Midge Makes Games

Midge Makes Games

@midgemakesgames.bsky.social

Game Dev https://store.steampowered.com/app/2073630/Gun_Knight_All_Day/ https://midgemakesgames.itch.io/ https://www.youtube.com/@itsmidge

330 followers309 following1.3K posts

Thinking about my equipment screen. I remember FF6 had an optimal or best equipment option. Something like that. I was wondering how that worked, since you could probably have a debate about which equipment is best. Turns out it's super simple, just based on raw physical attack and def values.

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I'm pretty happy with the cadence of writing an update post every 3 weeks. Long enough that I always have something to show, but short enough that I feel like I need to keep it moving. Last one got more eyeballs than even the initial one. And a little post is far less effort than a yt vid.

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Someone ran a poll on X, asking players if they would prefer "all games on Steam made by humans" or "all games on Epic made by AI". 139,568 people voted, with just 1.6% voting for AI and Epic. Faith in humanity restored!

Finally bought my ticket in advance and managed to see you can see everything. I loved it. Excellent pacing for a 3 hour movie. Unpredictable enough to stay engaging the whole way through. I think I'm still sorta processing it.

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Made a small experiment. My daughter always wanted to draw things for any of my games. So, let's do it. Sketch, scan, rework ( #Krita), integration into the game ( #Godot). #familygamedev #art #humanmade

Not much to look at, but the equipment text is now pulling from real equipped items, no longer just placeholder text. So there's a whole equipment system behind it now. Haven't touched the equipment screen yet.

Not much to look at, but the equipment text is now pulling from real equipped items, no longer just placeholder text. So there's a whole equipment system behind it now. Haven't touched the equipment screen yet.

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project update on generation and simulation in the game i'm working on, tentatively titled [the coiled sun], and the new save system. a short thread:

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Current look at my night time city environment, been working on this for a very very long time. So far I'm very proud of how its looking.

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The thing about game development is they want you to think it's like movies: even working on the base-line of a micro-budget you need hundreds of thousands of dollars for cast, crew, equipment, etc... Game dev can be like novels: the only budget you need is your own time and effort and a computer

Yes, I imagine it would be difficult to make a video game if you have absolutely zero relevant skills and refuse to learn any

I pinched a nerve in my back (or neck?) which makes doing anything at the computer pretty excruciating for more than a short while. Bummer because I really wanted to work on the game last night and today a lot more than I did. Hopefully this heals up soon enough.

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One of my personal favorite monsters from Even Goblins Fall In Love, our upcoming indie NES JRPG, is Stabby. Almost everyone who's played the game let's out a chuckle the first time they run into this unhinged mimic with a knife. #nesdev #gamedev #indiedev #retro