Saffrona

Saffrona

@saffrona.bsky.social

I make games and sing songs! Used to compete in Overwatch. Currently working on a magical girl survivors game!: https://store.steampowered.com/app/3689240/Mumagi_Stellar_Saviors/ You can find more of my games here!: https://saffrona.itch.io/

93 followers518 following82 posts

Saffrona reposted

I could've never imagined working with such a spectacular & skilled crew, making something so gruesome & beautiful, which is what I love from the horror genre. So proud of our team & cast. And to those waiting, hope you enjoy, or at the very least, hope it makes you flinch. #knightsofguinevere

Saffrona reposted

The most absolutely massive flex from the state fair exhibit. This quilt is made of 40 years of prize ribbons from various categories at the New Mexico State Fair won by Carol St. Clair Johnson. She also won a prize for this quilt.

Saffrona reposted

🚨‘Knights of Guinevere’ has officially been greenlit at Glitch Productions. Their first 2D animated show is now in full production for the first season.

Saffrona reposted

Star Detective Precure has one of the best first episodes of the franchise. I’m so glad to see many fans thinking the same ✨

Saffrona reposted

Interested in game-writing? In early 2026 we'll be publishing a kaleidoscope: short articles by 100+ game writers - experts, freelancers, and juniors - about the craft. ~1/3 of them are in: multiple bangers, from some very famous names and games. Sign up to be notified when it's ready here:

forms.gleSign up for news about the Game Writing KaleidoscopeIn early 2026 we’ll be publishing The Game Narrative Kaleidoscope, a collection of over 100 short essays by game writers about writing. Featuring some very famous names, some highly experienced free...

Saffrona reposted

Being extremely careful about image/video attribution isn’t JUST important for giving credit to artists and creators. It’s also a way to slightly decrease your chances of spreading deceptive AI slop!

Katie Mack@astrokatie.com

The thing that made me most suspicious was the lack of attribution of any kind. A conveniently perfect light-up sign at the beginning that states the premise of the video but doesn’t mention the facility, for instance. (This is part of why it’s bad to share stuff if you don’t know its provenance!)

In our demo for "Fighting for Our Dreams: An Esports Visual Novel", we reused the in-game social media screen for our credits. Everybody on the team got to write a small message of whatever they wanted.

Brandon Sheffield@brandon.insertcredit.com

We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.

My new daily puzzle!!! It's super awesome!

Celia@celia-14.bsky.social

For @thinkygames.com's #ThinkyCon jam, I made The Daily Spell, a daily puzzle with an ongoing narrative. ✨ My goal was to combine satisfying word puzzling with a story you'll be excited to see unfold. Try it and let me know what you think! #gamedev #puzzlegames jamwitch.itch.io/the-daily-sp...

Just finished! This was a fun and challenging game! Some of the puzzles were pretty tricky

Ian Rickett@ianrickett.bsky.social

Me and a small team just made a "Case of the Golden Idol" inspired game for @pigsquad.com's Summer Slow Game Jam. The game is called THE HOUSE ON [REDACTED] STREET. Playable in-browser for FREE! If you like it, leave a review on Itch! matthew-cavener.itch.io/house-on-red...

Thanks so much for trying out my game! I am really proud of this one.

I just played The Family Tree from @saffrona.bsky.social. It's a short but sweet construction of a family tree. It's from the same Jam that led to The Roottrees are Dead, and it's cool to see the different paths chosen. saffrona.itch.io/the-family-t...

[Before and After: Pulsar Enemy 🌟] This change is a lot more drastic, because I didn't know what to do the first time I made it. I just did whatever I thought looked cool. The newer version resembles an actual pulsar much more, with the radiation beams at the poles. #gamedev #indiedev #indiegame

Another before and after! This one is a lot more dramatic in difference. A key part is that this is supposed to be the Brown Dwarf enemy, and with the color adjusted, it's easier to differentiate from the Red Giant enemy :') #gamedev #indiegame #indiedev

I received a Reddit comment saying that "This game concept is great, but it will inevitably fail because of the artstyle". I am now going through and redoing all of the art from scratch. Will be trying to post everyday with my progress 🫡 #gamedev #indiegame #indiedev

Saffrona reposted

Hey everyone, here's a real simple way to disable "Super Resolution" on your channels: • YouTube Studio • Settings • Channel • Advanced settings • Uncheck "Let YouTube enhance visual quality" • Uncheck "Let YouTube enhance audio quality"

mcc@dryad.technology

Source: 9to5google.com/2025/10/29/y... *End users* can opt out, and will be able to check in the player whether they are watching a real or upscaled video. But I am very curious, if you could put an exact cost on this decision in terms of kWh/atmospheric CO2, what the total would come to.