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Froyok (Léna Piquet)
Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
1.8K followers336 following578 posts
Froyok (Léna Piquet) reposted
Froyok (Léna Piquet) reposted
Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.💖 #blender #unrealengine #gamedev 🔗 codeberg.org/shaderwitch/...
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Froyok (Léna Piquet) reposted
I’m really happy to finally be able to share what we’ve been working on for several months now. #Illugen 2 brings a huge number of new features, and there’s plenty more to come. #techart #vfx www.youtube.com/watch?v=oFUV...
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Contact Recycling - making contact generation almost free. box2d.org/posts/2026/1...
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I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
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I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c...
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A mini-movie showing off the Skyhook concept, where an SSTO is boosted off an electromagnetic accelerator and ramp to meet a 230 km long rotating tether that flings it to the Moon: youtu.be/AhYnXZfAd5o
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Froyok (Léna Piquet) reposted
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
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I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T...
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In ~2007 when coding the ambient lighting of Splinter Cell, I had the idea of storing dynamic SH probes in Voronoi cells, where a) dynamic objects could walk/lerp the face graph, and b) static meshes "palettised" probes per vertex and lerped to give Realtime GI. It never shipped but look how pretty!
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Froyok (Léna Piquet) reposted
SPRAWL zero is out now! The culmination of so much blood sweat and tears, who would have thought a random interaction on the Quake Mapping discord would have lead to this? store.steampowered.com/app/3748520/...
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Froyok (Léna Piquet) reposted
The Steam page for my next project: What Lies Within The Ivory Tower is live. The game has officially entered an alpha stage. Here's some images from the game and intro cinematic, with some fantastic assistance by @brickwork.bsky.social on the ship!
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Alwan 2.0.0 is out. Colour science in pure C11, first public release. Almost a year! No dependencies. f32 and f64 in one binary. A core that compiles unchanged as C, HLSL, GLSL and Halide. MIT. github.com/soufianek... 1/28
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This 2D-looking animation is actually 90% 3D, made in Blender! It mixes 3D rigs, Grease Pencil, and meshes to get the final look. 👀 Made by: www.instagram.com/cg_hitchhiker #blender #b3d #gamedev
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New release of Mega Geometry SDK now with a textured version of the Zorah scene (gltf + ktx2 70 GB). Lots of great work by Calvin Hsu. RTXMG (now with ported lod system) github.com/NVIDIA-RTX/R... VK r&d sample: github.com/nvpro-sample...