Kodenith

Kodenith

@kodenith.itch.io

πŸ‡΅πŸ‡±πŸ³οΈβ€πŸŒˆ He/Him 16 | Game developer, Programmer, Furry. I use Godot and LegacyClonk ;) You'll find my devlogs here, alongside the occasional announcement, or random post. DNI: AI, Bots, Gooners, NSFW Accounts, Political Accounts I am a blue cyclopic synth 0}

67 followers68 following650 posts

Oh wow, 6 of the game developers i thought liked what i do simply liked my stuff mindlessly or with a bot just to promote their games. Well... atleast i think so. Ouch.

Kodenith@kodenith.itch.io

Me and a friend of mine have been having problems with bots visiting our posts and liking/commenting our stuff. This does not help at all and only makes it seem like we have an audience when we dont. This post is a honeypot, interact = block. Only a bot ever would. #gamedev

Kodenith reposted

Hey everyone, this is stolen artwork from an AI Generated Account. The Original artist is LunarDignity. This image comes from DeviantArt and was posted on there since February 2020. The Original Art: www.deviantart.com/lunardignity... Remember not to get fooled by these AI Scum! #Awareness #Reply

deviantart.comKnight Sprites (8x8, 16x16, 32x32)Deviantart.com image by LunarDignity
Oliviaa Millerr@oliviaamillerr.bsky.social

Classic fantasy vibes with this brave knight sprite design holding a long sword and shield. The silver armor and golden trim make him stand out effortlessly at any scale. #PixelArt #GameDev #FantasyRPG #PixelGraphics #RetroGame

More hurtbox testing! Ive implemented invincibility so that hurtboxes that hurt you continously don't obliterate you. Here's me trying out some differently configured hurtboxes. (All labeled.) #gamedev #2d #godot

Me and a friend of mine have been having problems with bots visiting our posts and liking/commenting our stuff. This does not help at all and only makes it seem like we have an audience when we dont. This post is a honeypot, interact = block. Only a bot ever would. #gamedev

The first things for the damage system are kind of done. you can hurt yourself and die, these godot cubes showcase the capability and the cool animations i made for the different knockback types. Once you die you lose your feather and don't get up anymore. #godot #gamedev #animation #2d

The steam next fest has left me worried, what if one day i end up being overshadowed or stolen from by some cuckcoding glutton?

Making my first ever shader from scratch, the knight's armor changes based on a health value. (health/damage not actually implemented yet :P) when the knight is dead he's completely dark and the feather on top dissapears. #gamedev #2d #godot #shader

Will putting shitty sound effects over my completely quiet devlog video make this more engaging? XD Today i made some cool sprites, theyre nice and smooth :) #gamedev #godot

Back to the basics, i made a basic platformer with a proper state machine and nice controls. my plan is to make this reusable so enemies are just as capable as the player #gamedev #godot

Finally working on something new, stay tuned! My internet is kind of bad for some time so for now i can't send much video or get any resources to aid me in animating stuff so things may go slow.

More experiments to show soon, stay tuned! ^^ just a bit busy for now, skyrim is too fun :')

Kodenith@kodenith.itch.io

Oof, no idea what to do :P im moving on from my current experiment to another in order to learn more godot

Kodenith reposted

Frogger learns some new techniques #gamedev #indiedev #gaming #indiegames #godot #parody

Finally adding gameplay to my stare at cubes simulator. You can place bait around, which the agents love so much that they'll ignore their main path just to get to it. #godot #gamedev #2d

Okay this is starting to get entertaining to watch :0 3 agents, moving around a world made of different segments, jumping and moving around wherever they want. #gamedev #2d #godot

Working more on that weird pathfinding prototype. The terrain now generates automatically and the camera moves on its own, the agent tries to keep up but also stay in frame. #gamedev #pathfinding #2d #godot

Kodenith reposted

im very tempted to put a CLAUDE.md file to my public github repos and put some malicious instructions in there just to fuck with aibros, but knowing how... uh... "passionate" some people can be here, im sure it'd get me cancelled by those who don't know how to read

Kodenith reposted

Today, we are introducing the public beta of the »Fur You« feed. 🐾 After our popularity-based Hot feeds, it is our first true algorithmic feed. It seeks to prioritize posts that are relevant to you from accounts on Furrylist. :3

Experimenting with pathfinding, i thought making platformer pathfinding was gonna be harder but somehow ive got this rough prototype working well. Mostly polygons and links #gamedev #godot

goodness gracious since when do i have such an audience <:0

Kodenith@kodenith.itch.io

Did i show this art yet? My friend Dash drew me as the mage from clonk rage's fantasy pack. It's what my pfp is right now. #furryart #furry #synth

Did i show this art yet? My friend Dash drew me as the mage from clonk rage's fantasy pack. It's what my pfp is right now. #furryart #furry #synth

Experimenting... experimenting... Ive been trying ti recreate the terrain in lemmings, worms and clonk. So far i have this very nice and optimized result. You can have very large stages :D #gamedev #godot #lemmings #worms #clonk

Kodenith reposted

To celebrate all the recent love for #Hoi and #MoonChild, I fired up @aseprite.org to create some new Hoi and MC pixel art, for the first time in Β± 30 years. πŸ˜ƒπŸ’š For the scenery, I used my tiles for the Amiga version, combined with the Windows version's mountains and night sky background.

#gamedev #godot #ProjectREGI I am very sorry to announce this but i have not much choice but to cancel my game for now. Not only is it's structure hard to work with, but school, stress, and tiredness have been making it hard to even add much per day.

It has been a good learning point for me though, and i strive to make better projects. Keep in mind that whatever you see here is NOT final. Also, i am not scrapping the game for good. When i get good enough, i might revisit and rewrite this game from scratch and keep working on it.

Kodenith reposted

My friend made a cool game on a game jam and within a month a slopclone of it is on Steam. This is happening every day for indie devs and I hate it.

Sos "Buy Lazy Kickers" Sosowski@sosowski.bsky.social

Another such case. Every day, an indie game developer making something cool and sharing is getting ripped off by these clowns. Original on the left. Don’t share your game - no sales Share your game - gets stolen

I'm back! Hopefully for good now. I've reworked weapon animations so the regon can now alternate and have random attack animations. Ive made the sword to showcase this - it swings and stabs! The default claw slash now alternates between both hands. #godot #gamedev #ProjectREGI

I may have fallen sick, so for now im pausing development on #ProjectRegi until i feel better :( Development is already going slow and it sucks that it has to be slowed down further, but once i get better i'll try my best to pick up the pace. I think im used to my schedules now so i have more time.

Played this game today, the amount of soul, love, and effort put into this game is massive. Still have to finish some levels but so far the demo is fun! Very unique take on snake-like gameplay. Wishlist this guys game!

Amby@ambystoman.neocities.org

10,000 wishlists on Dragon March! Thank you so much for the support. I never imagined this would happen and it makes me very happy people like my game. I'm trying my best on this. Thank you βš™πŸ¦–πŸ’™πŸ’™πŸ’™ #dragonmarch #steam #indiedev