Elliott Mitchell πŸŽ₯ πŸ§€

Elliott Mitchell πŸŽ₯ πŸ§€

@mrt3d.bsky.social

Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev

1.5K followers1.9K following327 posts

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Intro: I am an artist who founded an indie studio & became a game dev, XR dev, volumetric filmmaker, & community organizer. My game reached number 3 on the App Store. I have played significant roles in projects that were Emmy-nominated, exhibited internationally, & had a substantial cultural impact.

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Mulholland Drive is probably the pinnacle of David Lynch's long-running ability to craft a story of about a thousand different depths. There is no real "Aha!" moment of solving the mystery. You go deeper and deeper until you find the meaning that personally feels right to you.

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center. conference.godotengine.org Early bird tickets are on sale until June 5th. Accepting speakers, workshops, and Godot project showcases until June 15th.

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Meet my angry gnome, Orrin Ironpiss. Rigged and animated in Maya. He's the main character in my third person #VR game, Stabby Stabby Loot Loot. #VRGaming #Animation #ActionRPG

Does anyone know if the #unity VFX Graph renders fewer particles on iOS? I’m not sure what’s happening, perhaps it’s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system don’t seem to render.

After spending a bunch of time testing on device, upgrading to Unity 6, 6.1 and back to 2022.3…. I figured out the issue! Total Time (VFX) nodes feeding into a Turbulence node breaks in iOS builds. I'll submit a bug report with sample project. #unity3d #vfx

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is games are being made sub-optimally in order to speed-run vertical slices/convincing demos instead of finalising systems then building content, you have to make content alongside 1/

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

I built my own prefab system, the hard way. Similar to what Unity has, and wrote about the challenges and techniques used to solve the problems. Learn some maintainable C++ code tricks: dev.to/timbeaudet/t... #gamedev #cpp #indiedev #enginedev

dev.toType Safety, Custom Iterators, and Runtime Structures in the Real WorldI develop indie games live and decided to build my own prefab system, similar to that in Unity. This...

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

It had been a while since we saw Beignet so I dug him out and made him take a bath. This frog is thicc. I mean, he's going on a diet kinda thicc. Like, his face is slowly disappearing inside the mass of chub. He is hefty. He is husky. He is a large frog.

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Boston Gamedev Week is gonna be so rad! Come hang out! I'm leading a few discussion sessions in the Relaxing Chats blocks--should be a good time: Survival Game Design Innovative Game Mechanics Team Culture and Vision Holders

Boston Game Dev@bostongamedev.bsky.social

Introducing BOSTON GAMEDEV WEEK - May 5-11! πŸ₯³ Traveling to Boston for PAX East? Join us early for a week full of developer-focused events including meetups, roundtable chats, GodotCon, indies demo night and more! Full schedule at gamedev.boston #gamedev #indiedev #indiegamedev

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

Reminder to folks attending #GDC25: We’re enough days out from the conference now that symptoms for COVID and flu will start showing up, so keep testing etc to keep yourself and others safe!

Elliott Mitchell πŸŽ₯ πŸ§€ reposted

BGD is our parent/sponsor org, follow this account to catch other Massachusetts game dev event stuff!

Boston Game Dev@bostongamedev.bsky.social

Hey bsky! We're Boston Game Dev, a community nonprofit supporting the local game development scene. We help groups big and small run meetups, jams, demo nights, lectures and more. Watch this space for more news about what we have coming up! #gamedev #indiedev #indiegamedev