Graham Pentheny

Graham Pentheny

@grahamboree.bsky.social

Cofounder, President, Treasurer @ bostongamedev.org Core Maintainer @ recastnav.com Senior Engineer @ spryfox.com grahamboree.lol

136 followers95 following69 posts

Graham Pentheny reposted

We LOVE our first BGD fan art!! The characters from local studios carrying our BGD banner 🥲

re-spite@respite-dev.bsky.social

My first ever @officialpax.bsky.social with @bostongamedev.bsky.social... was a BLAST!!! See you all next time!! (Featuring characters made by @hypersect.com, @normalhorsegames.bsky.social, and @nthcircle.bsky.social)

🍿🍿🍿

Jason Schreier@jasonschreier.bsky.social

BREAKING: A Delaware judge has ruled that Krafton must *reinstate* Ted Gill, the fired CEO of Subnautica 2 maker Unknown Worlds. In the ruling, the judge accuses Krafton's CEO of using ChatGPT to come up with a strategy to get out of paying Unknown Worlds a $250 million bonus. Story coming shortly

Graham Pentheny reposted

GG to all the very-early-morning climbers who managed to make it to our annual GDC Bouldering Meetup! Already thinking about how to make next year even better... 🤘🕹️

Graham Pentheny reposted

“All those who are lost deserve kindness.” 🧡 Cozy Grove: Camp Spirit is coming to Steam later this year! 🚐 Discover a relaxing island oasis 🐻 Bond with a charming cast of characters 🎁 Exchange gifts with other players asynchronously .. and more! Available to wishlist now: s.team/a/2021960

store.steampowered.comCozy Grove: Camp Spirit on SteamAll those who are lost deserve kindness. Help cute, ghostly bears find peace in this relaxing sequel to the beloved life-sim game Cozy Grove, where kindness rules and new crafting, building, and campi...

I'm setting up a linux Jenkins server. This is the state of modern Unity: * Official Installation instructions for unity hub were wrong. * Unity hub won't run headless because it still needs a virtualized display. It just segfaults. Had to install xvfb and route all commands through that.

Graham Pentheny reposted

Boston Game Dev will be hosting a Global Game Jam site again this year! We'll be at the Nonprofit Center downtown all weekend, 1/30 - 2/1. Come make a game with us! More info + registration here: www.eventbrite.com/e/boston-gam... Huge thank you to our sponsor @unity.com for making this possible!

eventbrite.comBoston Game Dev Global Game JamCome make a game over a weekend with Boston Game Dev! Global Game Jam is a non-competitive opportunity to collaborate, experiment and learn.

Graham Pentheny reposted

I legitimately didn't know they were competing with Steam and it's crazy to me that they burnt so much money on what sounds like something with very little (or wildly misguided) market research.

Graham Pentheny reposted

friends, full disclosure: i have ZERO recollection of what we talked about when we recorded this. But I was hanging with Alan and Syrenne so I'm sure I had a good time. Go listen and be entertained? Educated? Who's to say, I guess. Go listen.

Draknek & Friends@draknek.bsky.social

Draknek & Friends Official Podcast Episode 36 featuring @adamdegrandis.bsky.social is out now! Topics include the development of the games, his time teaching, a dive through some gaming history, and a surprisingly long tangent about music. draknek.org/podcast

Graham Pentheny reposted

Draknek & Friends Official Podcast Episode 36 featuring @adamdegrandis.bsky.social is out now! Topics include the development of the games, his time teaching, a dive through some gaming history, and a surprisingly long tangent about music. draknek.org/podcast

draknek.orgDraknek & Friends Official PodcastJoin Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and th...

"Don't repeat yourself" (aka "DRY") is the foremost pitfall of our generation of software engineers. It's followed so myopically and dogmatically that people perform heroic code structure contortions just to enable re-use of a 10 line method they could have copy/pasted.

Graham Pentheny reposted

There's a reason the summer community BBQ is one of our favorite events of the year! So great to see our amazing community come out and make an already sunny and beautiful day even better. #gamedev #indiedev

Graham Pentheny reposted

Some of y'all are gonna think I've gone completely nuts, but I'm gonna talk about rounded corners and why circles suck. Most devs take it for granted that rounded corners are circles. Spoiler: They don't have to be! There is a much more aesthetically pleasing and cheaper alternative. 🧵👇 #gamedev

I really struggle with this when I talk about my interests and career. I always have to say “game AI, not LLM ChatGPT stuff”

Brandon Sheffield@brandon.insertcredit.com

Since the term AI has been poisoned by generative world-burning stuff, we're going to have to go back to calling video game AI routines "the computer." I couldn't beat the final boss because the computer was being cheap, etc.

Today's fun Unreal-ism: Unreal is right-handed Z-up, so Euler angles in Unreal are: Yaw = Z, Pitch = Y, Roll = X Rotations are often defined by FRotator. There is the FRotator::Euler() method that gives you an FVector with the correct axis rotations in the correct places.

There is FRotator::MakeFromEuler that takes an FVector of axis rotations and correctly generates an FRotator. However for some bizarre reason, FRotator stores values internally in the order: Pitch (Y), Yaw (Z), Roll (X). It also has a public constructor that takes three floats in that order.

Graham Pentheny reposted

Five years ago I went to my first PAX not knowing anyone and with no clue how to start connecting with people in the industry. This year could not have felt like more of a full circle moment.

Graham Pentheny reposted

Unity just is not stable enough as a business or a company to rely on it for developing multi-year projects.

Uriah@uriahgnu.bsky.social

Posted by @deanhall.bsky.social on reddit, anyone using #Unity needs to take a serious look at what is going on. This is a direct threat to hundreds (thousands?) of studios and tens of thousands of indie developers with games built on Unity. www.reddit.com/r/gamedev/co...

Graham Pentheny reposted

Are you already in Boston for PAX East? Boston Gamedev Week organized by @bostongamedev.bsky.social is happening through Friday! There's a demo night and wonderful social meetup (Make Games, Make Friends) tonight and I'll be at both. Come hang out?! Details here: gamedev.boston

gamedev.bostonBOSTON GAMEDEV WEEKGet a full week of gamedev goodness here on the bay. Coinciding with PAX East, Boston Gamedev Week is a slate of events focused on developers.