Mr. Staleman

Mr. Staleman

@mrstaleman.bsky.social

Limbus Company Friend Code: Q360065421 TTRPG Designer. Writer. My games Inscribed: Heartstealer and WAR/PATH can be found on my Itch Page. I use Substack for reviews and game design talks.

123 followers266 following470 posts

Mr. Staleman reposted

On the day the world celebrates one of the biggest games ever made, we're celebrating the little ones. The Pyramid launches for FREE November 19, 2026 on Steam. Our love letter to indie games and roguelikes. 3000+ handmade challenges, 150+ games. Wishlist on Steam ⬇️

For #screenshotsaturday I have some of the events I've made for the Mires in What Rotten Muck finished. Its slow going between this and filling out the info for the Colonies, but once that's done, the first Playtest can start!

Mr. Staleman reposted

Initial posts are already coming in! We've got shout outs and monsters showing up.

Ghoula RPGs@gilarpgs.bsky.social

The Gila RPGs Discord Bingo Game has officially begun! From today through the end of October, create things, share ideas, shout out people. All while filling in your bingo board. Get bingo? You get a free game! I hope you'll join us!

Now that the latest Canto of Limbus Company has ended (a Canto I've yet to finish, but know I'm in for a good time), I am quite possibly ravenous to learn more about my favorite girlboss war criminal, Outis. She is quite easily my favorite character of the group (tied with Gregor) and I need to...

Learn more about her relationship to the big man trying to start another war and her relationship to the Veiled gods of the City. Also, like, we're maybe getting an auto battler if that timeline is still to be believed which should be neat.

Mr. Staleman reposted

Replying to @kaiserwolfheart.bsky.social

To anyone seeing this post, I really recommend giving #LimbusCompany a try. I know that the Gatcha genre, Korean-only VA, and visual novel storytelling style might turn some people down, but this game has a superb story worth experiencing.

Mr. Staleman reposted

This November we're hosting our first solo RPG game jam at @itch.io! Solovember 2026: All flavours of solo TTRPG welcome: tactical, journaling games, dungeon crawls, experimental, etc. A fun alternative to NaNoWriMo or to do as part of NaGaDeMon 🧡 itch.io/jam/solovemb...

itch.ioSolovember 2026A game jam from 2026-10-31 to 2026-12-01 hosted by Sero. We've all been waiting all year, and it's almost finally November. Just like SoloSeptember we have another month all about solo and solo-friend...

Mr. Staleman reposted

I'm designing a game. Thematically, you're a wizard, thirsty for an all powerful wish, only 4 orbs of power can grant. Mechanically, 1-4 players are flipping tiles, programming actions, managing domino magic and energy to fight those who stand in your way. Coming to Kickstarter mid October.

kickstarter.comComing soon: PONDUS: An Analog Wizard GameYou're a wandering wizard on the hunt for the orbs of power in this tile-flipping battle royale adventure game.

I just received an achievement on Royal Road for officially having 25,000 people look at the story I currently have on hiatus and I'm trying real hard to believe that Dead Internet Theory isn't a thing and that the 500 people that made it all the way to the end of the chapters are real. Awesome!

Mr. Staleman reposted

2026.10.01 (KST) 신규 인격 특정 추출 /新規人格特定抽出 / New Identity Target Extraction [000] 오트쿠튀르::르누아르 브랜드 매니저 돈키호테 / オートクチュール::ル・ノワール ブランドマネージャー ドンキホーテ / Haute Couture::Le Noir Brand Manager Don Quixote store.steampowered.com/news/app/197... #LCB #림버스 #LimbusCompany #リンバス

Mr. Staleman reposted

The main selling point of a #TTRPG is not mechanical. It is PREMISE. What do you do in the game? Why? This is why "genre-less rules engines" like GURPS have not slowly consumed and spit out the market leaders. "It can be ANYTHING!" "NO! In #Dnd you go in holes and murder things for gold."

Using Grids is just so much nicer and more tactically and tactilely interesting. Loved the video, interested in the game the YouTube creator is working on.

This post is unavailable.

Mr. Staleman reposted

Playtesting is underway for Residue!! Some of our backers had the chance to test drive an intro scenario, and we're super stoked about the feedback so far 🔥

Just finished Ending A of Limbus Company's Canto 10 and I'm genuinely struck by the creativity and raw narrative excellence that Project Moon continues to achieve in a fucking Gacha Game. They taken the model of live service and have created a story so rich in history and connections that I weep.

