Suriel Vazquez

Suriel Vazquez

@suriel.bsky.social

Video game consultant, writer, and designer. Freelance consultant for Hit Detection, Magid, etc. Prev: Narrative Lead at Big Blue Sky Games. For mock reviews, SWOTs, and consultations, contact surielvazquez@gmail.com

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Have some free time Sept/Oct so reminder that I'm LOOKING FOR WORK. Check out my NEW portfolio website with my public game credits and examples of my writing/narrative work. www.surielvazquez.com Open to mock reviews, consulting, and narrative/writing, contract or fulltime. Shares appreciated!

Suriel Vazquez@suriel.bsky.social

You don't get public credits often in consulting, so it's nice to get one every once in a while. Thanks to the team at @playstack.com for letting me consult on Mortal Shell 2, along with some other cool folks!

I support this but I'd guess a) they already people who do this sort of curation work in the current front page and deals packages b) the algorithmically created, user-specific pages and recs they're shifting towards are an attempt to circumvent the need for this exact kind of curation

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Apple does (did? I don't own apple devices) a notable job of having editors who did make individual recs and promoted stuff they like. No idea how successful that is/was for them.

I support this but I'd guess a) they already people who do this sort of curation work in the current front page and deals packages b) the algorithmically created, user-specific pages and recs they're shifting towards are an attempt to circumvent the need for this exact kind of curation

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Valve loves to create means for the community to solve problems for them (Dota cosmetic item creation tools and voting, user genre tags). The closest thing you might get right now are the curation stuff they have where you follow creators and such and *they* recommend stuff for you.

I don't think Valve wants to seem like they play favorites or gatekeep with official curation pages or higher standards for what they allow for sale, but atm their minimal entrance standards (except for when it comes to Horses situations), combined with the ease of AI duping lead to clutter

Truly one the most fucked up snacks. You can feel your health degrade the moment you touch them. You can taste the excessive processing in every bite. The awful white coating gets all over your fingers. I can't stop eating them

Suriel Vazquez reposted

that’s a wrap on my time at pcmag, so hello! i'm bee, a games and digital culture essayist who's written for kotaku, a.v. club, unwinnable, aftermath, and more. if you need a writer hit my line at beewertheimer [at] gmail [dot] com check out my work at beewertheimer.com

beewertheimer.combee wertheimerhome Hello! I'm Bee, a writer and essayist whose work centers on videogames and digital culture. I've written for Kotaku, A.V. Club, PCMag, Unwinnable, Af...

I tell people I made every game I'm credited in all by myself, using a tiered system I like to call "dishonest crediting"

Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

Suriel Vazquez reposted

I’m Nessa! I’m a video game writer/narrative designer with 6+ years of freelance experience on 10+ shipped titles, including Borderlands 4 and Star Wars: Galactic Racer ✨ I’m looking for new projects, so if you’re looking for narrative on your project, check out my website: www.nessacannon.com

Suriel Vazquez reposted

I'm available for any game/tech reviews and previews in the immediate future! LMK if there's something your site needs coverage for and I'll see what I can do to help :D

This is 90% of gaming video essays

Supper Mario Broth@mariobrothblog.bsky.social

Experimental post: The Duality of Whacka In the Switch version of Paper Mario: The Thousand-Year Door, Whacka can finally be fought, and has a suspiciously specific 108 HP. The game both offers a ridiculously simplistic explanation for this as well as a complex one steeped in Dharmic symbolism.

Hate that the second coming of Christ is sarcastically invoked when someone *doesn't* think something is all that great because when Deadlock is out I *do* in fact think we will cease to know distinction between day and night and all God's enemies *will* be thrown alive into the fiery lake of sulfur

Suriel Vazquez reposted

Forever Ago is out today!!! I had such a great time working with the team as a narrative consultant! this gig marked quite a few firsts in my career and this game really holds a special place in my heart. congrats to @thirdshift.studio on the launch!! 💖

Today, we officially have launched Forever Ago! Take advantage of the limited time launch discount and experience Alfred's emotional journey through his memories in the Pacific Northwest. Learn more at forever-ago.com See you on the road 👴🚐🐶

Suriel Vazquez reposted

absolutely thrilled to announce that I worked on STAR WARS: Galactic Racer!! I’m so so proud to have worked with such an all star team on this amazing game. can’t wait to see what you think ✨

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

"Our newest racer has arrived. Welcome to the Galactic League!" STAR WARS: Galactic Racer™ has officially fired up its engines and is now available worldwide on PS5, Xbox Series X|S, and PC. https://starwarsgalacticracer.com/

Suriel Vazquez reposted

god grant me the dexterity to dodge the attacks I cannot guard; the timing to perfect parry the attacks I can; and the wisdom to know the difference

Suriel Vazquez reposted

If you're a woman who plays EA Sports CFB or Madden, I wanna talk to you! And if you're a woman who loves football and don't play those games, I also wanna hear from you! Working on a piece on football, the sports video games, and well, US! RESHARES APPRECIATED

Please continue to support an amazing group of folks (including the incredible @pewpewbang.bsky.social crew) who were caught up in the crossfire of all this. They've done the right thing and one person's crimes shouldn't taint what such a great community has built.

MinnMax@minnmax.com

Jacob Geller is no longer a part of MinnMax. He won't be on content moving forward and we won't be publicly airing this week's episode of The MinnMax Show. We're in shock and deeply hurt. Thank you for your patience during this sensitive time.