Linear interpolation (mix, blend, interp) is one of those obvious functions you end up using everywhere. Do you know, however, why we can't simply blend between UV projections? 🙂 This and more explained in my in-depth video on Lerp www.patreon.com/techartaid/p... #UE5 #gamedev #gameart #techart
Oskar Świerad
Oskar Świerad
@techartaid.com
Tutorials, articles, UE5 ➡️ http://techartaid.com
711 followers143 following45 posts
📚 I recommend: Cory Doctorow's "The Reverse Centaur's Guide to Life after AI". My short review: www.patreon.com/posts/169328... His stance isn't against the tech per se. It's about control and purpose. AI feels different when we *can* use it ourselves at will, vs when we're forced into it at work.
Oskar Świerad reposted
Time for an end-of-the-year #UE5 poll👉 www.patreon.com/posts/146855... 2025 was an intense period in UE5 dev. Major games shipped. Optimization and open-world ambition were high on everyone's agenda. Which issues still challenge your pipelines – the ones that need serious solving in 2026?
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We'll be coming together with Unreal Engine to present during the State of Unreal. We’re looking forward to showcasing some of the innovative technology & features that will power The Witcher 4, and beyond. Join us at #UnrealFest — 9:30 AM ET | 3:30 PM CEST on June 3: epic.gm/state-of-unreal-2025
I've just been certified by Epic Games as an #UnrealEngine Authorized Instructor for 2025🤓🫡 Join my Discord to exchange knowledge and discuss your art, shaders, procedural🦆🎨🛠 discord.gg/4BRNBpUVbD There was an exam–for a #UE5 generalist with Tech Art expertise –and it was *hard*😂 A good refresher
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New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal? www.exportgeometry.com/blog/definin... #gamedev #techart #unrealengine #UE5 #shaders
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Obsidian is now free for work. Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site. obsidian.md/blog/free-fo...
Hey! Hiring for a very hands-on, impactful #techart position on our *new* IP. No worries: you'll co-op with the whole RED on tech (incl. me on #TheWitcher4) We develop a mad amount of custom #gamedev tech for #UE5 so that's great for growth Share, & apply via link www.linkedin.com/feed/update/...
Sometimes it takes me a while to reply to your questions. It's not because my mailbox is full... It's simply because they hung it so high In the meantime, hop into my personal Tech Art Aid Discord server: discord.gg/4BRNBpUVbD People there are friendly and fascinating, so you'll fit in just right🫡
Oskar Świerad reposted
Oskar Świerad reposted
Oskar Świerad reposted
It’s important we tell our own stories if no one else does. Here is my memory of the Unisys ICON and some ICON games, a computer that only Xennials from Ontario would have used. They were almost all destroyed and no archives or emulators exist. True lost media. postgamecontent.com/post/7717260...
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Replying to @jodieazhar.bsky.social
We're highly social creatures, we want to belong to a community, & want to care for each other. It's far more effective for us to feel that we've let someone down, than to be punished, but we need to have a sense of responsibility first. Then we get the rewards & security from that community
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I wrote a new article, this time exploring a bit how some games handle refraction. I discovered quite a few interesting tricks ! www.froyok.fr/blog/2024-12... #gamedev #rendering
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Lens Sim add-on by Håvard is out! In brief: photorealistic rendering in Blender will never be the same. As we've been testing the development version, there was enough time for us to record a walkthrough/review about this phenomenal #b3d plugin. So, is it the best? www.youtube.com/watch?v=hjn_...
Oskar Świerad reposted
Oskar Świerad reposted
I feel like there's very little Python in #Unreal content. Not sure why. Is it because scripts seem difficult to use end users and not so handy? We can try to solve that issue by adding custom menu entries. Tutorial: www.youtube.com/watch?v=KLEx... #unrealengine #ue #gamedev #indiedev #epicgames
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Hey! Give me some likes pls, so that people know I moved here:) twitter.com/TechArtAid/s...
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I wrote this technical art post some time ago on mixing 3D and 2D for Wizard with a Gun. Seeing a lot of games come out with this art style lately, probably inspired by Octopath Traveler and similar games. straypixels.net/wwag-charact...
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Latest video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu... Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!
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