Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom

@flamelizard.bsky.social

🇩🇪 Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer profile pic by @heytibo.eurosky.social

910 followers912 following258 posts

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Tuatara Charity Streams are back! Want our artists to review your portfolio? Send your submissions to portfolio(at)tuataravfx(dot)com by November 30! Plenty of fun talks and showcases planned, The event will take place in December, with dates and talk details to be announced #realtimeVFX #gamedev

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

It takes me about a week to put together a boss fight but I love the spectacle when it all comes together #gamedev #godotengine

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Godot Engine@godotengine.org

The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

This is a very good guide:

Robin-Yann Storm@rystorm.com

This month it's Gamescom time again! For anyone who hasn't been to Gamescom before, or needs some help that week: Here is my Gamescom Survival Guide: rystorm.com/blog/how-to-...

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

What a banger week for #Godot game releases! The Incident at Galley House Pathogenic Fogpiercer MOLDRISE We eatin' good in Godot land 😋

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

hey folks! I'm putting together a "What's new in Android" presentation for GodotCon, and I'm looking for interesting uses of the #Godot #Android editor to highlight. Let me know if you built / are building something cool using the Android editor, or if you have a cool or unique #godotmobile setup!

Godot Engine@godotengine.org

Our second GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event: godotengine.org/article/godo...

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...

godotengine.orgGodot Community Poll 2026 – Godot EngineWe want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

I hadn't posted it here, but I'm looking to found a game studio with an artist and a programmer in Germany, ideally in NRW, in case anyone is interested! It's not easy to find, because it requires a good amount of industry experience, the ability to lead, and savings to apply for more funding.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

godotengine.orgChanges to our Contribution Policies – Godot EngineGodot is growing fast, so here is how we are dealing with the huge increase in contributions.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Made some editor tools for testing edibles. Made a shader that distorts/discolors food so that I don't need to create special meshes and textures for EVERY cook state of EVERY item. #GodotEngine #gamedev #indiedev

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the upcoming Godot 4.7 to get the most out of these glasses godotengine.org/article/godo...

godotengine.orgGodot OpenXR Vendors plugin v5.1 – Godot EngineIntroducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!

Call for translation help regarding the GABE project to create Godot apps/games directly from the Android device 🙌🏻

Anish@syntaxerror247.bsky.social

We are looking for volunteers to help translate GABE, details in the issue description github.com/godotengine/... The app has very text and there are only about 15 lines to translate, so it should only take you about 5 minutes :-)

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Adding new weapons - if there is anything that robot wars taught me its that buzz-saws rule #gamedev #godotengine #screenshotsaturday

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

I've reworked the wisps, you now have to call them instead of running into them, and they now orbit Hana 💫 Besides that I've also given them some visual love with more glow and a trail ☄️ #ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Two months in Godot and it's great. The integration of script, objects, signals and how well they work together means I'm writing and extending gameplay code and shaders (badly) while doing art and design work. Things seem so much faster for dev but it could also be our small multiplayer project.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

v1.0.0 of @icons, my icon library for #Godot developers, is now OUT! 🎉 🔣 400 icons designed to fit with the default editor icons ; 🎨 available in all 4 node colors (default, 2D, 3D, and control) ; ⚖️ free & open source! (MIT license) i hope they'll be useful to you! :) github.com/Voxybuns/at-...

github.comGitHub - Voxybuns/at-icons: Open source icons for custom Godot nodesOpen source icons for custom Godot nodes. Contribute to Voxybuns/at-icons development by creating an account on GitHub.

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

Replying to @passivestar.bsky.social

In theory, yes that is exactly the sort of thing shader templates was build for. However I think it's important to manage expectations here. This is a feature with potential high risk (and high reward).

Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom reposted

There's a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can't do now and fix a lot of current rendering problems without a need to fork the engine It will be a very important PR for godot

github.comAdd custom shader template support to rendering server (core) by BastiaanOlij · Pull Request #111939 · godotengine/godotAfter discussing during a render meeting some weeks back, we discussed reviving #94427 but breaking it up into parts. This PR purely adds in the core of the implementation. E.G it introduces the sh...