Rybartanian

Rybartanian

@ryanmalm.bsky.social

Creative Generalist. Agnostic Absurdist. I repost indie gamedev and art. I write Picotron tutorials. Eat the Billionaires. Buy my next burrito: https://ko-fi.com/rybar0979

298 followers185 following265 posts

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This is easily the silliest, cutesiest thing I've ever made. Watch out Imogen, Klatt and I are going to be a hit. A love letter to #picotron, made in Picotron

Rybartanian reposted

trying to make things kinda generic so I can combine different systems. here the "pully" event can listen to what "percent" something is and move other objects based on that. and then I have an "attachment" event to tie objects so they move together.

Now imagining an altverse with a BASIC powered Picotron

zep.p8@lexaloffle.bsky.social

I found this old #picotachi invite made one year before the first general release of #pico8, back when the language was BASIC, and colour 13 was still purple.

Are AI agents now 'being an indie dev' on social media as well? This is a new phenomenon for me; I can't say why but I don't think any of these replies human, and they all hail from 'solo dev' accounts whose websites obviously feature AI gen assets and copy.

Other recent semi-popular post got similar replies, seemingly inviting honest engagement, innocent enough, but follow the formula "{x from your post is cool}, {statement or question about your post inviting a reply}" Can't prove they're bots, they're not being harmful necessarily but still. 🤔

Rybartanian reposted

making games so you can hopefully afford to make more games is literally a different industry from grinding up people so number goes up and it is harmful to pretend otherwise regardless of whether or not we share a platform or a binary format

#screenshotsaturday Got this forest tech demo thing moving in #Picotron. Needs 30fps to stay looking nice, but so far I've managed to procgen all the art in lua so it'd still be a small enough cart for BBS. All my other WIP projects exceeds 256k cart limit 😅 #indiedev #gamedev #scapes #forest

Rybartanian reposted

It's hard to take a good pic on my phone, but modern screen kits are too saturated due to the games being coloured for the original screen. Specifically Pokemon Crystal looks shit. So I added my own saturation settings

Still one of my absolute favorite games. Happy Birthday Super Crate Box.

Jan Willem Nijman@jwaaaap.com

Still have super fond memories of making this, electric times. Probably the first game I designed (after hundreds of finished and unfinished projects) that really felt like there was something special.

Rybartanian reposted

My first #pico8 #postcart ! code (209 chars): cls(5) pal({-16,-14,8,-8,2},1) ::_:: for i=1,128 do color(i%2+1) pset(i*cos(time()*4/i),i) pset(i,i*cos(time()*4/i)) color(i%2+3) pset(i*cos(time()*4/i)+128,i-24) pset(i-24,i*cos(time()*4/i)+128) end goto _

While we wait patiently for #picotron 0.3.1 polygon bliss, sspr performance is already pretty awesome so... sprite stacks FTW. #indiedev #gamedev

Rybartanian reposted

🐭all game dev comes in two flavors, "tracker" and "piano roll." unity? piano roll. gamemaker? tracker. unreal? piano roll. pico8, 6502, and raylib? tracker. despite what many people try to say, godot is piano roll

Rybartanian reposted

it's so interesting that adding little ambient responsive creatures can make a game feel more fun to explore. a meaningful detail. i'm still working slowly on this game as i can but it's steadily coming along. #pico8

Rybartanian reposted

I made this game years ago on another account- Looking back on it I'm astonished by both my ingenuity and stupidity. #pico8 #gamedev

Rybartanian reposted

tiny farm 2 ui showcase :D (sorry 4 the abrupt looping of the first 3 gifs, the final one is longer and i wanted to show it all but picotron gif recorder cuts off too early sometimes depending on screen resolution and my main menu uses 2x resolution 4 the background) #indiedev #gamedev #picotron

Rybartanian reposted

Took some time to learn how to do proper blockout. This time, braving myself to draw a hooman with more body volume. #aseprite #pixel #pixelart #pixelanimation #2d #blockout #learning #gamedev #indiedev

Rybartanian reposted

Replying to @soundole.bsky.social

I think I've finished backgrounds for this cave area! Only one more area to go! #PICO8 #indiedev #gamedev #indiegame #pixelart

Rybartanian reposted

I'm currently working on a little metroidvania in PICO-8 called 'Ooze With Nothing to Lose'! I'll be posting updates to its development in this thread as features are added! #gamedev #PICO8 #indiegames

Rybartanian reposted

Walaber dither in pocket workstation. A texture holds 7 rows of hand-drawn dither patterns, 9 possible shades and 9 colors. The shader clamps the light incidence to the 9 dither shades (there's no lights in pw so it's just a vec3). Go check @walaber.com 's Reason and Rhyme! #pocketworkstation

I really wanted to use a subset of this in JS13K 3 different times; I made the spritesheet and then ended up not using it due to size. This is in Picotron using a custom palette. Such a versatile, beautiful, just awesome tileset

#picotron -ish. Playing around with an actual application for the fancy scanline table palette switching. Mockup made in aseprite, rendered in Picotron w palette switches top to bottom. #forest #scape