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Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵

The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.

One of my concerns is that there's no indicator that something is an ad. You may be able to recognize it because it shows up more regularly than other skeets or seems out of place, but you're technically seeing ads that don't look like ads, and that feels weird.

The plus side is that even a small number of ads (think 10 or fewer being shown once every ~100 skeets) would help support all of my feeds immensely.

Not opposed as long as it is disclosed clearly that some posts are paid promotions. Can you require those posts being labeled by a labeler listed in the feed description, for instance? I will say, 10 per 100 is a lot of ads to me, that's US Twitter level of ads, which is not 'normal' to me.

In comparison, before the Elmo takeover, Twitter here (Europe/Netherlands) had maybe 1 ad every 100 tweets, if that, and it was very easy to block. The difference was staggering, whenever I would visit the US everything became infested with ads, and they would all disappear once I came back home.

Yeah, I must have done some fucky math when I figured 10/100. The highest I'll ever go is 5% saturation, or 1 ad every ~20 skeets. Likely it'll be closer to 1% saturation, or 1 ad every ~100 skeets. We also have a solution for disclosure until Bluesky implements something better. 💙

Trezy@trezy.codes

1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.

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