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mike
mike
@zerowave.at
Pixels and code. Also coffee. 🇨🇦 Building @postgame.at.
36 followers83 following104 posts
mike reposted
@germnetwork.com is there an svg of the Germ logo available for people making Icons/buttons for integrations?
Hilarious that they roll this update out at the same time Meta is charging between $4-$22/mo for the same thing.
v1.136 is live! Introducing: Profile links We want independent writers, artists, developers, and creators to be able to build and fund sustainable projects on Bluesky. Help your followers know how to support you by adding buttons for Patreon, Ko-fi, your newsletter or website, and more.
mike reposted
I think I’m finally somewhat happy with how Postgame profiles look. Still some work to do but I think they’re getting there. postgame.at/zerowave.at
mike reposted
mike reposted
Insane that they’re turning this series into a movie. There’s no amount of money you could pay me to watch this.
The creator of THE BOYS. The director of THE SADNESS. One of the most depraved comics of all time becomes one of the most depraved movies of all time. Exclusively watch the teaser trailer for CROSSED: bloody-disgusting.com/movie/397103...
mike reposted
This would be amazing.
I think one of the most valuable things that bsky can do for the atmosphere is leverage its position as the only app with a large audience and heavily promote "high quality" ATProto apps in-app. The live indicator and profile buttons are cool, but it's really limited and discovery is spontaneous.
mike reposted
If a studio is matched in @postgame.at and you follow them, releases like this show up in the activity feed on your dashboard.
mike reposted
Cannot express enough the speed at which I would turn the game off, put down the controller and immediately sell the console.
Microsoft has patented an "ad-credit" system to display adverts and announcements during PC and Xbox game sessions without disrupting gameplay www.gamesindustry.biz/microsoft-fi...
Not the point but Remedy's overall style for something as simple (I know it's not) as a hotfix update thumbnail remains undefeated.
For the CONTROL Resonant launch, we are deploying a hotfix to address enemy health pools and Dylan's combat strength. Combat is more dynamic. Upgrading is made more straightforward. More on our blog: https://ow.ly/VEE350ZQXhC #CONTROLResonant
If you saw the new @postgame.at landing page that I accidentally deployed today (or maybe last night?), no you didn't.
mike reposted
mike reposted