Hyeve

Hyeve

@blahaj.pet

Hello! I'm Hyeve. I do gamedev, shaders, and other digital creative work :3 Find all of it here! http://blahaj.pet

158 followers144 following149 posts

Hyeve reposted

i love coding for a living and the idea that i would willingly spend my time just reviewing code that a machine spat out is so insane to me i want to MAKE things with my HANDS

adamatomic@adamatomic.bsky.social

sorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer

Hyeve reposted

played a miraculous archipelago game today where I witnessed @hl2.sh playing lunacid and @blahaj.pet playing ori wotw and hoo boy that pair of games is hilarious with death link enabled

Hyeve reposted

PLEASE FUCKING LABEL YOUR NSFW IMAGES. PLEASE. BLUESKY PEOPLE. PLEASE.

Hyeve reposted

insane Godot design decision of the day: `bytes_to_var` doesn't deserialize objects but `str_to_var` does, leading to code execution with absolutely no warning about it. there is a 3 yrs open issue for this problem and one of the comments with 50 likes is "hidden as abuse" github.com/godotengine/...

github.com`str_to_var` and `ConfigFile` allow for arbitrary code execution Β· Issue #80562 Β· godotengine/godotGodot version v4.1.1.stable.official [bd6af8e] System information Ubuntu 23.04 Issue description The global method str_to_var and ConfigFile's load/parse methods deserialize variants from strings, ...

Anyone happen to know where I can find actual work making stuff like this btw?

Hyeve@blahaj.pet

Same shader, different track..

Hyeve reposted

>I desire to connect with people. I long for the days where I was vulnerable and shared my struggles with engineers who charitably stepped up to support me. I miss taking what I learned from those struggles and sharing them back out as a blog post or presentation All of this.

Adam McNeilly@adammc.bsky.social

Screaming into the void some thoughts on AI coding. androidessence.com/leave-me-beh...

Hyeve reposted

The AI coding tools have advanced a lot in the year+ since I posted this but I still see a ton of this phenomenon. I'm convinced that a significant percentage of the wow factor for a lot of folks can be chalked up to simply not having known their old tools well prior to the arrival of the new tools.

Casey Brant@basecase.bsky.social

...if lack of editor fluency is one component of being overly impressed by the transformations LLM-based tools can perform for you. I've watched programmers be seriously wowed by Copilot doing what amounts to a YASnippet expand or a `%s` command.

Hyeve reposted

i think sometimes when people get too rich they start trying to design money-powered rube goldberg gambling machines

I just discovered that unity's Matf.SmoothStep is NOT A SMOOTHSTEP 😭 it's entirely missing the step part of smoothstep, it's just a lerp with a smoothing curve applied there's no step in that!! that's just a smooth! maybe this is just me being graphics programmer brained but unity pls 😭

sometimes you optimize binary greedy meshing so hard that the actual logic of it compiles into 22 assembly instructions (everything else is just loops that load data into this function)

strictly speaking this isn't the entire logic because it requires a separate function for the last axis for... reasons (data alignment stuff) but i haven't written that part yet

although strictly strictly speaking it doesn't *require* a separate function but i haven't tested whether it's more efficient to use one or not yet

Hyeve reposted

cancel your adobe subs asap and use non adobe products if you haven't already

Pat@pizzasuplex.bsky.social

How many thousands of people are gonna get charged $70 a month because they didn't read to the third paragraph of this fucking email

Same shader, different track..

Hyeve@blahaj.pet

I remembered I never posted clips of the shader stuff I did for @automaphoni.ca, so, here you go! This is possibly the most advanced shader effect I've ever made - there's no geometry or models here, just one shader and a LOT of math.

this thing is available now! it's open source and set up to be easy to add more characters to, if anyone wants to! current characters you can play as: - the knight (from hollow knight, wow - as pictured) - mini goopy le grande (the cuphead boss) github.com/Hyyeve/Cuphe...

Hyeve@blahaj.pet

so i've been working on a thing that lets you play as alternate characters in cuphead, any suggestions for characters to add? :3

Hyeve reposted

375mil is not even close to enough. that's cost of doing business at their scale.

Forbes@forbes.com

The lawsuit concerned allegations that Meta covered up its platforms’ impact on children's mental health and its knowledge of child exploitation online.

Hyeve reposted

I really can't put this more clearly. If you watch the new Harry Potter series, you are directly funding the genocide of trans people, because that's what Rowling gleefully spends HP revenue on. There's no "death of the author" here, no "there's lots of awful creators." You are funding genocide.

Julia Serano@juliaserano.bsky.social

if Anita Bryant was still alive and promoting Florida orange juice, you couldn't pay me enough to drink it. how is Harry Potter any different? here is a timeline of JK Rowling's transphobia: web.archive.org/web/20241225... & here is where her HP money is going: www.advocate.com/news/jk-rowl...

I remembered I never posted clips of the shader stuff I did for @automaphoni.ca, so, here you go! This is possibly the most advanced shader effect I've ever made - there's no geometry or models here, just one shader and a LOT of math.

Hyeve reposted

Do you work in games? Are you tired of corporate greed taking over our industry? Do you miss when industry events were by workers, for workers? The United Videogame Workers of CWA, in partnership with other unions and worker-centered organizations, announce the #GameWorkersConference. May 22-23 ❀️‍πŸ”₯

i was up until 4am two days in a row playing this demo btw

bryonato@bryonato.bsky.social

Videogames are cool because sometimes they just look like this

so fun fact, slang doesn't *strictly* support opengl-flavour GLSL, so I now have an extra layer where i take slang spirv and pass it through spirv-cross to remap bindings and generate opengl compatible glsl lol honestly been really fun writing a full on graphics library though!

i've always kind of disliked how high level most graphics abstractions are, so it's really nice to build something that's more like a convenience layer - simplifies managing graphics state, but that's it - you still have full control over your bufffers, shaders, memory use, etc.

Hyeve reposted

i hope you can make it! the ppl of wip city have risen and now wip will play out on inside city everybody enjoy great music wip revenge!!!!

Automaphonica @automaphoni.ca

THE TIME IS UPON US. 𝙍𝙀𝙑𝙀𝙉𝙂𝙀 π™Šπ™ 𝙒𝙄𝙋 π˜Ύπ™„π™π™” ~AROUND 2 HOURS OF WIPS NOW FINISHED IN THIS ANNUAL COLLABORATIVE EVENT! Sync-Listening this Saturday, Feb. 21st @ 1PM EST / 10AM PST On Youtube! πŸ”΄ youtu.be/wdYagMRH9bo?...

hey! do you like fun music with cool visuals? this is a release organized by some of my friends, featuring a bunch of fun shaders, including a few by me that I am incredibly proud of :3 if that sounds good, come by and hang out!

Automaphonica @automaphoni.ca

THE TIME IS UPON US. 𝙍𝙀𝙑𝙀𝙉𝙂𝙀 π™Šπ™ 𝙒𝙄𝙋 π˜Ύπ™„π™π™” ~AROUND 2 HOURS OF WIPS NOW FINISHED IN THIS ANNUAL COLLABORATIVE EVENT! Sync-Listening this Saturday, Feb. 21st @ 1PM EST / 10AM PST On Youtube! πŸ”΄ youtu.be/wdYagMRH9bo?...

stardraw is now able to fully setup and render a basic triangle with a slang shader! there's still some work to be done on passing uniform/ssbo data to shaders but i know roughly what i'm doing for that so i don't think it'll take too long