Niklas Lundberg

Niklas Lundberg

@datgame.bsky.social

Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d. https://x.com/datgame https://mastodon.gamedev.place/@datgame

249 followers106 following175 posts

Niklas Lundberg reposted

#ImWidgets hack of the day, I décided to move all the styling in a json file, and allow texture and micro procedural gradient description in it. Here some examples, all are pure #DearImGui with my rendering layer on top, compatible with #ImGui test engine too!

Stuck tooltips on screen from programs stay when you switch to another program. Not just imgui apps I think. Any idea why it happens and why Windows can't handle it?

Niklas Lundberg reposted

BREAKING: PlayStation is rebooting the online game Horizon Hunters Gathering after negative playtest feedback. New plan is smaller scope, more traditional co-op multiplayer, no more live service. Yet another entry in PlayStation's ongoing live-service struggles: www.bloomberg.com/news/article...

bloomberg.comPlayStation Reboots ‘Horizon Hunters Gathering’ as Live-Service Strategy StrugglesThe Japanese gaming titan has canceled or rebooted most of its live-service multiplayer projects in recent years

Niklas Lundberg reposted

🐸GIVEAWAY🐸 To celebrate the launch of BIG HOPS TOGETHER, the new update that lets you play Big Hops with up to 8 frog friends, I'm gifting three Steam codes! ☘️Follow ☘️Repost Winners will be announced Monday, Aug. 10! Good luck 🐸

Niklas Lundberg reposted

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Niklas Lundberg reposted

I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...

box2d.orgAnnouncing Box3DI’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...

Niklas Lundberg reposted

Replying to @superluminal.eu

We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...

superluminal.euSuperluminal For Linux | Fast Profiling Without The ChallengesNo pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™.

Niklas Lundberg reposted

Companies that were stressing about GPL contamination for a couple decades are now happily using generative AI tools that were trained on GPL code.

Where are the police raids of AI companies in the same way they did for ThePirateBay? The difference is the AI companies actually downloaded all the warez, TPB merely provided meta-links.

Updated my Acer Swift 5 laptop to Windows 11 some time ago, then noticed there's no support for the hdmi-ouput anymore... Today when booting, it has no audio device anymore to drive the internal speakers. Is this standard practice by @Acer ? Do I have to install Win10 again?

Niklas Lundberg reposted

Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev

Niklas Lundberg reposted

YESSS! This is the baseline latency we should expect from a CI pipeline. Nice to see what can be done when you're in control and not github actions or whatever. (The time it takes for the little package icon to turn white or red is the duration my VPS takes to compile and run a trivial c file)

Séb@sebdegraff.bsky.social

looked a bit more into how Ark VCS has evolved, and there are really cool features! For example you can have your CI system annotate changelists (commits) with "build flags" (really build status). That will show a little icon next to the commit that can be clicked to open the corresponding build.

Niklas Lundberg reposted

Another interesting small optimization to SDF brick rendering: I'm already tightly fitting bricks to the surface and doing occlusion culling, but this is another small win on top. If the camera ray intersects the brick at an "inside" point, discard the fragment to avoid ... 1/

Finally! I’ve been asking for this for 15 years. > disable lock screen scrubbing in Pocket Casts: Profile > Settings > General Always been touching it by mistake, never on purpose, and no idea how to find where i was. Apple at its worst.

#Windows11 everybody. gives a tooltip when hovering the weather widget that just has the same text as the widget, but covering itself. Also, this shows up in Swedish even though I have Windows set to English, with only my keyboard layout set to Swedish. 30+ years and still wrong.

Niklas Lundberg reposted

I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!