Sakthi

Sakthi

@sambarpowder.bsky.social

big vfxman

886 followers589 following406 posts

Sakthi reposted

This is a post from Michal Nowakowski, one of the joint CEOs of CDPR. Without Bioware, CDPR might not have created Witcher 1. Without Witcher 1, there is no Witcher 2 nor 3 nor Cyberpunk 2077. This is the level of Bioware's influence, and the size of today's loss to RPG gaming.

Sakthi reposted

Last I'll post about this, but Elon Musk disagrees with me. This means I am onto something, and I feel more valid in my opinion than ever.

I dunno what to feel about this constant repetition that graphics equal expenditure in games... Dunno what the world looks like where that's been peddled uncritically for years and years

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Short of reading the entrails of microtransaction sales data that gets trickled down from the money people I don't think I've ever gotten any information about which of the things I made for a game landed and which ones really didn't eh

In a world where so little is widely understood about game art and graphics I worry about people having and perpetuating these reductive opinions. I worry there's no real way to bridge the gap and get the right info out there

I dunno what to feel about this constant repetition that graphics equal expenditure in games... Dunno what the world looks like where that's been peddled uncritically for years and years

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Players for the most part can't vocalize what they like and dislike about game art. They don't know most of the principles and the jargon. It's not their job to know, and it means a great deal of what they think goes unsaid or gets generalized into 'looks a bit off' or 'PS2 graphics' or 'painterly'

It's a whole other can of worms that production artists operate without critical information on how their work is understood - We're kinda up ourselves with how much our work is critiqued and directed only by fellow artists, we manage to lose sight of the end consumer as a result

I dunno what to feel about this constant repetition that graphics equal expenditure in games... Dunno what the world looks like where that's been peddled uncritically for years and years

A game artist's number 1 goal is to be expensive as fuck because that's what puts food on the table and pays rent. We get better to justify higher pay. We learn the newest tech so we can get the senior roles

I feel like that's being demonized by folks too ignorant or unwilling to call out the 50 other reasons development has gotten too expensive, and I don't like to imagine what a decade of that narrative will look like for the industry...

Sakthi reposted

Something for all the new people following me from the mecha bluesky artist pack. I swear I shall return to mechas one day, a lot of Fool King right now. 😅 If we sell enough copies maybe mecha game next!

Sakthi reposted

Cauldron f z, d @(40) { f3 p = z * nor(2*C.rgb - R.xyy) p.zy+=3 d=2; @(7) d/=.8, p +=.6*p.y*cos(p.yzx * d - f3(T,,)*6) / d z += d = .02 + abs(len(p.xz) + p.y*.4 -1) / 9 O += (sin(f4(5,0,2,)-p.y) + 2) / d } O = tanh(O*O / 15e5)

Sakthi reposted

The same folks celebrating GTA leaks are also hating on R* Indian devs because of racist misinformation that they're responsible for the leak. They hate the idea that "incompetent" Indians work on their beloved franchise when many AAA studios are reliant on cheap Indian labour.

Sakthi reposted

#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~

Sakthi reposted

Going through older nodes in the software and found a node for generating a bunch of balls... cool I guess. #pixelcomposer

lotta interesting challenges with this one that im putting off... gotta figure out what to do for ground displacement/damage from all the rocks im pulling up, and how to make the effects stand out when none of it glows 😩

I picked this environment because there was very little clutter and foliage, because I do not want to have to figure out what to do to grass when bigass rocks are yanked up from beneath. No doubt it's possible to remove foliage wherever the rocks overlap, but then the bald spots would look like ass

spent the day wrassling fracturing and collisions. i tried looking into chaos but couldn't get my head around the particulars so i fell back to niagara 😩 which means my pieces don't collide with each other

i grabbed nomad sculpt a while back and finally got around to using it today to make this dinky lil rock pillar. not very good at sculpting, but its really fun and im gonna do a bunch more

They really went and named the new avatar protagonist Pavi... There's so many pavi jokes I can never make cause I dunno anyone that both speaks Tamil and watches the Avatar series 😩

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They really went and named the new avatar protagonist Pavi... There's so many pavi jokes I can never make cause I dunno anyone that both speaks Tamil and watches the Avatar series 😩

Sakthi reposted

A slime demon named Balthazar. He is a resident of hell looking to incite tensions between the currently just-a-little-too-peaceful hell and the surface world. May offer a faustian bargain or three. #art #pixelart #animation #oc