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Peter Conlin
Peter Conlin
@peterconlin.bsky.social
Currently working on BotHacker. Previously Cinematic Designer @DeckNineGames and Indie Developer @BaetylusGames | Seattle | (he/they) https://peterconlin.com/
713 followers694 following601 posts
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The thing about the boxes they were all just scrap wood used to test my depths while making the main project of the set of draws. It helps me to have scrap take the tests before I use the good wood and means I grow a little family of boxes #woodworking
Now the test boxes are sanded and one coat of oil and already have the joints popping like I hoped. They all use different wood types so different results from the boiled linseed #woodworking
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Dima Goryainov Destiny 2 Beyond Light- Exo Branding www.artstation.com/artwork/D5O460
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BREAKING: Electronic Arts is cutting 400 jobs and shutting down BioWare, the legendary development studio behind Dragon Age and Mass Effect. www.bloomberg.com/news/article...
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Replying to @andresmakesgames.com
I'm on 5.6 but this is true even in 5.8. How was this supposed to work? I'm curious if anyone's messed with Gameplay Cameras that has run into this before. It's doing some fancy things with namespaces and evaluator declarations in C++ but it's not THAT complicated. Am I missing something??
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I'm trying to build a custom C++ UE Gameplay Camera node, but I'm getting linking errors with UE::Cameras::FCameraNodeEvaluator. I double checked against Q.Soler's github.com/quodsoler/un... but our implementations are very similar. As far as I can tell FCameraNodeEvaluator is just not API exported.
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Hay go check out Bad Magpie! Just go have a look maybe even give it a little play. I got to work a little bit on it so do it for me ok.
IT’S HAPPENED! YOU can finally play Bad Magpie! so what are you waiting for, go and play the demo NOW 🗺️ explore a chaotic and colourful world 🌟 get a glimpse of the mysterious narrative 🔍 discover meteorites and hidden items 🐦 wreck havoc, be a menace play now on Steam & XBOX on PC!
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You should be asking why Rockstar gets to do this and doesn't run into any issues with payment processors, while the rest of anyone drawing or writing "explicit content" on any platform have so much trouble getting paid
GTA 6 has received a rating of PEGI 18, revealing mentions of "decapitation," the ability for players to snort cocaine at any time, "scenes of sexual fetishes," and much more.
The reason I hesitate is the risk of overscope. I'm weighing the value of making the something really cool that could get someone to play the game vs the potential additional work involved that could prevent it getting finished.
I'm considering if it's worth/how best to get more life into the battles. Having a single sprite for front and back view is retro but having the bots move, and strike, have idle loops and damage frames would really pop. #indiegame #BotHacker
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