Lost Dragon

Lost Dragon

@lostdragon.bsky.social

My art: #lostart_8xup Wife: @yigatrash.bsky.social I'm Lost Dragon. I live in a burrow I draw, write, code, & make dragon stuff & fan art I re-post a LOT of dragon / dragon adjacent art DAILY. https://www.lostdragon.com/

1.9K followers1.7K following13.8K posts

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Oh, I've been doing things the hard way - AGAIN. I'd always ignored vector line art tools because I hate moving points. I didn't realize you could convert a raster layer to a vector layer & then use the "correct line" tool to manipulate line weights SO EASILY (this is in CS Paint). #lostart_8xup

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Got my first ever YCH going! Been wanting to try to do a YCH for a long time and Halloween season is always extra inspiring for Dark arts! 🖤 Both 4 and 6 limbed dragons fit here! #ych #ychauction

One thing I've noticed about releasing indie games & comics is that nobody cares about your project as much as you do - so if you mimic a large-scale ad campaign ala: 3 DAYS REMAIN BUY NOW etc. It can die & sit there at 4 views. Maybe instead: Skip hype & do regular release + long tail support

Of course.. I don't necessarily know what I'm talking about.. I just see a lot of indie game devs and comic artists yelling into the void / quitting before they're even noticed, which may take years. Don't compare a $0 word of mouth ad plan to a $300,000 pro campaign (or a runaway indie success)

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Another Halloween inspired YCH i wanted to try! Again both 4 and 6 limbed dragons fit but i can also fit a drake or gryphon too. If you are interested, bid bellow. Auction ends 48 hours after the last bid. #ych #ychauction

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Colorshift watercolors. These are amazing color changing pigments. only downside is trying to find motifs and ways to use them and not make it look too gimicky. Here is an eastern dragon . this one took a long time to color in all the scales and design it in sketching process.

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A sketch bust of the greatest cosmic bebe. ~ ✦ Starry Aethveil belongs to CN CSQ. #dragonart #creatureart #commission #oc #dragon #art

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A commission from 2020 - Gramzon for snowcoveredplainswalker at Tumblr! I've had a pleasure of drawing this dragon for a second time. #dragon #fantasyart #digitalpainting #digitalart

Game News: After doing basic sound effects (very - I'll revisit later) I quit procrastinating & am mocking up UI for inventory, stats, conditions, & equipped items. I will use drag-n-drop but full keyboard support will also be there in an attempt to hopefully help with accessibility. Ok, ok bed..

The grossest thing I saw on vacation was cars with bumper stickers that had a Venmo on them saying "Pay for my road trip 2026" or whatever. I saw it more than once. Look mate, I get life is hard, but also: hell no.

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Disappeared into some favourite animation series this weekend. This one was inspired by Arcane. #fantasyart #dragon #dragonart

Game news: Working on some sound effects. Function will vary pitch, delay, etc. as needed to handle what could be multiple sounds playing at once. I generated some old school ones using an 8 bit sound fx maker - sort of Ad Lib style if anyone remembers that sfx card. I'll add a volume bar later.

Game news: I'm about done with general movement & vehicles though I'll have to touch it again when I get combat in. Get & Use now have some placeholders. Arid regions now do more exposure damage during the day. Snowy regions do more exposure damage at night. The trekking skill prevents both. 🧵

With ship sailing in I guess I need to implement wind direction. I kind of remember that Ultima 5 had basic tacking & jibing, plus a spell to change the direction of the wind. Weirdly Ultima had a lot of time and thought put into terrain for a game that didn't really use it much tactically. Hmm.

Game news: Players can now board & exit vehicles & move around in them. Maybe in the future I'll let you run monsters down, but for now players in a vehicle cannot swap positions with another vehicle or NPC. Attempting to move into an occupied tile is blocked. No ownership deeds, etc. yet.

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BE QUIET. The Tweet Therapist is in session with a very special client! 🐦 ... What about his pose? Doesn't everyone lean over like that? 🤨 (Incredible sketch by @zinthings.bsky.social 😂)

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On a different note, I got this fun piece for @wolfwings.us done today too— my glasses recently broke on me and he was extremely gracious in getting me hooked up with replacements (which included driving them to me with pizza), so here we are with my end of the deal!

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Dragons from my sketchbook this last year, including one of my dracthyr characters. Primarily done in pen with a dash of pencil too.

Game news: I'm working on implementing vehicles. They are a tile that replaces a player icon & player movement restrictions with vehicle icon & movement abilities. Most vehicles will require a deed to board. Ships will get cannons like Ultima had. I'm doing the furl/unfurl sailing rigs too.

Just looking at the design, I assume Ultima reused experience and maybe code from prior games to add more & more complex systems as they went, culminating in Ultima 7 which was far ahead of its time. Okay, okay, the magic carpet had chairs on it to save on animating sprites - budgets still exist. 😅

Game news: I'm working on implementing vehicles. They are a tile that replaces a player icon & player movement restrictions with vehicle icon & movement abilities. Most vehicles will require a deed to board. Ships will get cannons like Ultima had. I'm doing the furl/unfurl sailing rigs too.

The ship's cannons will act like Ultima's so if you want to fire on something you'll have to come up on it broadsides. Ship destruction will also act like Ultima in that losing a ship reduces it to the contingency. A ship becomes a skiff -> skiff becomes swimming -> swimming becomes uh, drowning.