Sayu

Sayu

@sayurc.moe

48 followers58 following2 posts

Sayu reposted

I started making a procedural planetary system generator, starting from a raw list of elemental abundances + a bunch of formulas for various minerals it's still pretty buggy but it's really cool to me that it's working at all

Sayu reposted

I added an intercept planner and now it's much easier to get to places without overshooting by 400 km/s it automatically activates when your closest approach to the selected object is inside its hill sphere (the area where orbiting it is possible basically)

Sayu reposted

I accidentally made the distance between stars just a little bit too large and everything clamped to the maximum size of a 64bit integer the box edges look cool I tried clamping the position to a sphere to see what that would look like too

Sayu reposted

I've been on a quest to render an entire spherical planet in godot, without destroying the framerate on my laptop I got the terrain LOD working recently, and today I made a water shader

Sayu reposted

I made some progress on my godot project, added the start of a scenery/clutter spawning system I needed to use MultiMesh and direct RenderingServer/PhysicsServer access to avoid destroying fps everything is still placeholders, I'll have to make a bunch of rocks, plants, and ground textures

Sayu reposted

Today, we’re excited to announce that the Bluesky network is federating, or opening up in a way that allows you to host your own data! Read more here for how this will affect your experience on Bluesky (in short: it won’t) and why this matters.  bsky.social/about/blog/0...

bsky.socialBluesky: An Open Social Web - BlueskyToday, we’re excited to announce that the Bluesky network is federating, or opening up in a way that allows you to host your own data.

Sayu reposted

Some people seem to have the mistaken impression that accessibility only benefits a very small population of people, when actually everyone benefits from making sure things are accessible

You are up to date.