Niklas Lundberg reposted
Niklas Lundberg
Niklas Lundberg
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d. https://x.com/datgame https://mastodon.gamedev.place/@datgame
249 followers106 following175 posts
Niklas Lundberg reposted
i rebooted minesweeper as a AAA shooter. loot boxes coming soon minesweeper.mikelacher.com
Niklas Lundberg reposted
Niklas Lundberg reposted
Niklas Lundberg reposted
BREAKING: PlayStation is rebooting the online game Horizon Hunters Gathering after negative playtest feedback. New plan is smaller scope, more traditional co-op multiplayer, no more live service. Yet another entry in PlayStation's ongoing live-service struggles: www.bloomberg.com/news/article...
Niklas Lundberg reposted
Niklas Lundberg reposted
Hotfix software patch for high RAM prices. wccftech.com/windows-11-8...
Niklas Lundberg reposted
Niklas Lundberg reposted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
Amazing talk by @antovsky and @nicbarkeragain youtu.be/ibN3t5ahAF8
Niklas Lundberg reposted
Replying to @superluminal.eu
We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...
You may have noticed how AI company logos look like buttholes velvetshark.com/ai-company-l... and in Norweigan, "promp" means "fart. So we should call their users "promp engineers", farting out slop.
@martins.ninja Hi, found a bug on line: gist.github.com/mmozeiko/22a... The check should be if (SuspendThread(thread) != (DWORD)-1)
Niklas Lundberg reposted
Niklas Lundberg reposted
Niklas Lundberg reposted
Niklas Lundberg reposted
YESSS! This is the baseline latency we should expect from a CI pipeline. Nice to see what can be done when you're in control and not github actions or whatever. (The time it takes for the little package icon to turn white or red is the duration my VPS takes to compile and run a trivial c file)
looked a bit more into how Ark VCS has evolved, and there are really cool features! For example you can have your CI system annotate changelists (commits) with "build flags" (really build status). That will show a little icon next to the commit that can be clicked to open the corresponding build.
Probably why all windows computers rebooted with an update yesterday github.com/Nightmare-Ec...
Web icloud.com/notes checkboxes are now black squares and doesn't change looks when clicked. (you had one Jobs!) Suggestions for alternatives? Preferably self-hosted.
Niklas Lundberg reposted
I fixed collision bugs in raytmx: github.com/luphi/raytmx... I will switch to LDTk instead of Tiled, but from what i saw it has no overlap functions, and it can export to the tmx format too, so I thought I might as well fix this bug either way. any LDTk libs do collision detection?
Ark VCS has finally reached 1.0! 🎉 youtu.be/XSnIw4siQ6U get it from ark-vcs.com
Niklas Lundberg reposted
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-...
Niklas Lundberg reposted
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles! Try it yourself: graphics.cs.utah.edu/research/pro... Source code available.
Niklas Lundberg reposted