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The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.
Yeah, I must have done some fucky math when I figured 10/100. The highest I'll ever go is 5% saturation, or 1 ad every ~20 skeets. Likely it'll be closer to 1% saturation, or 1 ad every ~100 skeets. We also have a solution for disclosure until Bluesky implements something better. 💙
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
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