squirrelbaffler.bsky.social reposted
Graphics Programming weekly - Issue 459 - October 18th, 2026 www.jendrikillner.com/post/graphic...
squirrelbaffler.bsky.social
@squirrelbaffler.bsky.social
Graphics programmer working at Astrobotic simulating the Moon.
71 followers280 following305 posts
squirrelbaffler.bsky.social reposted
Graphics Programming weekly - Issue 459 - October 18th, 2026 www.jendrikillner.com/post/graphic...
squirrelbaffler.bsky.social reposted
Something I've wanted to write up for a while, this is how I wish I'd learned spherical harmonics: andrew-helmer.github.io/demystifying...
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Daniel Meister and Takahiro Harada: BVH Encoding for Neural-Assisted Ray Tracing jcgt.org/published/00...
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DASHR - Dynamically Animated Skinned Heightfield Rendering A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline. New longer technical details video: youtu.be/SA2cXydaq1A
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Mistletoe Harvest. Gouache on paper. Prints: www.inprnt.com/gallery/vmad...
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Graphics Programming weekly - Issue 457 - September 27th, 2026 www.jendrikillner.com/post/graphic...
squirrelbaffler.bsky.social reposted
Emissive shaders. Type a temperature in K and get a blackbody colour – that's how most shaders do it, and it's wrong for practically every real material. Kirchhoff's law fixes it. www.linkedin.com/pulse/therma...
www.youtube.com/watch?v=nc9-... This is a pretty neat technique. Well-presented, too!
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Graphics Programming weekly - Issue 456 - September 20th, 2026 www.jendrikillner.com/post/graphic...
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Graphics Programming weekly - Issue 454 - September 6th, 2026 www.jendrikillner.com/post/graphic...
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Ok, so Furball, a (no gen-AI) brush-based Godot level design tool, just hit its first release: codeberg.org/YaveinLeCret... but that's not the crazy thing the dev goofed and listed their ACTUAL KOFI on there: ko-fi.com/yavin You can just, give them money! to work on Godot level editor tooling!
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Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic...
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Graphics Programming weekly - Issue 452 - August 23rd, 2026 www.jendrikillner.com/post/graphic...
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Graphics Programming weekly - Issue 451 - August 16th, 2026 www.jendrikillner.com/post/graphic...
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Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Variable Rate Ray Tracing in Call of Duty: Modern Warfare 4 by Michał Olejnik from Activision are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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Graphics Programming weekly - Issue 450 - August 9th, 2026 www.jendrikillner.com/post/graphic...
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I've been trying to write this page since … 2015! Each time I try, get frustrated, quit, start over. But this time I think I might have gotten the page to a good state … www.redblobgames.com/pathfinding/...
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Graphics Programming weekly - Issue 449 - August 2nd, 2026 www.jendrikillner.com/post/graphic...
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Graphics Programming weekly - Issue 448 - July 27th, 2026 www.jendrikillner.com/post/graphic...
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I made a game with my friends! itch.io/jam/gmtk-jam... It's...not great, but it exists!
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