RayBenefield

RayBenefield

@raybenefield.bsky.social

Founder of Creative Force ✨ GOAL - Build an early access quality game every 2 weeks in 2025 🧠 AuDHD πŸ³οΈβ€πŸŒˆ Non-Binary (He/They/She) πŸ› οΈ Former Creative Tools Designer for @EpicGames

3.7K followers615 following404 posts

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Hey #gamedev πŸ‘‹πŸ‘‹πŸ‘‹ Wanted to share the progress of my first cozy game I'm working on as I juggle 4.5 projects right now as a solo dev. It's inspired by Rusty's Retirement, Stardew Valley, and eventually Satisfactory. Been fun nailing the lighting in particular for this one, Lumen is so good. 😊😊😊

RayBenefield reposted

One of the hardest things about being a solo dev is finding large enough pools of assets with a cohesive style to make games. This pack is intended for comprehensive collections of #gamedev assets with enough quantity & quality to make many games. Help me find more πŸ₯ΊπŸ₯ΊπŸ₯Ί go.bsky.app/3UgrDw9

ℹ️ℹ️ℹ️ The biggest design mistake early #gamedev makes... Designers are often proud of what they made, and the easiest trap to fall into is "I don't want a player to miss this". Early player journey is often flooded w/ noise, only show the best parts early on. Breadcrumb the rest solo devs.

Ooo, ooo, ooo!!! Good time to remind people that I started this Starter Pack for asset collections and creators to help solo devs solve this asset problem. πŸ’–πŸ’–πŸ’– go.bsky.app/3UgrDw9 I've been trying to find more and reach out to them to join the Blue Sky #gamedev community πŸ˜…πŸ˜…πŸ˜…

Shadestyle@shadestyle.bsky.social

I mostly just wish I had good resources for royalty free assets that I know I could 100% use in my game. I've exclusively been making my own assets thus far.

I don't know about the rest of #gamedev... but I LOVE kitbash WIP stuff as a level designer who started in UGC like Halo Forge, we only had premade assets. The process can be more exciting as it is inspiring to remember that everyone has a process too. Helpful for the solo devs out there πŸ’–πŸ’–πŸ’–

SystemSearcher@systemsearcher.neocities.org

There might not be a devlog this week, a lot of what I've been doing is just kitbashing the ship interior which isn't really a video-worthy subject until it's done. Could perhaps be a good time to actually switch to a bi-weekly schedule. #godot #godotengine #gamedev #indiedev #project_lost_polaris

✨✨✨ Wanted to widespread this response for #gamedev DO NOT BE AFRAID to post to the #SoloDev tag. Do what you need to do as a dev to complete and share your vision. As you grow, you can always give credit and clarify. Don't let anxiety caused by potential gatekeepers keep you from growing πŸ’–πŸ’–πŸ’–

Question to other #indie #gamedev peeps. I'm uncomfortable using the #solodev tag because although I am doing a majority of the work, I have so many amazing people supporting this project and helping me along the way through writing, correcting code, etc. How do you feel about saying "Solo Dev"?

RayBenefield reposted

I just wanted to say: Thx for your support this year, it gives me and the gyro gaming community a lot of credibility. For example, in the past 2 weeks alone, I received my Alpakka controller (I'm still getting used to it, video about it soon)+

RayBenefield reposted

I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain

My solo dev journey has taken me down the route of UI. I've made both a hotbar and a radial menu for my farming game. I'm going to pretend it is still #ScreenshotSaturday for #gamedev visibility purposes lol But I'm learning a lot about Unreal Engine's UMG for UI. πŸ˜…πŸ˜…πŸ˜…

If you are not following @kenney.bsky.social already, you are missing out on valuable #gamedev resources for solo devs especially. Sooo much great content comes out of this dude. 😍😍😍

Kenney@kenney.nl

Worked on a system today so I can 'theme' my assets quickly. First I create the crude model, then sets (roof piece, wall piece, etc.) and it'll generate the completed models based on the crude model. Allows me to create even more cool free #gameassets!

