jUnSOFT: Crawling Greatness

jUnSOFT: Crawling Greatness

@junsoftdev.bsky.social

Itch: https://junsoft.itch.io/ Gamejolt: https://gamejolt.com/@jUnSOFT Tumblr: https://www.tumblr.com/blog/junsoftdev Ko-Fi: https://ko-fi.com/junsoft

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jUnSOFT: Crawling Greatness reposted

Check out my new RPG Maker project! #ScreenshotSaturday #RPGMaker

Gamedawg@thegamedawg.bsky.social

Today marks the start of #SAGExpo2026! And likewise, the Ch. 1 DEMO of my game is now available! Go play Cubenen Gardens: Kingdom!!! Explore the Woodland District and help Ix find his Tactician!! Have fun! Give feedback! I hope you all enjoy it! www.sonicfangameshq.com/forums/showc...

jUnSOFT: Crawling Greatness reposted

#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev "From blood to blood, our resolve shall carry on..." Introduction Thread for Scions of Alguen ~ From the History of Lamagea -- a First Person Dungeon Crawler inspired by Megami Tensei, Class of Heroes and Wizardry. (1/1)

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Once filled, you will gain up to 6 skills and new sets of classes to change into. These range from Novice, Advanced, Expert and Master classes. With a total of 37 classes, and hundreds of skills scattered among them, the customization in Scions of Alguen is near endless! More news will come soon!

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New to this system is the Follow-Up mechanic. Striking weaknesses or scoring a critical hit will allow the attacker to deal an extra attack, potentially finishing off their target. Beware that this also applies to enemy attacks! Use Follow-Up to your advantage to defeat enemies efficiently!

(CUSTOM) Skills are tied to the character's class in the Class Mastery System. To attain skills and the ability to reclass, players must first fill the characters' CM (Class Mastery) bar. This can be done through so actions in combat, and performing Follow-Up attacks will reward even more CM.

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The other, new set of difficulty options now alter the way exploration is done. Casual and Classic both include the new minimap, with the difference being Casual allowing for the usage of Escape items such as warp stones. Veteran difficulty shows only the player's X and Y coordinates and direction.

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Exploration Difficulty is here too! At the start of the game, you may choose between two sets of difficulties. One refers to combat, and like in Nian-Xi Prelude, alters the amount of damage dealt, received, EXP gained and now the rate at which ailments are inflicted upon the player.

(EXPLORATION) Like in Nian-Xi Prelude, exploration through Alguen's many dungeons is done so in a 3D First Person perspective. But the world goes beyond its dungeons. You can travel Alguen in a 2D top down perspective, rest at various towns and complete quests for the non-adventurer folk.

#rpgmaker #rmmv #gamedev #indiedev #solodev #drpg #dungeoncrawler #scionsofalguen Finished the first dungeon of Scions! It's not too long (around an hour?) since it serves more as an intro/tutorial section. Switching to pixel art for tilesets (hopefully) made for a better look, too.

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Other than that, the next big thing I have to work on is the overworld. Yes, there will be an overworld this time around. I already have the map drawn, but eventing it will be a monster on its own right. I do figure it will be a matter of doing it step by step rather than all at once though...

Lastly, a demo. As the intro section is still short and doesn't showcase all the game's mechanics, I figure there won't be a demo until at least the second, "real" dungeon is finished. Once it's done, the demo itself will probably be private (as in within a restricted Itch page). See you soon!

#rpgmaker #rmmv #gamedev #indiedev #solodev #drpg #dungeoncrawler #scionsofalguen Finished the first dungeon of Scions! It's not too long (around an hour?) since it serves more as an intro/tutorial section. Switching to pixel art for tilesets (hopefully) made for a better look, too.

All that's really left of this dungeon is the post-clear cutscenes. The main character is able to start with 5 different skillsets depending on a personality test. This intro section was the one area it mattered the most, so I spent a few hours making sure each one of them was viable enough.

#rpgmaker #art (Slight NSFW) Since I remembered they upped the amount of photos you can send at once: Current 10 favorite spirit/enemy designs I made, including a few from Scions of Alguen. These were pretty fun to design, both the art itself and their unique movesets the player has to deal with.

(Filler post aside, this came up to me as I was finishing making the enemies for the first dungeon of Scions. Only the boss remains but I already figured out its strategy. Guarding is now a thing in this game unlike Nian-Xi Prelude. Wink wink.)

