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#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/

godotengine.orgGodot 4.5, making dreams accessible – Godot EngineFrom mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...

I am having migration issues from 4.4 to 4.5 with my current project. I can get it to load in Recovery Mode and I end up with tons of shader compilation errors but nothing more than that. If I try to load normally the progress bar for opening the project gets all the way to 100% then freezes solid.

...with some effort, I finally traced the issue to the one and only third-party plugin I'm using, so I'm gonna have to wait for a 4.5-compatible release of the plugin before I can migrate. :P

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Actually, with some effort I traced the problem down even further to the exact code which was causing issues in the plugin's script, thus I edited the plugin's code, reworked my own code to use the edits, and now it's working in 4.5 just fine! :D

I offered, the trouble is I don't have any idea how to use open source online tools like GitHub outside of simply posting issues, plus the person responsible for the plugin hasn't touched any of his stuff since February. :|

This is what you do: On the repo page, click on fork. That'll make a copy of the repo under your control. You can clone it to your machine. Using Github desktop is probably the most user friendly way to do it. Do the modifications. Then commit, and push (with github desktop or whatever client).