RayBenefield reposted

The engine is just a tool, your creativity is what makes the game. If you enjoy the tool you use, you'll likely create something amazing. Don't let anyone tell you otherwise. πŸ₯°

RayBenefield@raybenefield.bsky.social

✨✨✨ No matter what platform gets you into #gamedev, you should not be ashamed. Twine, RPG Maker, RPG in a Box, Halo Forge, Fortnite Creative, UEFN, Roblox, Scratch, Game Maker, etc. Being a solo dev is hard. Your ideas can always be remade in more powerful engines. Just finish it πŸ’–πŸ’–πŸ’–

RayBenefield reposted

So much this - I got my start making games and websites in Flash working with ActionScript (Macromedia Flash, which is how old I am…)

RayBenefield@raybenefield.bsky.social

✨✨✨ No matter what platform gets you into #gamedev, you should not be ashamed. Twine, RPG Maker, RPG in a Box, Halo Forge, Fortnite Creative, UEFN, Roblox, Scratch, Game Maker, etc. Being a solo dev is hard. Your ideas can always be remade in more powerful engines. Just finish it πŸ’–πŸ’–πŸ’–

‼️‼️‼️ Dear #gamedev and #solodev folks using Unreal Engine... remember to sign into Quixel Megascans to claim all the megascan legacy assets before the end of 2024. If this feels like deja vu, it's cuz you might have done this for Fab, but things are not to feature parity. quixel.com/megascans/home

quixel.comQuixel MegascansDiscover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorials and resources.

RayBenefield reposted

All of this. Regardless of the tools used, making a game is hard.

RayBenefield@raybenefield.bsky.social

✨✨✨ No matter what platform gets you into #gamedev, you should not be ashamed. Twine, RPG Maker, RPG in a Box, Halo Forge, Fortnite Creative, UEFN, Roblox, Scratch, Game Maker, etc. Being a solo dev is hard. Your ideas can always be remade in more powerful engines. Just finish it πŸ’–πŸ’–πŸ’–

RayBenefield reposted

If you contribute to the creation of games but don't think you're worthy of calling yourself a game dev, hmu. I'll be happy to berate you into accepting it. 🀣 #GameDev

RayBenefield@raybenefield.bsky.social

✨✨✨ No matter what platform gets you into #gamedev, you should not be ashamed. Twine, RPG Maker, RPG in a Box, Halo Forge, Fortnite Creative, UEFN, Roblox, Scratch, Game Maker, etc. Being a solo dev is hard. Your ideas can always be remade in more powerful engines. Just finish it πŸ’–πŸ’–πŸ’–

πŸŽ‰πŸŽ‰πŸŽ‰ Go get it #gamedev! Huge asset collections allow you to finish your games sooner than later. Things like UI button prompts can save you SO much time. Use it! ❗❗❗ @kenney.bsky.social is in the asset collections starter pack I made a few days ago as a resource for solo dev. go.bsky.app/3UgrDw9

Kenney@kenney.nl

A new update for Kenney Game Assets All-in-1 is now available adding recently release asset packs, tons of new content! #gamedev kenney.itch.io/kenney-game-...

✨✨✨ No matter what platform gets you into #gamedev, you should not be ashamed. Twine, RPG Maker, RPG in a Box, Halo Forge, Fortnite Creative, UEFN, Roblox, Scratch, Game Maker, etc. Being a solo dev is hard. Your ideas can always be remade in more powerful engines. Just finish it πŸ’–πŸ’–πŸ’–

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This includes not being afraid to use asset packs as a solo dev. A game is more than your assets. And you can always upgrade your assets later. πŸ’–πŸ’–πŸ’– Don't let bullies in #gamedev gatekeep you from finishing YOUR game. Do what you gotta do. 😎😎😎

Term@handle.invalid

Hey solo devs, here’s your reminder: ❌ You don’t need to reinvent the wheel. βœ… Reuse existing libraries, templates, or tools. Your goal isn’t to prove you’re a genius... it’s to solve problems efficiently. Get out there and build!

Yes you should give people credit in #gamedev. But if you are using assets that someone has placed on a store, you can absolutely still call yourself a solo dev. They didn't make assets for YOUR game, they made a resource for others. And solo dev is an individual leveraging existing resources.