Mr. Staleman reposted

in fact they're on sale now with all my illustration asset packs so how'd you like that!? bundled also for $15 for all 5 itch.io/s/201097/fal...

itch.ioFall Illustration Assets Sale by Odds & EntsA bundle by Odds & Ents, $15.00 for 5 games
Emily | Odds & Ents@oddsandents.bsky.social

From a past folklore Jam where I drew some Mothmans for a game that we didn’t quite make work: In case you want some Mothman art! oddsandents.itch.io/mothmaam-ass...

Late night Video Idea: Talking about Sweet Home and how it fails to live up to its horror of contorted desires in a way that I Am A Hero does not. Also; Why Jagaans horniness detracts from ITS commentary on contorted desires.

I'm very excited to get my hands on this and play it! I've been following along and it harkens back to my love of Choose Your Own Adventure books. If you're a Solo Game lover looking for some Eldritch horror, Id recommend giving their Demo on itch a shot and buying it if you like what you see!

Viktor Oktobar 👁️@fangandtentacle.bsky.social

👁️ CARNAGE ON CAPE COD IS OUT 👁️ Get your copy now at rpg-trader.com/creator/562/... #ttrpg #solottrpg

Mr. Staleman reposted

New to the Gila RPGs shop: PREQUEL Designed by @glyphtide.games, this is an incredible oneshot TTRPG that combines storytelling with tactical combat, using the LUMEN system. Print copies are now available in my store. Grab yours today! gilarpgs.com/products/pre...

gilarpgs.comPREQUELYou are the first Heroes who have reachedthe Evil that rules over the realm.  The Quest was difficult and full of sacrifice.But despite all this, victory will not meet you.  The ones who come after yo...

I love what #Deadzoner does with items. Typically with traditional Roguelites, you get an inventory of stuff that you have to be aware of to use against enemies. But the inventory becomes unwieldy and filled with stuff that you don't remember to use or want to save for a rainy day.

Deadzoner does away with all of that by having the items provide passive and persistent effects. I love that! I don't have to worry about using my medkit because it will be used at the end of the stage. And now there's tension because I don't have a safety net mid stage to pause and heal; if I dont

I haven't had this bug bite me in a while but I think I'm writing a video script? There's this developer, Caiysware, who I've followed religiously and has created some of my favorite games in the recent oughts (Boneraiser Minions, Skelly Selest, Spirits Abyss, and now Deadzoner) and like I don't see

Anything about their content anywhere on YouTube?! I feel like it would be a good video to cover their games, the throughline of their particular brand identity within their games, and why I feel like theyre one of the many unsung heroes in the roguelite\like genre switching things up time and again

Have you ever had a month where you start it off hoping things will be better by the end of it and you end the month so much worse than when you started? That's the kind of time I'm having right now. Car troubles three days before I start working again and it happens just as I get my haircut :'(

I'm finally getting closer to a playable state. The game has been playable for a month now but I've been filling the world with stuff to do so that the play test can be expensive. I'm very excited about how things are turning out. And for those wondering, this was built to be a Solo Game!

I've read through this and Chase has created an incredibly amazing stylized game. It's incredibly compelling.

Gears of Fate@gearsoffategames.bsky.social

Hey there! I’m Chase and I design solo-first tabletop games. Right now I’m developing my monster hunting game Undergrowth for release next year. Follow if you’re curious about solo RPGs or tabletop game design! 🤘

I've been through Montabi over and over again and I've got to say that they've nailed combining aspects of Slay the Spire with Battle Network and Pokemon. I've been making my way to Ascension 10 and the game has been so riveting, trying to find team combinations that work well together.

View full thread

...and a 3rd card to recover an exhausted card (I.e. the first two cards). If I played a turn correctly, I'd generate 4 Items per combat encounter. I steamrolled through the final encounter by sheer item use. Which is a shame because the difficulty curve when I don't use items is very good.

All of that to say that Montabi has been an extremely good game with a small difficulty issue that could be fixed with some smart limitations. Limitations breed creativity.

I've been through Montabi over and over again and I've got to say that they've nailed combining aspects of Slay the Spire with Battle Network and Pokemon. I've been making my way to Ascension 10 and the game has been so riveting, trying to find team combinations that work well together.

My only gripe with the game is that Supplies (potions in Slay the Spire), are so abundant and so impactful, that by the end of the game when I'm meant to face off against the final boss, things are a bit of a cake walk. Like I find myself limiting item usage manually to present a challenge and I...

...feel that if the game just introduced a hard Item Limit, the game would be more difficult and the items would have more meaning. To give you an idea, I had the Student Trainer who has a card that generates an Item (alchemize in StS), a card that lets me copy the item generator to another unit...

I'm currently reading through Dungeon Crawler Carl and I've reached a very particular section where they're in a certain place and my personal background on all of it makes me wince just reading it. The way certain things are spelled irks me.