Creta Park

Creta Park

@cretapark.me

About me : cretapark.me - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me * Repost, opinions do not represent the company.

545 followers984 following1K posts

Creta Park reposted

Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot

Creta Park reposted

Back when I used Unity, I always envied Unreal's SkookumScript, with its seamless support for sequentiality + concurrency. Today I realized I've already achieved a similar workflow in Godot?? Such a giddy feeling. Look at this parallel code! 👇📜⏱️ #GodotEngine #gamedev #indiedev

트릭컬 학예회랑 굿즈 정리 에피콘은 지금까지 노트북에 붙인 스티커 중에서 가장 비싼 스티커인 듯... .NET이랑 Godot는 내가 만들어서 쓰기라도 해야 하나...

I was stand 2 hours 30 minutes for waiting enterance and I got a chance to play Monster Hunter Wilds Ascendance, it was feels unreal atm.

After continuing to explore ways to leverage DreamRigger's track design and the Godot Editor's capabilities, I came to the conclusion that a single keyframe should contain everything from transformations to sprites...

Creta Park reposted

How to make a digital screen glitch effect... Real VFX artist: You'll need a shader that applies distortion but also samples from a nois- Me: Artificially induce real data corruption in your game's video memory. #gamedev #indiedev #Godot

Creta Park reposted

For my non-Brazilian friends, some of the creature designs I’ve been doing lately are based on these

Petra Korlević@petrathepostdoc.bsky.social

ok Brazilians, I compiled all your lil guys gals and... things on fire... in one big collage! hopefully your fav is in here 🇧🇷 #cryptids #mythology

Because of Unity's Boehm GC, I have to manage the memory lifecycles of instances, but since the lifecycle management methods for external assets vary so widely, I haven't been able to manage them at all lately, which is really frustrating...

Even though CoreCLR has switched to a compaction-based approach, I get the feeling there will still be a trade-off in GC time, so I don't think I'll be happy about it...

Creta Park reposted

More work on the heat and fluid systems. Conduction, convection, cooking, boiling, bubbling, whistling, steam, liquid cooling, pouring, dripping, resonance, etc. 🐧🔥🫗💦 #gamedev #indiedev #GodotEngine #VR

Zombie Zi@majormcdoom.bsky.social

Thought I could avoid making a temperature system for this game, but quite a few things need it now, so here we are. 🤷 First up is just making things store temperature, and being affected by temperature zones and ambient temperature, with custom heat transfer rates. 🐧🌡️🔥🧊

Creta Park reposted

This page was reeeaaaaaallly hard to make!! The implementation was hard, but the design/scope itself was harder!! I do think it will be one of the best page in the whole guide, a bit like the Transition and Eases page from the tween one! #Godot #GameDev #Indie

I've added the times for each section and the bonus points. Now you really need to give it your all and focus on your rehab, Ed... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル

Creta Park reposted

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

I added a background, a timer, and even a gimmick to the crawling animation. Ed, thanks to you, I’m getting back on my feet too... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル

I finished coloring the lines the way I always do, and added some facial expressions to Ed. #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル

Creta Park reposted

The entire video game industry is no stranger to anti-consumer practices, but requiring 2 active PlayStation Plus subscriptions for couch co-op is truly some next-level nonsense.

Creta Park reposted

Added 3D viewport passthrough. Also added some toggle buttons for it and regular backsplashes. #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Added ability to embed scenes into scripts, because I can. #GodotEngine #gamedev #indiedev