Tony Gowland@tonygowland.bsky.social

Yeah ok I woke up and chose midweek violence

RayBenefield reposted

ik its sometimes hard to make assets for a game (i havent even attempted sprites yet), look through this pack if you need some help, or wanna double check to see if you were added to the pack < 3

RayBenefield@raybenefield.bsky.social

One of the hardest things about being a solo dev is finding large enough pools of assets with a cohesive style to make games. This pack is intended for comprehensive collections of #gamedev assets with enough quantity & quality to make many games. Help me find more πŸ₯ΊπŸ₯ΊπŸ₯Ί go.bsky.app/3UgrDw9

One of the hardest things about being a solo dev is finding large enough pools of assets with a cohesive style to make games. This pack is intended for comprehensive collections of #gamedev assets with enough quantity & quality to make many games. Help me find more πŸ₯ΊπŸ₯ΊπŸ₯Ί go.bsky.app/3UgrDw9

Yooo this looks dope 😍😍😍 We need more vampire survivor type games. πŸ˜‰πŸ˜‰πŸ˜‰

I've started the project 2️⃣ years ago by testing the core gameplay mechanics. A lot of things grew around it and the overall vibe of the game was shaped, but the shooting mechanics have stood the test of time!βš”οΈ #ThrowbackThursday #tbt #armsofgod #solodev #beforeandafter #indiegame #indiegames

My son and I tested multiplayer in my framework on my farms game today, he decided to make a "watermelon army" while I was committing #gamedev changes lol And tonight I tested my multiplayer stuff on my block based level editor. Solo dev is going really well. πŸ˜‰πŸ˜‰πŸ˜‰ Videos in the next week. 😊😊😊

RayBenefield reposted

πŸ“’ NEW RELEASE! War never changes, but sometimes it needs a cheeky visual upgrade. INTERFACE - Military Combat HUD is here! πŸͺ– Over 200 prefabs (with animations!) πŸͺ– 1,500+ sprites and icons πŸͺ– Huge range of input icons for multiple controller types Upgrade your project today! ‡️ buff.ly/415iRQf

RayBenefield reposted

#gamejams are HUGE, and they force me to practice building out mechanics and systems in various ways... and let's people test them out at scale also, great platform for engagement in the #gamedev #indiedev communities.

RayBenefield@raybenefield.bsky.social

✨✨✨ Game jams have always been a form of "practice" to me. They give you the ability to scope down and avoid spending years on a single project. The more you do a thing, the faster you get at it. And to me game jams help build that speed because your goal is proper completion. #gamedev #solodev

A wonderful point about #gamedev jams. Feedback is one of the biggest differentiators in terms of growth/quality. Access to that as a solo dev is so valuable. πŸ’–πŸ’–πŸ’– I forget how rare it is, cuz in my UGC space, feedback is a lot easier to come by when you have access to an existing player base. πŸ˜…πŸ˜…πŸ˜…

Ericbomb@ericbomb.bsky.social

I also don't know of a better way for new game devs to get consistent feedback than game jams as well. Trying to get people to play a random demo as a new dev? Probably 0 plays. But participating in a jam specifically for your genre/game engine? Almost guaranteed feedback by experienced devs.

✨✨✨ Game jams have always been a form of "practice" to me. They give you the ability to scope down and avoid spending years on a single project. The more you do a thing, the faster you get at it. And to me game jams help build that speed because your goal is proper completion. #gamedev #solodev

Eternal Skies TCG RPG@eternalskies.neocities.org

Hot take, but I don't think game jams are very useful. At least for me. Every time I work on a thing that isn't my game is time I'm not spending on my game. And it might steal my focus away and then I won't go back. I need consistent daily focus on my thing for years. #indiegamedev #solodev

For #indiedev folks that don't know... Fortnite is changing to a platform like Roblox, but with the power of Unreal Engine. I (that's me playing/talking in the video) demo'd these new tools to make games in FN @ GDC 2023's State of Unreal. πŸ˜‰πŸ˜‰πŸ˜‰ GREAT option for solo devs. youtu.be/N8-QidyLp0c?...

youtu.beUnreal Editor for Fortnite - Gameplay Tech Demo | State of Unreal 2023YouTube video by IGN
Erik AS πŸ”œ Spiel Essen@eanderssonsunden.bsky.social

How do you get your games into Fortnite?!

