Pinned
xot
xot reposted
xot reposted
xot reposted
The GameMaker engine series behind Undertale, Hotline Miami and Spelunky is going free for commercial use on PC https://bit.ly/3TUWFHK
xot reposted
xot reposted
Anyway, weβre making Frame of Mind β A Game of Thoughts, a reflective narrative game about memories, thoughts, and the challenges of feeling different. The demo is out now on Steam. Give it a try and wishlist it if it feels like your kind of game here: bit.ly/485kRud #pitchyagame #indiegame
xot reposted
xot reposted
xot reposted
Reminder: Library Editions of Eric Powell's The Goon RETURN next March with a brand-new 2nd Edition! Pre-order volume 1: https://bit.ly/4x5DpV7 The first of 5 volumes, this Library Edition release will feature new covers, in a 7x10 hardcover format. By @eric-powell-comics.bsky.social
xot reposted
xot reposted
xot reposted
xot reposted
Race for the Chalice, 2 player split-screen Adventure inspired game for #Atari2600 console forums.atariage.com/topic/393881... #atari
xot reposted
xot reposted
xot reposted
xot reposted
A Ten Hour Documentary on Pool of Radiance https://setsideb.com/a-ten-hour-documentary-on-pool-of-radiance/ #d&d #goldbox #poolofradiance #retro
xot reposted
GameMaker's GMRT runtime will soon be free for all developers
xot reposted
2D-centric engine GameMaker is making its "next-generation runtime" GMRT free for commercial use from January 1, 2027 www.gamesindustry.biz/gamemaker-to...
xot reposted
π’ Some exciting news! π Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms! READ MORE gamemaker.io/en/blog/gmrt...
xot reposted
βI have designed many 8x8 bitmap fonts over the years. They are freely available to be used in games you create in exchange for a mention in the credits section or perhaps a coffee?. I know of 310 usages in games and apps so far.β https://damieng.com/typography/zx-origins/ #gamedev #font
xot reposted
Restoring a Soviet ES-4001 Mainframe Control Panel
xot reposted
xot reposted
Three interior illustrations by Robert Tinney, for a series on CASE, aka "computer-aided software engineering," for BYTE magazine's April 1989 issue. 70s-sci-fi-art.ghost.io/robert-tinne...
xot reposted
xot reposted
Yelling into the void again in support of @kenney.nl. I know they won't bother but knowing that billionares could actually destroy anyone for doing things they don't like always makes me want to yell
xot reposted
xot reposted
black & white, magazine pre-release screenshot (1999) archive.org/details/Comp...
xot reposted
xot reposted
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language https://papoo.work/doc/ab8e059e36fb2b9a #fantasyconsole #wasm4 #gamedev #creativecoding #retrogaming #indiedev
xot reposted
xot reposted
xot reposted
xot reposted
xot reposted
Quick little overview of how I did my seagull vertex shader. No CPU animation. One draw-call for entire flock. No texture lookups except color. All math. ποΈ #gamedev #indiedev #GodotEngine
Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. π #GodotEngine #gamedev #indiedev
xot reposted
xot reposted
xot reposted
xot reposted
xot reposted
"BUSINESS OPPORTUNITY for quality Games Software Programmer..." (Source.)
xot reposted
xot reposted
xot reposted
xot reposted
xot reposted