There’s lots of takes about boss design in here, makes for an interesting read. The only thing I think I boss should do is provide a checkpoint right after all the intro bullshit and make sure any items you go in with are there when you reload that checkpoint (looking at you bayo origins)
Kayin@kayin.moeSaw someone talking about how "lukewarm take it should be possible to beat bosses on the first try" and like yeah I don't wanna dunk cause it seems lukewarm, but got that type of thinking, spanning back to the 2000s made games real fucking dry. Never trust impulses like that, even if they seem mild!