Sidney
Sidney
@justsid.bsky.social
I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
63 followers60 following149 posts
Sidney reposted
Probably the greatest bit of satire I’ve read in a long time: nesbitt.io/2026/06/26/i...
Sidney reposted
I can’t believe that it’s 2026 and I have (yet another) new Pebble on my wrist. This truly is a crazy timeline to live in. Thanks @ericmigi.com for bringing my beloved smart watch back.
Sidney reposted
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-...
Something that I've worked on is being shown at GDC, which is just hella cool. Wish our southern neighbours weren't so weird at the moment, I would've loved to be there in person. www.theverge.com/games/892436...
My GPC talk about X-Plane, OpenGL, Vulkan and regrets is now up on YouTube: youtu.be/Ju2TQyy6hGg If you are in the mood for what paid critics have called 'the worlds okayest' talk, look no further. If not, there are also great talks posted on the channel. Either way I had an absolute blast in Breda
Looks like I’ll be giving a talk about working on X-Plane at GPC 🥳. Covering how we went from a GL 2.1(!) codebase to a modern Vulkan/Metal one and the challenges and advantages of working on a single product for 30 years, with an eye on the unique challenges of a small studio working on flight sims
Sidney reposted
Tired of debugging optimized code with missing variables and inlined functions? @visualstudio.com preview now has Dynamic Debugging which automatically unoptimizes functions you step into while debugging 👀 Available in UE 5.6, or with a simple cherry pick: devblogs.microsoft.com/cppblog/cpp-...
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