Marc

Marc

@marcpart.bsky.social

·Klaatu barada nikto👾 ·3D artist at @RadicalForge | Prev: @DPSGames / @SpiltMilkStudio / @Roll_7 / @PixelToysLtd ·Views are my own portfolio: www.artstation.com/marcperez

864 followers511 following119 posts

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Hola #PortfolioDay ! I'm Marc, Environment artist with nearly 10 years of experience working in the games industry on PC, consoles and VR and #opentowork ! You can check more of my work in my portfolio here: marcpart.carrd.co Happy to chat and connect with more people, my DMs are open! 🫶

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Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.

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🥱 We all know how Halo changed FPS controls on console... But why do we never talk about which game did the same thing for THIRD PERSON games? I have my theory about who got there first, but if you think there was another, let me know in the replies!

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More Denshattack! concepts! I did about 35 trains with multiple skins and colours, based on real world models and adapted to each gang's unique style and characters. Here are some of the designs for Bosozoku y Yakuza gangs. (Character design by Violeta Moldes)

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To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile

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Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon

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I’ve been defining the animation style for the project over the past few years together with a very talented team. Glad we can finally show a bit of what we’ve been working on.

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🙌🎶Wax Heads is OUT NOW!🎶🙌 Step into our cozy-punk narrative sim and experience life in a struggling record store. Chat with quirky customers, and explore our unique handcrafted collection of records! Available on Steam, Xbox Series X|S, PS5, and Nintendo Switch! #indiegame #narrative #music

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seeing this today was nice, two years to the day since they shut roll7. so much cultural vandalism in the last 2 years that this industry will take years to recover from -- but it will recover. the medium is too potent, its people too creative, to stay down for long.

The Daily Grind Rail@thedailygrindrail.bsky.social

Game: Rollerdrome Release: 8/16/2022 Developer: Roll7 Rail Location: Eiger Resort

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You stumbled upon an 80s computer and found this weird little clicker game on it, you started playing and now you can't stop... there's something lurking just beneath the surface trying to get out... Announcing Kingdom Klicker! Coming Soon! store.steampowered.com/app/4579740/... #indiedev #wishlist

store.steampowered.comKingdom Klicker on SteamKingdom Klicker is an idle clicker game you found on an old 80s computer that allows you to build, upgrade and organize a kingdom, but as you play it becomes more and more clear that something lurks b...

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I've been throwing myself into soulsborne again to help get my mind off of a bunch of shit, it eventually bled into things i wanted to make art wise for a bit. Hope you like it I'll put the art station link in the comments and i'll post more of a breakdown later. #UE5 #gamedev #darksouls

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a resource-intensive feature that nobody asked for which solves no known problem AND is functionally not just useless, but actively makes the product worse? SOLD! 100 BILLION TO OPENAI, NOW!!!

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MGS2 and other games from earlier generations should be part of game art education and learning and not only about only real time and the latest tech. If you can make a hallway interesting with just an electrical box and a handful of pipes and let colour and light work for you then you get it.

Alex Connolly ▞@alexconnolly.bsky.social

Not pictured: DLSS 5. (Image by @xavierck.com, showcasing the sheer artistry of MGS2 with texture filtering turned off)

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When I was working on South of the Circle I made a volcano range with 7 or so rock meshes I made just scaling rotating and placing them by hand. The art style helped dramatically to pull it off. #gamedev

artstation.comSouth of the Circle - Environment Art, Desmond WalshHere is a collection of some of the art I did when Worked with State of Play on there game South of the Circle.
Hayden Scott-Baron@docky.games

I often think about how Firewatch was made with just seven rocks, scaled and rotated into formations. It’s so satisfying to work with a small set of good blocks. Anyone know of other examples like this?