Another great pack for #gamedev #solodev #indiedev πŸ˜‰πŸ˜‰πŸ˜‰

DevDave@davidhardie.net

I made a call to #SoloDev on Bluesky. There's some really awesome mechanics and vibes coming out of the scene, and this pack will get them into your feed with the click of a button. For devs: reply to be added before it is full. #solodev #indiegame #indiedev #gamedev #games go.bsky.app/5m4vHNc

RayBenefield reposted

I made a call to #SoloDev on Bluesky. There's some really awesome mechanics and vibes coming out of the scene, and this pack will get them into your feed with the click of a button. For devs: reply to be added before it is full. #solodev #indiegame #indiedev #gamedev #games go.bsky.app/5m4vHNc

So a bit of a different #ScreenshotSaturday today. Pseudo #gamedev related... But I just updated my mobile solo dev game. πŸ˜‰πŸ˜‰πŸ˜‰ RTX 4090, 64gb DDR5 RAM, I9-13900H, 4TB SSD Ready to do some work even at local game dev meetups. 😎😎😎

Optimist: The cup is half full. Pessimist: The cup is half empty. Solo Dev: I got bored of that cup, but check out this new cup I'm fillingup.

Optimist: The cup is half full. Pessimist: The cup is half empty. Marketing & Brand Strategist: What story are we telling about the cup?

RayBenefield reposted

You don’t build a brand by being consistent. You build it by being memorable. Consistency is just the scaffolding. #Branding #Marketing #BrandMarketing

RayBenefield reposted

Your campaigns don’t need a bigger budgetβ€”they need bigger bite. (1/9) Introducing the Chihuahua Effect 🐾: Small, scrappy campaigns that grab attention and deliver outsized results

I cannot thank you enough for sharing this. What an amazing resource, especially as an entrepreneur who'll eventually get into board games πŸŽ²βœ‚οΈ after #gamedev. I freaking love @stonemaiergames.com as a company. I'm so grateful for them 😍😍😍 One of my dreams as a solo dev is to colab with them.

Jeff Grisenthwaite@jeffgrisenthwaite.bsky.social

This is the guide that got me past the same pattern that your friend is in: stonemaiergames.com/kickstarter/...

1. #gamedev & Tools designer 2. I implement πŸŽ²βœ‚οΈ board game design ideas into mini games on a UGC (user generated content) platform like Fortnite. 3. Able to get direct player feedback from friends/randoms. Dragging them into playtesting around the world easier than TTS as a solo dev πŸ˜‰πŸ˜‰πŸ˜‰

Erik AS πŸ”œ Spiel Essen@eanderssonsunden.bsky.social

Let's share some board game design wisdom: 1. tell us what you do in board game design. 2. tell us one of your favorite tricks you think you do well. 3. tell us how this trick helps you!

These look phenomenal for #gamedev. 😍😍😍 As a solo dev looking to make a game every 2 weeks starting in January (I've been preparing tools for this since I left Epic Games last October)... πŸ‘‰πŸ‘‰πŸ‘‰ I'm on the lookout for good asset bundles that'll enable me to build different kinds of games quickly.

VEXED (commissions OPEN)@v3x3d.bsky.social

🌞 Hey! 🌞 MEGA FONT BUNDLE is on it's last call for getting up to 75% off! The bundle includes 44 pixel fonts each with mutiple variations. πŸ’›πŸ§‘πŸ’›Details Below!πŸ’›πŸ§‘πŸ’› #pixelart #γƒ‰γƒƒγƒˆη΅΅ #gamedev #indiedev

Holy shit this is absolutely insane. This tech could really change the retro gaming scene. 🀯🀯🀯 What a #gamedev evolution. I have some local game dev friends that need to hear about this. Solo devs rejoice around the world! 🌎🌎🌎

Broke Studio@brokestudio.bsky.social

Super Tilt Bro. is an online platform-fighting game for the NES created by RogerBidon, with a unique and revolutionary Wi-Fi enabled cartridge designed by Broke Studio. βš”οΈPlay online, from your NES, against players all around the world! ➑️ www.brokestudio.fr/product/supe... #nesdev #retrogaming