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Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵

The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.

One of my concerns is that there's no indicator that something is an ad. You may be able to recognize it because it shows up more regularly than other skeets or seems out of place, but you're technically seeing ads that don't look like ads, and that feels weird.

The plus side is that even a small number of ads (think 10 or fewer being shown once every ~100 skeets) would help support all of my feeds immensely.

I also think I'll _mostly_ keep it limited to ads that are relevant to game dev. Game jams, game engines, conferences, etc. So... what are y'all's thoughts? Is it a bad idea? Are there other options for monetizing that I'm not thinking of? Are there other issues I haven't considered?

I actually don’t think game releases make sense for this audience. 😅

Trezy@trezy.codes

1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.

I always lose track of what's going on with the rest of the games industry. Hearing about new games via social media gives me notice to at least take in the trailer. It's a way to break out of my info bubble. That's my 2 cents. Cheers!

Totally fair! I have another feed in development that's meant to be all about game releases. That would be a much better target for this. 😁

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