BenBot

BenBot

@thebenbot.bsky.social

Void Bite LLC. Working on Rustpunk. Programmer, Game Developer, Dungeon Master I make games with Godot and magic computer nonsense (ノ≧∀≦)ノ ‥…━━━★ Hire us to add multiplayer to your Godot games! https://voidbite.works Blog: https://wordsfroma.dev

172 followers158 following489 posts

BenBot reposted

Working on a tool called "Inspector Graph". It allows you to have multiple inspectors for the nodes in your #Godot scene. You can pin them. Or select multiple at once.Optionally, show children of nodes selected.. and more coming soon! It isn't released yet - still very early in development. #gamedev

I really miss engaging with programmer content online. I always liked seeing what cool discoveries and algorithms people were making. Now so much of it is AI culture warring or vibecoded projects. I still don't really buy that AI will generally replace coding, but it has replaced my feed.

So I'm working on a game with some people I met recently and just had my brain broken a bit. If you're using .blend files in #godot be sure that nobody on the team has blender addons which modify the default gtlf export options. We were fighting missing textures and incorrect .import files for days

BenBot reposted

Some quick sketches for the upcoming GodotCon (ideas for the banner and badges) 😅 I don't want it to be too on the nose, but at the same time, I think it's nice to have a distinct visual identity for each convention.

I published my first #godot asset store addon I really like the compositor, but there's a lot of boilerplate involved. I wrote this to cut that down for some post process shaders you might write. Lmk if you try it and have some feedback store.godotengine.org/asset/benjam... #shaders #godotengine

store.godotengine.orgEZ Post Process Effect - Godot Asset StoreA simple CompositorEffect implementing the code from the Godot Compositor tutorial plus support for precompiled shaders.

BenBot reposted

This is pretty much how I imagined it. Still a long way to go before it’s in a playable state. #gamedev #indiedev #dungeoncrawler #godotengine #WIP #indiegame #DRPG

Hey all, going to be streaming some more #gamedev here in about two hours. Going to either get the inventory system and first-person hands going in my fishing game or work on some characters for Rustpunk. I might also play games, who knows. Come hang out :) www.twitch.tv/the_benbot #godotengine

twitch.tvthe_benbot - TwitchI'm a full stack dev, indie game dev, and founder of Void Bite LLC. I have a few games on newgrounds and itch.io. Come join me making games with godot!

Just finished a 2 hour stream and added basic multiplayer to my fishing game. Yall can now cast lines together :D I'll put up a video once we have the fishing mini game in. #gamedev #godotengine #godot

I've also been working on an autobattler that I want to get out sometime in October. It's not much to look at right now. I want it to have very combo heavy gameplay, so I've been focusing on building the system and different characters. #godot #gamedev #solodev

Streamed some #gamedev for a few hours last night and started a fishing game. Using the wonderful SUCC controller from @bearlikelion.com and some jank fishing rod code I cooked up, here is the progress after the first stream. Going to add some actual fish mechanics and multiplayer next. #godot

BenBot reposted

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

BenBot reposted

My character workflow for games! Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌 He is one of the NPCs from my game Hotch Potch House:) #Blender #GameDev #IndieGame

Just posted a write up for the #pico8 workshop i ran last night. It went pretty well :D I got some good feedback from the attendees as to what I should change to make it run a little smoother. I'd like to polish it up before I advertise the larger workshop wordsfroma.dev/blog/first-w... #gamedev

wordsfroma.devFirst PICO-8 workshop post-mortem – Words From a DevYou've landed on my blog! Welcome! I've been a programmer for over 20 years. In that time I've worked on games, large frontend projects, enterprise backend products, fun little tools, and generative...

Today I'm going to be giving a #pico8 workshop at my local gamedev group. It's very basic, but i'm hoping to cover the essential parts of video games and game development. if anyone wants to check out the carts i made for it, they're up on my blog at: wordsfroma.dev/workshops/br... #gamedev

wordsfroma.devMake Breakout in PICO-8 – Words From a DevYou've landed on my blog! Welcome! I've been a programmer for over 20 years. In that time I've worked on games, large frontend projects, enterprise backend products, fun little tools, and generative...

So I took part in that Godot XR jam from a couple weeks ago and basically spent the first 4 days getting VR working on Linux. Now that I did, though, it’s pretty great. godot’s XR tools have come a long way and now I’m excited to play with them again :D #godot #xr #vr

Sorry for the long silence. Life has been a lot lately… I’m going to be starting some adhd meds next week, so hopefully I’ll be more able to put some good focus time into my gamedev. 🤞

So i hit a new stage in my journey to distract myself from working on camera shy. The local #gamedev meetup I organize is running our first game jam, so i started working on my entry for that yesterday. spent a couple hours yesterday and got func_godot and player movement set up #godotengine

I think i'm going make a tiny game out of just what I have done with camera shy. It'll be good for me to get a little something out there. It'd be good to have a set number of levels to build After I finish the email client, I'll be making a 5-level tiny camera shy :) #gamedev #solodev #indiedev

ADHD hits hard sometimes. I was working on my game’s email client, started wondering how email works, then spent the next 2 hours setting up my own email server. I only just realized I got lost in a rabbit hole. So it’s cool that I have that now, but my game’s email client still isn’t done 😅

Back to the #gamdev updates! yesterday was pretty busy! I got a lot more functionality set up in func_godot for level design and I fixed a small bug I found (which they already fixed in an unreleased branch, but still) Today i've been working on my game's fake email client #solodev #indiedev

I should get back to posting daily updates now that life has been settling. I find time to do at least a little something every day. This week i'm going to be talking to a friend to see if I can use his studio to make some tracks for a camera shy trailer. #gamedev #solodev

I also got a lot of stuff hooked up to trenchbroom. I can set up doors, paths, NPCs that walk on those paths. I can place cameras and hackable desktops. I'm really liking having all of my level design stuff in a dedicated tool. Helps with the focus. #solodev #gamedev