Dennis Porter

Dennis Porter

@dennis.realdedicated.net

Lead / Principal Technical Artist (UE4/5) Materials · Shaders · Tools · Perf · Organization

44 followers191 following31 posts

Dennis Porter reposted

Plasticity 2026.2 is here. Assemble models with reusable assets, maintain smooth connections with live constraints, shape complex geometry with direct PolySpline control point editing, and much more. A special thank you to Max Marharit (@MaxMarharit ) for his art contributions!

Dennis Porter reposted

I think something in me kind of broke when I was designing my iterated function system particles and I saw with my own eyes how any 3 function ifs is just a warped sierpinski triangle. Like i wasn't supposed to see that

Dennis Porter reposted

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

Dennis Porter reposted

Some hand-painting materials I practised texturing recently. Everything's full on hand-painted except my arch-nemesis, the fabric

Dennis Porter reposted

Horse animation set done 🐴 I can finally have quadruped animation for my reel lol Model: 战双帕弥什/1010浣

Dennis Porter reposted

YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Mathy math. 🐧📐📈 #GodotEngine #gamedev #indiedev

Dennis Porter reposted

Fillets aren’t one size fits all. Conic, G2, and Chordal each create a noticeably different transition, even on the exact same intersection. Which would you use here?

Dennis Porter reposted

Vexlands is a crafting adventure where every discovery opens the door to something new. Build your village, explore mysterious dungeons, gather resources, and shape the world your way. Play the free demo on Steam and stay tuned for the official launch!

Dennis Porter reposted

Deform is incredibly powerful. Unwrap a face, then use it to deform objects, curves, or surfaces directly onto it. Great for building patterns, setting up boolean operations, and much more. Try Plasticity for free at plasticity.xyz

Dennis Porter reposted

Project align, in the newest BETA, brings even more functionality to Plasticity. Reference curves can now be used with Project Align, giving you greater control over how projected geometry is positioned and aligned on the target surface. Try it out for yourself in the newest BETA.