Marc Max

Marc Max

@marcrobledo.com

(ES/EN) Fullstack developer. ROM hacker. Game Boy homebrew developer. Spanish videogaming podcaster since 2011. Currently working on: Ganbare Goemon: Hoshizorashi Dynamites Arawaru!! translation and Donkey Kong 94 DX. Portfolio: https://www.marcrobledo.com

1.1K followers245 following311 posts

Las guías que publicaba Nintendo España en los años 90 y 2000, preservadas con sus diseños web originales. archive.org/details/guia... Nota: esta recopilación se publica puramente con fines de preservación y sin ánimo de vulnerar las marcas originales.

archive.orgGuías Nintendo 2000Archivo de preservación de las guías publicadas en el sitio web de Nintendo España en los años 90 y principios de los 2000, manteniendo el diseño original íntegramente.Ideal para recordar cómo eran la...

Marc Max reposted

There is a certain balance in an outlined sprite, that makes it look considerably smaller when you remove the white part. This is why the bat has actually bigger ears and bigger wings (1px) in the #gameboycolor version of #tinytoon DX 2. Not using it as a cheap reason to show you my progress at all

Marc Max reposted

I finally have a build with everything: 12px height font, VWF, colored bubbles and labels🥲 Almost everything regarding text is finished!

Marc Max reposted

The first beta release of the MediEvil Recomp project is out now! This lets you play MediEvil with widescreen support, scaling aspect ratio, increased draw distance/render distance, increase FPS support, PGXP, Better Terrain, Frame Interpolation, and other things all natively running on your PC.

A must read on how AI is specifically making a significative decrease of quality in ROM hacking and homebrew.

SEGA SATURN, SHIRO!@segasaturnshiro.bsky.social

Is there any harm in using AI to work on — or entirely create — projects for the Sega Saturn and elsewhere in the retro gaming scene? Yes, PandaMonium says in this opinion column, equating such work to digital asbestos: www.segasaturnshiro.com/2026/09/24/c... #sega #saturn #segasaturn #retrogaming

Marc Max reposted

I thought the mouse enemy looked a little bit dull and monochromatic in my #tinytoon colorization patch for #gameboycolor. So I took inspiration from the coyote gang episode, and changed the color of his hat ever. 😊 BTW, I'll be taking part to a retro event soon, and a demo will be playable.

Marc Max reposted

Here's the first footage of the cancelled SNES/SFC port of Railroad Tycoon to ever be posted online, captured from my promotional tape made by the would-be Japanese publisher. For a long time, the only evidence of the game's existence was two blurry Nintendo Power screenshots!

¡Nos vemos mañana en Retro Alacant! En primicia, podréis probar Donkey Kong DX y una nueva coloreación comercial que saldrá en formato físico (¡caja y manual incluídos!) Además, también estarán jugables todos los proyectos de remasterización de GB en los que hemos trabajado.

El próximo 12 de septiembre estaré en Retro Alacant exponiendo mis trabajos de traducción y remasterización de videojuegos en Game Boy. Además, por primera vez y en primicia, el aún inédito Donkey Kong DX estará disponible de forma jugable al público :-) ¡Os espero allí!

Un placer pasarme a hablar con @chiconuclear.bsky.social de @anaitgames.com sobre modificación de videojuegos clásicos y cómo esta ayuda a su preservación :-)

AnaitGames@anaitgames.com

¡Empieza nueva temporada de ANY%, nuestro podcast de entrevistas! Arrancamos hablando con @marcrobledo.com sobre rom hacking, preservación y el fantástico reto de colorizar clásicos de Game Boy. Ya disponible en abierto, para que te lo escuches ahora mismo, ya, now: www.patreon.com/anaitreload/...

Marc Max reposted

Charlé con @marcrobledo.com sobre estos temas y me lo pasé pipa, escuchadlo mientras jugáis a algo en la Game Boy.

AnaitGames@anaitgames.com

¡Empieza nueva temporada de ANY%, nuestro podcast de entrevistas! Arrancamos hablando con @marcrobledo.com sobre rom hacking, preservación y el fantástico reto de colorizar clásicos de Game Boy. Ya disponible en abierto, para que te lo escuches ahora mismo, ya, now: www.patreon.com/anaitreload/...

My old DKC Advance restoration tool has been rewritten to fully support the sequels. DKC2 and DKC3 Advance colors can be restored at last.

Marc Max reposted

If you are one of those people who wasn’t sure, whether to get a #playdate or not. Not only has it amazing games and Season 3 is just around corner, but you will have a Game Boy emulation experience like nowhere else. #gameboy #retrogaming #crankboy #dmg

Marc Max reposted

I'm working hard on finishing Razing Core, but sorry for the lack of updates. I'm now approaching the end, currently working on the stage 6 boss, and then the final stage! 🫡 The ROM size is now 4mbit (512Kbyte), I hope it will fit the finished game. #mastersystem #homebrew

Bad Computer@badcomputer.bsky.social

Razing Core is a shoot 'em up in development for SEGA Master System/Mark III. I plan to release it this year on itch digitally with a physical version to follow. #homebrew

Marc Max reposted

Happy 25th birthday, Game Boy Advance! To celebrate, I am happy to announce the Game Boy Enhance is FINALLY here! The Game Boy Enhance (AGBM) is a circuit-level recreation of the Game Boy Advance. It uses almost all-new components, but still uses the original CPU - it's not emulation!

While trying the new #DKChallenge I've realized the hundreds (thousands?) of betatesting hours spent on the DX version made me forget how the original game looked.

Marc Max reposted

Happy Rockman day! Here's Mega Man using his Mega Arm from Mega Man V for the Game Boy. This is a piece I did some time ago trying to imitate Mega Man's classic artstyle, but never published until now. #ロックの日 #RockmanDay

Marc Max reposted

Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate. It's so good, I had to make a video.