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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
The conclusion is often: What can we adjust in the game concept, so we do have the time to change the pipeline, with this team, so we can release the game on time? The pipeline, the game, and the team are all intrinsically linked. You cannot just change one out without affecting the other.
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This is also related to why videogames take so long to build, which includes table tennis, and chicken & eggs, which I wrote about last week: rystorm.com/blog/chicken...