MaterialX

MaterialX

@materialx.bsky.social

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

112 followers8 following10 posts

MaterialX reposted

🚀 ASWF Dev Days is coming September 17! A virtual, 1-day event where devs of all levels pick a task from open source projects like OpenColorIO, OpenEXR & MaterialX and code alongside maintainers. 💡 Single-day scoped tasks 🤝 Maintainer mentorship ➡️ aswf.io/dev-days #OpenSource #VFX #ASWF

MaterialX reposted

MaterialX v1.39.5 is released! This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, improvements to the MaterialX Graph Editor, and much more. github.com/AcademySoftw...

MaterialX reposted

If you've ever wanted to contribute to open source VFX software but didn't know where to start: Dev Days is made for you! Join us on May 14 or September 17 for ASWF Dev Days. Pick a project, get paired with mentors, and make a real contribution in one day 👉 bit.ly/49cSk6U #DevDays #VFX #Animation

MaterialX reposted

MaterialX reposted

This weekend I added support for the MaterialX <time> and <frame> nodes to Gatling. Procedural materials can now be animated over time, such as this clock authored by Roberto Ziche:

MaterialX reposted

We're excited to share #OpenPBR Volume, a new collaboration between Autodesk and Sidefx to create an open standard enabling users to define the look of volumetric assets. OpenPBR is a subproject of @materialx.bsky.social. Read more: www.aswf.io/blog/openpbr...

aswf.ioAnnouncing OpenPBR Volume! - ASWFOpenPBR Volume is a new collaboration between Autodesk and SideFX to create a common model for defining the look of volumetric assets.

MaterialX reposted

New Github PR to #ThreeJS that adds much improved #MaterialX support. New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc... Full details: github.com/mrdoob/three...

MaterialX reposted

One update we want to celebrate in USD 25.05 is having MaterialX v1.39.3 -- which includes OpenPBR Surface and the Chiang Hair BSDF -- as the new default MatX version. 🎉 Thank you for the close collab @materialx.bsky.social! 💖 We're excited to see the cool things folks create with this combo!

MaterialX v1.39.2 has been released! This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024. www.aswf.io/blog/materia...

aswf.ioMaterialX v1.39.2 Now Publicly Available - ASWFThe Academy Software Foundation is excited to announce the release of MaterialX v1.39.2, introducing support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Wo...

MaterialX reposted

For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27. We hope to see you there! www.aswf.io/blog/devdays...

aswf.ioJoin us for Dev Days 2024 Next Month! - ASWFSign up now for ASWF Dev Days, a two-day virtual hackathon which helps individuals to make their first contribution to a project.

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