#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev "From blood to blood, our resolve shall carry on..." Introduction Thread for Scions of Alguen ~ From the History of Lamagea -- a First Person Dungeon Crawler inspired by Megami Tensei, Class of Heroes and Wizardry. (1/1)

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(Afterword 2) It originally started as a game jam project in an attempt to learn MV. But it was both that MV was too similar to MZ and that there was a lot more potential with this project that I decided to make it a full game instead.

(Afterword 3) As you can tell from the screenshots, things are still very much in development. Particularly the RTP. This is why I don't expect updates soon. Still, I hope you stick around to find more about Scions! See you later!

#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev "From blood to blood, our resolve shall carry on..." Introduction Thread for Scions of Alguen ~ From the History of Lamagea -- a First Person Dungeon Crawler inspired by Megami Tensei, Class of Heroes and Wizardry. (1/1)

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You are among the many who joined this year's admission process for one of these academies -- Durandal. With only the final exam remaining, you will become a pupil. But your journey will not end with just studies. Travel Alguen, and discover what it truly means to be an adventurer... (3/3)

(Afterword) Hello again! This is jUn (stylized as such because [DATA EXPUNGED] After the success of Nian-Xi Prelude half a year ago (that long?), I immediately went back to game dev once more. This time on Scions of Alguen, a game that will certainly be larger and more ambitious than Prelude.

#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev "From blood to blood, our resolve shall carry on..." Introduction Thread for Scions of Alguen ~ From the History of Lamagea -- a First Person Dungeon Crawler inspired by Megami Tensei, Class of Heroes and Wizardry. (1/1)

Set in the same universe as Nian-Xi Chronicles, Scions of Alguen takes place in the year 890 of the Neo-Inemian calendar. Ever since the guilds were established centuries ago, many have trained mind and body to become adventurers. Fame, money, altruism; adventuring was a noble but risky goal. (2/2)

#rpgmaker #rmmv This is still very early on, so there's a lot of RTP that remains here. Even so, I've advanced quite a lot this month! After enough progress for a prototype has been made, I'd like to make a closed playtest of sorts... Also just explain what I'm doing in general (lol).

jUnSOFT: Crawling Greatness reposted

So... Here's the new update of A Fiend's Crusade! :D It adds small dialogue balloons over NPCs. A small QoL update. I hope you like it :D chascopower.itch.io/a-fiends-cru... #art #gamedev #indiedev #indie #Indiegames #rpg #rpgmaker #retro #pixel #pixelart

chascopower.itch.ioA Fiend's Crusade (ESP/ENG) by ChascopowerPlay as a fiend who lost its memories and shape fate in this pixel art RPG with an interconnected world.

#rpgmaker On an "unrelated" note, has anyone here ever used Luna Engine (for MV)? Any games that used it? I'm hesitant since the screenshots look promising and there's enough documentation, but there's barely any footage of it outside of the one shown by the team behind it. And there's that price.

On sudden notices before I disappear again: I finished setting up the "main" skills for Durandal, as in the skills tied to each of the game's classes (7 base classes and 26 promotions for a total of 33!). I still need to make the equipment skills, as this is a freeform party and might need them...

Other than that, I've been mostly taking a shot at mechanical aspects of Durandal over assets. Setting up plugins, writing my own scripts to make the class system work, etc... Meaning, not too much on the graphic department that warrants me going over the project publicly just yet.

(NSFW-ish post, nudity. Also a few thoughts) A certain thing about my enemy designs is that a few of them had to be "censored" for Nian-Xi Prelude's release. More specifically: Succubus and Nike due to Nudity, and Zombie Adventurer due to originally being much more violent.

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This does lead to my next point: This probably won't happen again! I don't plan on going full Go Nagai, nor am I making the next Giten Megami Tensei, but for the kind of setting I'm trying to make, I feel censoring nudity and violence does take away from it. This is "horror" fantasy in the end.

Considering this, I will probably have to give content warnings regarding violent/suggestive enemy designs in the future. Probably not to the point of making my games "adult only", though. This is mostly in the same vein games like Persona Q are rated M just because of Mara (lol)...

Replying to @junsoftdev.bsky.social

As to why this happened: I drew the enemy designs around the time Itch was hiding and outright banning a lot of adult games. Even if Prelude itself isn't NSFW, I didn't want to risk my first game like that. There *are* still some risque/disturbing designs in the endgame, but they're not as graphic.