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The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.
One of my concerns is that there's no indicator that something is an ad. You may be able to recognize it because it shows up more regularly than other skeets or seems out of place, but you're technically seeing ads that don't look like ads, and that feels weird.
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Yup, that's what we've settled on! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yup, I've settled on that being a hard rule! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I've been sorting through this concern. I created a Bluesky labeler as a result. Nice & clean tags on your sponsored posts, and your audience can control which types of sponsored content they see. Happy to hear your thoughts re. Graze integration. bsky.app/profile/adco...
I considered doing this with @ozone.birb.house since it already has wide adoption across my community, but I decided it was probs a waste because it has to be opt-in. I like the idea of making ads more obvious, I just don’t like that the visibility has to be discovered to be useful.
That's not a bad idea! It'd require people be subscribed to @ozone.birb.house, but that could deffo work!
Totally agree. I think we’ve come up with a solid solution, tho! ☺️
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Unfortunately, I don't have any control over the CSS people see. I think we've got another solution, tho! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
We've solved that until Bluesky gives us a better solution! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yeah, I must have done some fucky math when I figured 10/100. The highest I'll ever go is 5% saturation, or 1 ad every ~20 skeets. Likely it'll be closer to 1% saturation, or 1 ad every ~100 skeets. We also have a solution for disclosure until Bluesky implements something better. 💙
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I actually don’t think game releases make sense for this audience. 😅
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I think we’ve even solved that! 🥳
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
P.S. - If you want to directly support my work for the #GameDev community here on Bluesky, you can always buy me a coffee. 🥰 ko-fi.com/TrezyCodes
That's one of the reasons we'll be requiring ads to use the #ad hashtag! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
United States law certainly appears to require it. Platform support for the disclosures would certainly make it easier. Perhaps BlueSky could add a "sponsored" label and augment the labeling system with a way to give the reason for a label. www.ftc.gov/business-gui...
Yup, Aendra made a couple of PRs to add support for this to Bluesky and ATproto. If you're on Github, it wouldn't hurt to react add a reaction to show your support! Just make sure not to flood the conversation with unnecessary +1 comments. 😉
Yeah, I think we've solved the disclosure issue! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.