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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm
So I know this sounds banal, but keeping teams together is important, and keeping pipelines together is important. The moment you split a pipeline up, or you suddenly ask a pipeline to reverse course, you are mangling a pipeline that took years to set up. And now it will take years to redo.
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