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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm
Also, the absolute work case scenario is letting a bunch of people go, and then requiring the team to change genres. Remember that ball of yarn I mentioned? Now everyone who knows what's at the center of it, no longer works there. Which means your pipeline is now rotting at the core. It will die.
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