Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ
Bart Wronski ๐บ๐ฆ๐ต๐ธ
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
2.2K followers459 following896 posts
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Why The Concept of Data Poisoning Annoys Me New blog post! blog.demofox.org/2026/10/24/w...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
How do max and softmax layers approximate convex functions? Supporting planes give a constructive proof, error bounds, and a tradeoff between neuron count and temperature. https://www.gpeyre.com/blog/2026/10/24/convex-max-softmax-approximation/
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Graphics Programming weekly - Issue 459 - October 18th, 2026 www.jendrikillner.com/post/graphic...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Contact Recycling - making contact generation almost free. box2d.org/posts/2026/1...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Emissive shaders. Type a temperature in K and get a blackbody colour โ that's how most shaders do it, and it's wrong for practically every real material. Kirchhoff's law fixes it. www.linkedin.com/pulse/therma...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Replying to @andrewwillmott.bsky.social
Anything that can be edited by artists, iterated, and "non destructive" (not baked) is IMO always going to win long term. Artist friendliness, control, iteration... "Claude Code but helping artists" is 1000x better than even a higher quality model but that is frustrating "regenerate until I like it"
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Replying to @bartwr.bsky.social
Also, coding, hacking, and customizing are becoming the fastest way to get things done, and we have entered an era of 100% personalized software, everywhere. Google for a tool and configure it? Why, when I can create new UX + modify a project's source code to get *exactly* what I need in less time?
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Replying to @kcimc.bsky.social
Your takes often capture my thoughts 100% accurately (though much more concisely and precisely than when I try to put them into words); I 100% agree and had similar thoughts with 5.5 + Fable. I "brainstorm", "direct", and "architect", and a model does coding way better and faster than I ever could.
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
mcnett.org/bounding_sim... in this paper i question the primacy of the bounding box. if you like geometry stuff, give it a read and tell me how i can do better
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
this was early enough that it was very insightful and is now sort of transparently true if you think the gizmo isn't useful you're ignoring most major software project and all computer security professionals, you basically have to spit on expertise as a concept
antivax movement but itโs left coded and targets machine learning, artificial intelligence, and engineering fields
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Graphics Programming weekly - Issue 452 - August 23rd, 2026 www.jendrikillner.com/post/graphic...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Yet another frontier open model, possible to run locally with a multi-GPU setup. Even if AI was 100% regulated/banned, even if datacenters were banned, there is no coming back. Anyone can keep running those. No wonder OpenAI + Anthropic are working hard to regulate those open models - why pay them?
GLM-5.3-Flash, also known as ox-alpha, is out now! Zai's GLM-5.3-Flash is a new 320B parameter multimodal open model with 18B active parameters. GLM-5.3-Flash approaches Claude 4.8 Opus on coding and agentic benchmarks. GGUF coming soon!
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Gears of War: E-Day is getting RTX Mega Geometry! It will be the first game to ray trace Nanite and improves ray tracing and shadows with significantly more geometric detail ๐ www.nvidia.com/en-us/geforc...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
I wrote about how anti-China U.S. tech protectionism is stupid, corrupt, incompetently implemented, and normalized by a shitty press
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
A post in which I claim it's no work at all to perform integer division in floating point. marc-b-reynolds.github.io/math/2026/08... #floatingpoint #optimization
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
My favorite paper from SIGGRAPH this year was "Taming Optimization Variance in Compact Neural Shading Networks" by Bitterli et al; I think this paper will be seen as a really influential paper over the next several years. (1/3) research.nvidia.com/labs/rtr/pub...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Hopefully one last SIGGRAPH advertisement. I, myself, yours truly, will present on Haolin's behalf a data-driven method for joint adaptive sampling and quadrature for integration. Wed R408A. In the end of the talk I'll argue why everyone is doing the wrong thing. Paper: suikasibyl.github.io/nqr
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
I published vibrance-0.1.0 on Maven, now with support for Compose for Desktop (JVM). The APIs let you mix colors yourself, or draw gradients as modifiers or Compose brushes. Next steps: refine the model training to improve some color transitions, better alpha support. github.com/romainguy/vi...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
We actually get to witness Nvidia open sourcing their Neural Appearance Models in this lifetime. Thanks for finally dropping the guesswork reimplementing all of that. github.com/NVlabs/neura... Their new SIGGRAPH is also out: research.nvidia.com/labs/rtr/pub...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Graphics Programming weekly - Issue 447 - July 19th, 2026 www.jendrikillner.com/post/graphic...
bun.com/blog/bun-in-... incredible visualizations and a great in-depth description of the agentic (terrifying! ;) ) automatic porting workflow. Agentic coding might be a true opportunity for Rust. I don't want to ever solve its puzzles. But maybe I won't have to?
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
personally i'm ok with AI techniques being less well known but there's a deeper thing going on here which is far more important IMO, because it's also partially why LLMs have taken over == this thread is in response to this tweet: == x.com/krismicinski...
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Implicit surfaces are everywhere in vision and graphics applications that optimize shapes. If we adjust the surfaces through a "learnable" deformation field, how can we ensure they stay close to the undeformed state (e.g. a template)? Our latest paper offers a simple and effective ARAP regularizer๐งต
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Replying to @mworchel.eurosky.social
The code, including handle deformation and stylization demos, is available here: gitlab.com/tobidju/arap... Or, just run `pip install iarap` if you only want to use the regularization term. Thanks to @tobidju.bsky.social for leading the project + coauthors @ugoalone.bsky.social and Marc Alexa.
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
Graphics Programming weekly - Issue 444 - June 28th, 2026 www.jendrikillner.com/post/graphic...
Scapegoating AI (HBMs!) for the DRAM prices is so silly and the "same old" story over again. Corps and price fixing cartels getting away with their stuff thanks to "useful idiots" (sanctimonious luddites). Real systemic issues -> convenient clickbaity scapegoat -> we'll never get a systemic change.
Reminder that memory manufacturers (including Samsung, Hynix, and Micron) were found to be an actual dictionary definition "cartel" back in the 2000s and were accused of illegal price fixing again in the late 2010s. They have been trying to screw you for literal decades.
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
*tap tap* Is this thing on? www.youtube.com/watch?v=B9bz... rookandpossum.com/posts/scanli... I made a thing! I suspect I'll be posting to an empty room like a madman, but for now, I'm going to make a habit to start posting things here when I post videos/blogs/papers.
Bart Wronski ๐บ๐ฆ๐ต๐ธ reposted
A new article: Revisiting Yliluomaโs ordered dither algorithm 30fps.net/pages/revisi... It's a deep dive to a single "color selection algorithm" used for ordered dithering. Nothing groundbreaking but I did uncover a neat simplified version that works OK. It's technical but with visual examples.