be like "I do not need it".